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44 lines
1.4 KiB
Markdown
44 lines
1.4 KiB
Markdown
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# SIM_lander
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
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SIM_lander simulates a lunar lander, with manual and automatic controls.
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### Building the Simulation
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In the SIM\_lander directory, type **trick-CP** to build the simulation executable. When it's complete, you should see:
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```
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=== Simulation make complete ===
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```
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Now **cd** into models/graphics/ and type **make**. This builds the display client for the simulation.
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### Running the Simulation
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In the SIM_lander directory:
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```
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% S_main_*.exe RUN_test/input.py
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```
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The Sim Control Panel, and a GUI called "Lander Range" should appear.
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Click the Start on the Trick Sim Control Panel.
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
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Using the controls shown below have fun!
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
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
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## Initial Conditions
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To set the initial state of the lander, edit the following variables in the input file.
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Variable | Type | Units
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dyn.lander.pos | double[2] | m
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dyn.lander.vel | double[2] | m
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dyn.lander.angle | double | rad
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dyn.lander.angleDot | double | rad/s
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