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291 lines
9.5 KiB
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291 lines
9.5 KiB
Markdown
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| [Home](/trick) → [Developer Docs](Developer-Docs-Home) → Data Recording |
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# Data Recording Design
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The data recording design consists of 3 object types working together. At the bottom
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level are the data recording groups. The data recording groups contain the user
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specified variables to record, the frequency and the format to write the data in.
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Each data recording group is associated with a buffering technique object. These objects
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determine when the data recording groups write their data. Finally at the top is the
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data recording dispatcher. The dispatcher holds the list of all the buffering techniques
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and serves as a single calling point for the simulation executive to fire off all
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data recording group activities.
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## DataRecordGroup
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The first objects are a set of DataRecordGroups. The DataRecordGroups are
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responsible for copying simulation data into a temporary memory buffer
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while the simulation is running. The DataRecordGroups also are responsible
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for formatting the simulation data into a recording format.
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A base DataRecordGroup object provides functions common to all recording
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groups and provides an interface for the specific recording formats to follow.
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The base DataRecordGroup derives from the SimObject class. This allows
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new data recording groups to be added and removed from the scheduler as
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other SimObjects.
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The base class provides the following common functions:
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1. Common initialization of a data record group.
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1. Common copying of simulation data to memory buffers.
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The base class provides function definitions for the specific formats to define:
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1. Format specific initialization
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1. Format specific write data from memory buffer to disk
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1. Format specific shutdown of data recording files.
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## DataRecordGroup Common Initialization
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Initialization of a DataRecord group is handled in three phases.
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The first is during the construction of the object. New data recording group
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objects are typically created within the run input file read in during simulation
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initialization.
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@copydetails Trick::DataRecordGroup::DataRecordGroup(string)
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Trick::DataRecordGroup::DataRecordGroup(string)
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The second part of a DataRecordGroup initialization is supplied by the user.
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The user typically sets these in the run input file read in during simulation
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initialization. Typically the user will:
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1. Add variables to be recorded.
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1. Add variables to be added to the changes watch list.
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1. Assign a different recording frequency.
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1. Change the amount of memory data record is to allocate for memory buffers
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The third part of initialization occurs at the end of simulation initialization.
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During this phase all data recording groups finish their initialization. Format
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specific initialization is also called during this phase.
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@copydetails Trick::DataRecordGroup::init()
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Trick::DataRecordGroup::init()
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### DataRecordGroup Common Copy Simulation Data
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This routine copies simulation data into a large buffer which will be written to
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disk when commanded by the DataRecordDispatcher. Copying the simulation off into
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a buffer allows the simulation to continue executing and data recording to use
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a separate thread of execution to write the data to disk. The following algorithm
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-# Return if data recording is not enabled.
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-# If the recording frequency is to record on parameter changes
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-# For each change parameter compare the current value against the previous frame value.
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-# If the value has changed mark the change_detected flag true
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-# Copy the current value to the previous frame value.
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-# If the recording frequency is set to always or the change_detected flag is true
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-# If the recording frequency is to record on parameter changes step
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-# Copy to memory the previous value with the current time stamp
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-# If the copy memory pointer is at the end of the buffer, set the pointer to the
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beginning of the buffer
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-# Copy to memory the current value with the current time stamp
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### Data Recording Specific Formats Routines
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#### ASCII Recording
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@copydoc Trick::DRAscii
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Trick::DRAscii
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##### ASCII Initialization
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@copydetails Trick::DRAscii::format_specific_init()
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Trick::DRAscii::format_specific_init()
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##### ASCII Write Data
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@copydetails Trick::DRAscii::write_data()
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Trick::DRAscii::write_data()
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##### ASCII Shutdown
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@copydetails Trick::DRAscii::shutdown()
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Trick::DRAscii::shutdown()
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#### Binary Recording
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@copydoc Trick::DRBinary
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Trick::DRBinary
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##### Binary Initialization
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@copydetails Trick::DRBinary::format_specific_init()
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Trick::DRBinary::format_specific_init()
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##### Binary Write Data
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@copydetails Trick::DRBinary::write_data()
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Trick::DRBinary::write_data()
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##### Binary Shutdown
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@copydetails Trick::DRBinary::shutdown()
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Trick::DRBinary::shutdown()
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#### HDF5 Recording
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@copydoc Trick::DRHDF5
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Trick::DRHDF5
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##### HDF5 Initialization
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@copydetails Trick::DRHDF5::format_specific_init()
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Trick::DRHDF5::format_specific_init()
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##### HDF5 Write Data
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@copydetails Trick::DRHDF5::write_data()
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Trick::DRHDF5::write_data()
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##### HDF5 Shutdown
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@copydetails Trick::DRHDF5::shutdown()
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Trick::DRHDF5::shutdown()
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## DataRecordBuffering
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The second objects are a set of DataRecordBuffering objects. These objects
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are responsible for writing the copied simulation data to disk. There are
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three techniques to write data to disk.
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A base DataRecordBuffering object provides a common interface for each of
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the buffering techniques. The common object provides routines for. These
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base routines may be overridden by the specific buffering techniques.
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1. Processing simulation arguments
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1. Initialization
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1. Adding a data recording group
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The base DataRecordBuffering provides hooks for:
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1. Processing data at the end of each software frame
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1. Processing data at shutdown.
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An empty initialization routine is provided by the base object if the
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specific buffering techniques do not require a specialized initialization routine.
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The buffering classes do not write the data themselves, rather they call the data record
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groups write_data routines to do the writing.
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The 3 specific buffering techniques are
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1. Write directly to disk immediately.
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1. Use a thread to write data to disk asynchronously
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1. Do not write data until simulation shutdown. Allow data copying to
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overwrite data stored in the memory buffer.
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### DataRecordBuffering Base Routines
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#### DataRecordBuffering Process Simulation Arguments
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@copydetails Trick::DataRecordBuffering::process_sim_args()
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Trick::DataRecordBuffering::process_sim_args()
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#### DataRecordBuffering Initialization
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@copydetails Trick::DataRecordBuffering::init()
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Trick::DataRecordBuffering::init()
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#### DataRecordBuffering Adding a Recording Group
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@copydetails Trick::DataRecordBuffering::add_group()
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Trick::DataRecordBuffering::add_group()
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### DataRecordDisk
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This buffering technique calls all of the data record write_data routines in the
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main simulation thread of execution.
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#### DataRecordDisk End of Frame Processing
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@copydetails Trick::DataRecordDisk::write_data()
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Trick::DataRecordDisk::write_data()
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#### DataRecordDisk Shutdown Processing
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@copydetails Trick::DataRecordDisk::shutdown()
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Trick::DataRecordDisk::shutdown()
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### DataRecordRing
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This buffering technique does not call the write_data routines during runtime. Only
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at shutdown does the write_data routines get called. The last contents of the memory
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buffer are then dumped to disk.
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#### DataRecordRing End of Frame Processing
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@copydetails Trick::DataRecordRing::write_data()
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Trick::DataRecordRing::write_data()
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#### DataRecordRing Shutdown Processing
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@copydetails Trick::DataRecordRing::shutdown()
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Trick::DataRecordRing::shutdown()
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### DataRecordThreaded
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This buffering technique uses a separate thread to write data to disk. The main
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thread of execution attempts to signal the thread at the end of each frame. The
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thread calls the group write_data routines when signaled.
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#### DataRecordThreaded Writer
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@copydetails Trick::DataRecordThreaded::drt_writer()
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Trick::DataRecordThreaded::drt_writer()
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#### DataRecordThreaded End of Frame Processing
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@copydetails Trick::DataRecordThreaded::write_data()
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Trick::DataRecordThreaded::write_data()
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#### DataRecordThreaded Shutdown Processing
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@copydetails Trick::DataRecordThreaded::shutdown()
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Trick::DataRecordThreaded::shutdown()
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## DataRecordDispatcher
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The third object is the DataRecordDispatcher. The DataRecordDispatcher
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calls each data recording buffering object's end of frame and shutdown
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jobs. It serves as a single entry point for all data recording activities.
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The dispatcher is intended to be the only data recording object called by
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the %Trick scheduler. The dispatcher contains routines to
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1. Process simulation arguments
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1. Add data recording group
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1. Initialization
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1. End of Frame processing
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1. Shutdown
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### DataRecordDispatcher Process Simulation Arguments
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@copydetails Trick::DataRecordDispatcher::process_sim_args()
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Trick::DataRecordDispatcher::process_sim_args()
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### DataRecordDispatcher Add Data Recording Group
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When a data recording group is added to the DataRecordDispatcher the group is
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tied to the requested buffering technique.
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@copydetails Trick::DataRecordDispatcher::add_group()
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Trick::DataRecordDispatcher::add_group()
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### DataRecordDispatcher Initialization
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@copydetails Trick::DataRecordDispatcher::init()
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Trick::DataRecordDispatcher::init()
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### DataRecordDispatcher End of Frame Processing
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@copydetails Trick::DataRecordDispatcher::write_data()
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Trick::DataRecordDispatcher::write_data()
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### DataRecordDispatcher Shutdown
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@copydetails Trick::DataRecordDispatcher::shutdown()
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Trick::DataRecordDispatcher::shutdown()
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