trick/trick_sims/SIM_contact/README.md

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# SIM_contact
SIM_contact simulates the motion, and the collisions of any arbitrary numbers of moving balls.
Each ball is defined by a position, velocity, radius, and mass.
Collisions are purely elastic. In addition to conserving momentum, they also conserve kinetic energy.
A graphics client allows you to see the balls in motion:
![Graphics CLient showing two balls](images/TwoBalls.png)
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## Examples
The configuration for the above display is:
```
dyn.contact.nballs = 2
dyn.contact.balls = trick.TMM_declare_var_1d("Ball*", dyn.contact.nballs)
dyn.contact.balls[0] = trick.make_Ball(0.0, 0.0, 0.5, 0.0, 0.5, 1.0)
dyn.contact.balls[1] = trick.make_Ball(3.0, 0.0, -0.5, 0.0, 0.5, 1.0)
```
The initial state of the first ball is pos=<0.0, 0.0>, vel=<0.5,0.0>, radius=0.5, and mass=1.0.
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The initial state of the second ball is pos=<3.0, 0.0>, vel=<-0.5,0.0>, radius=0.5, and mass=1.0.