trick/trick_sims/Ball/SIM_ball_L2/S_define

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2015-02-26 15:02:31 +00:00
/************************TRICK HEADER*************************
PURPOSE:
(This comment lists out the other object files that are not included from c++ headers)
LIBRARY DEPENDENCIES:
(
(ball/L2/src/ball_altimeter.c)
(ball/L2/src/ball_altimeter_default_data.c)
(ball/L2/src/ball_ceiling.c)
(ball/L2/src/ball_control.c)
(ball/L2/src/ball_control_default_data.c)
(ball/L2/src/ball_floor.c)
(ball/L1/src/ball_force_field.c)
(ball/L2/src/ball_force_default_data.c)
(ball/L2/src/ball_jet.c)
(ball/L2/src/ball_jet_default_data.c)
(ball/L2/src/ball_left_wall.c)
(ball/L2/src/ball_right_wall.c)
(ball/L2/src/ball_state_default_data.c)
(ball/L2/src/ball_state_deriv.c)
(ball/L2/src/ball_state_init.c)
(ball/L2/src/ball_state_integ.c)
)
*************************************************************/
#include "sim_objects/default_trick_sys.sm"
##include "ball/L1/include/ball_force.h"
##include "ball/L2/include/ball_altimeter.h"
##include "ball/L2/include/ball_control.h"
##include "ball/L2/include/ball_jet.h"
##include "ball/L2/include/ball_state.h"
%{
// Allow C++ access to the these C functions
extern "C" {
int ball_altimeter(BALT*,double*) ;
int ball_altimeter_default_data(BALT*) ;
double ball_ceiling(BSTATE*) ;
int ball_control(BCONTROL*,double) ;
double ball_floor(BSTATE*) ;
int ball_force_default_data(BFORCE*) ;
int ball_force_field(BFORCE*,double*) ;
int ball_jet(BJET*,Flag*) ;
double ball_left_wall(BSTATE*) ;
double ball_right_wall(BSTATE*) ;
int ball_state_default_data(BSTATE*) ;
int ball_state_deriv(BSTATE*) ;
int ball_state_init(BSTATE*) ;
int ball_state_integ(BSTATE*) ;
int ball_jet_default_data(BJET*) ;
int ball_control_default_data(BCONTROL*) ;
}
%}
//=============================================================================
// SIM_OBJECT: ball
// This sim object models a ball.
//=============================================================================
class ballSimObject : public Trick::SimObject {
public:
BSTATE state ;
BFORCE force ;
BALT altimeter ;
BCONTROL control ;
BJET jet ;
ballSimObject() : state() , force() , altimeter() , control() , jet() {
// DATA STRUCTURE DECLARATIONS
("default_data") ball_state_default_data( &state ) ;
("default_data") ball_force_default_data( &force ) ;
("default_data") ball_jet_default_data( &jet ) ;
("default_data") ball_altimeter_default_data( &altimeter ) ;
("default_data") ball_control_default_data( &control ) ;
// INITIALIZATION JOBS
("initialization") ball_state_init( &state ) ;
// EOM DERIVATIVE AND STATE INTEGRATION JOBS
("derivative") ball_force_field( &force, state.output.position ) ;
("derivative") ball_state_deriv( &state ) ;
("integration") trick_ret= ball_state_integ( &state ) ;
// DYNAMIC EVENT JOBS
("dynamic_event") ball_floor( &state) ;
("dynamic_event") ball_right_wall( &state) ;
("dynamic_event") ball_ceiling( &state) ;
("dynamic_event") ball_left_wall( &state) ;
// ALTITUDE SENSING, CONTROL, AND EFFECTING
(0.01, "sensor") ball_altimeter( &altimeter, &state.output.position[1] ) ;
(0.01, "scheduled") ball_control( &control, altimeter.output.altitude ) ;
(0.01, "effector") ball_jet( &jet, &control.output.jet_command[0] );
}
} ;
// Instantiations
ballSimObject ball ;
collect ball.state.work.external_force = { ball.force.output.force[0] ,
ball.jet.output.force[0]
} ;
IntegLoop my_integ_loop (0.01) ball;
// Connect objects
void create_connections() {
exec_set_freeze_frame(0.10) ;
my_integ_loop.getIntegrator(Runge_Kutta_2, 4);
}