trick/trick_source/sim_services/VariableServer/VariableServerThread_restart.cpp

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2015-02-26 15:02:31 +00:00
#include <stdlib.h>
#include "trick/VariableServerThread.hh"
2015-02-26 15:02:31 +00:00
void Trick::VariableServerThread::preload_checkpoint() {
// Let the thread complete any data copying it has to do
// and then suspend data copying until the checkpoint is reloaded.
pthread_mutex_lock(&copy_mutex);
// Save the pause state of this thread.
saved_pause_cmd = pause_cmd;
// Disallow data writing.
pause_cmd = true ;
// Temporarily "disconnect" the variable references from Trick Managed Memory
// by tagging each as a "bad reference".
std::vector <VariableReference *>::iterator it ;
for (it = vars.begin(); it != vars.end() ; it++) {
(*it)->ref->address = (char*)&bad_ref_int;
(*it)->ref->attr = new ATTRIBUTES() ;
(*it)->ref->attr->type = TRICK_NUMBER_OF_TYPES ;
(*it)->ref->attr->units = (char *)"--" ;
(*it)->ref->attr->size = sizeof(int) ;
}
}
void Trick::VariableServerThread::restart() {
// Set the pause state of this thread back to its "pre-checkpoint reload" state.
pause_cmd = saved_pause_cmd ;
// Set retry_bad_ref so that variables in this varible server thread will
// be re-resolved to the newly re-created memory objects.
var_retry_bad_ref();
// Allow data copying to continue.
pthread_mutex_unlock(&copy_mutex);
}