2019-10-23 16:58:19 +00:00
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/*************************************************************************
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PURPOSE: (Represent the state of a variable server websocket connection.)
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**************************************************************************/
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#ifndef WSSESSION_HH
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#define WSSESSION_HH
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#include <vector>
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#include <string>
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2021-08-18 18:15:10 +00:00
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#ifndef SWIG
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2021-10-19 18:41:42 +00:00
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#include "CivetServer.h"
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2021-08-18 18:15:10 +00:00
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#endif
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2021-10-14 23:17:04 +00:00
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#include "trick/WebSocketSession.hh"
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2019-10-23 16:58:19 +00:00
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#include "VariableServerVariable.hh"
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class VariableServerSession : public WebSocketSession {
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public:
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VariableServerSession(struct mg_connection *nc);
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~VariableServerSession();
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void marshallData(); /* -- base */
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void sendMessage(); /* -- base */
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2022-07-27 13:40:40 +00:00
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int handleMessage(const std::string&); /* -- base */
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2019-10-23 16:58:19 +00:00
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void setTimeInterval(unsigned int milliseconds);
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void addVariable(char* vname);
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void stageValues();
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void pause();
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void unpause();
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void clear();
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void exit();
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static int bad_ref_int ;
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private:
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int sendErrorMessage(const char* fmt, ... );
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2019-10-31 15:39:13 +00:00
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int sendSieMessage(void);
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int sendUnitsMessage(const char* vname);
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2019-10-23 16:58:19 +00:00
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REF2* make_error_ref(const char* in_name);
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double stageTime;
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bool dataStaged;
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std::vector<VariableServerVariable*> sessionVariables;
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bool cyclicSendEnabled;
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long long nextTime;
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long long intervalTimeTics;
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};
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WebSocketSession* makeVariableServerSession( struct mg_connection *nc );
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#endif
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