mirror of
https://github.com/nasa/trick.git
synced 2024-12-21 06:03:10 +00:00
146 lines
4.8 KiB
Plaintext
146 lines
4.8 KiB
Plaintext
|
/*
|
||
|
* $Id: S_define 1973 2011-10-11 15:11:16Z lin $
|
||
|
*/
|
||
|
|
||
|
/************************TRICK HEADER*************************
|
||
|
PURPOSE:
|
||
|
(This Trick header comment lists out simulation model file dependencies that are not c++.
|
||
|
The model files are complete relative path to the "C" file and not the object file as
|
||
|
in the source code comments. Multiple trick comments with multiple sets of
|
||
|
LIBRARY DEPENDENCIES are allowed in the S_define file.)
|
||
|
LIBRARY DEPENDENCIES:
|
||
|
(
|
||
|
)
|
||
|
DEFAULT DATA:
|
||
|
(
|
||
|
(BFORCE ball.force ball/L1/data/ball_force.d)
|
||
|
(BSTATE ball.state ball/L1/data/ball_state.d)
|
||
|
)
|
||
|
*************************************************************/
|
||
|
|
||
|
/*
|
||
|
* There are 2 types of include files in Trick 10 S_define files. The single "#"
|
||
|
* include files are processed with the S_define file is parsed. Therefore any files
|
||
|
* that are single "#" included will be processed by CP. Files with a single "#"
|
||
|
* usually include SimObject definitions and instantiations.
|
||
|
*
|
||
|
* Files with a double "##" are passed to S_source.hh. They are not processed by
|
||
|
* CP except for stripping a "#" and copying the resultant string to S_source.hh.
|
||
|
* files with a double "##" usually contain structure/class definitions of the models
|
||
|
* used in the simulation.
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
* default_trick_sys.sm contains the default Trick system SimObjects and instantiations.
|
||
|
* Users are free to include a different file that lists out a different set of
|
||
|
* system objects.
|
||
|
*/
|
||
|
#include "sim_objects/default_trick_sys.sm"
|
||
|
|
||
|
/*
|
||
|
* Header files that contain structure/class definitions are included using the
|
||
|
* double "##" notation.
|
||
|
*/
|
||
|
##include "ball/L1/include/ball_state.h"
|
||
|
##include "ball/L1/include/ball_force.h"
|
||
|
##include "ball/L1/include/ball_proto.h"
|
||
|
|
||
|
/*
|
||
|
* %header{ ... %} is a new feature in Trick 10 that copys user code to the S_source.hh
|
||
|
*/
|
||
|
%header{
|
||
|
|
||
|
/*
|
||
|
* Header files listed here will be included in S_source.hh but not be input processed.
|
||
|
* If the prototype file ball_proto.h was included here, the simulation would have
|
||
|
* compiled, but the ball routines would not be available in the input processor.
|
||
|
*/
|
||
|
// ##include "ball/L1/include/ball_proto.h"
|
||
|
|
||
|
%}
|
||
|
|
||
|
/*
|
||
|
* %{ ... %} contains user code that is copied into S_source.cpp
|
||
|
*/
|
||
|
%{
|
||
|
|
||
|
// This user code section is empty for this simulation
|
||
|
|
||
|
%}
|
||
|
|
||
|
/*
|
||
|
* sim_objects are defined and instantiated separately in Trick 10 S_define files.
|
||
|
* Each sim_object is a C++ class definition. Each sim_object class must inherit
|
||
|
* from "public Trick::SimObject" or another SimObject.
|
||
|
*
|
||
|
*/
|
||
|
class ballSimObject : public Trick::SimObject {
|
||
|
|
||
|
/*
|
||
|
* Data members and functions may be public or private. If members are
|
||
|
* labled private they will not be available in the input processor.
|
||
|
*/
|
||
|
public:
|
||
|
|
||
|
/*
|
||
|
* Model structures/classes are declared as member data in the SimObject
|
||
|
*/
|
||
|
BSTATE state ;
|
||
|
BFORCE force ;
|
||
|
Trick::Integrator* my_integ ;
|
||
|
|
||
|
/*
|
||
|
* Jobs are declared in the constructors of the SimObject. The job syntax is
|
||
|
* unchanged from Trick 07. The constructors may have arguments which may be
|
||
|
* used as job. state and force are zeroed out at construction time using the
|
||
|
* ballSimObject() constructor initializer list.
|
||
|
*/
|
||
|
ballSimObject() : state() , force() {
|
||
|
|
||
|
/*
|
||
|
* One of several ways to get default data into the simulation is to create
|
||
|
* default data class jobs. default_data class jobs are run before initialization
|
||
|
*/
|
||
|
// INITIALIZATION JOBS
|
||
|
("initialization") ball_state_init( &state ) ;
|
||
|
|
||
|
// EOM DERIVATIVE AND STATE INTEGRATION JOBS
|
||
|
("derivative") ball_force_field( &force, state.output.position ) ;
|
||
|
("derivative") ball_state_deriv( &state ) ;
|
||
|
("integration", &my_integ) trick_ret = ball_state_integ( &state ) ;
|
||
|
|
||
|
(10.0 , "scheduled") ball_print( &state ) ;
|
||
|
}
|
||
|
|
||
|
} ;
|
||
|
|
||
|
/*
|
||
|
* SimObjects are instantiated. SimObjects may be multiply instantiated.
|
||
|
*/
|
||
|
ballSimObject ball ;
|
||
|
|
||
|
|
||
|
collect ball.state.work.external_force = { ball.force.output.force[0] };
|
||
|
|
||
|
/*
|
||
|
* Integrate statements have an argument after the integrate keyword that
|
||
|
* specifies the name of the integrator SimObject. This name is accessible
|
||
|
* within the input processor.
|
||
|
*/
|
||
|
integrate my_integ_loop (0.01) ball;
|
||
|
|
||
|
|
||
|
#define NUM_VARIABLES 4 /* x,y position state and x,y velocity state */
|
||
|
|
||
|
/*
|
||
|
* All code listed in the create_connections routine is copied into S_source.cpp and is
|
||
|
* executed directly after simobject instantiations. This routine may be used to
|
||
|
* to connect data structures between SimObjects.
|
||
|
*/
|
||
|
void create_connections() {
|
||
|
|
||
|
// We can set a default integrator here. This can be overridden in the input file.
|
||
|
ball.my_integ = my_integ_loop.getIntegrator( Runge_Kutta_2, NUM_VARIABLES);
|
||
|
|
||
|
}
|