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171 lines
4.9 KiB
Markdown
171 lines
4.9 KiB
Markdown
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A realtime clock is an optional feature for Trick simulations.
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The Trick::Clock base class provides Trick with a consistent interface to different
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realtime clocks. The base class provides a common set of routines called by
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Trick::RealtimeSync to get and reset the realtime clock.
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Trick provides built in support for using the system clock (Trick::GetTimeOfDayClock).
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Trick also provides built in support for using Spectracom's TPRO IRIG-B clock board,
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also referred as a Central Timing Equipment (CTE) board. TPRO CTE support is off
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by default. To enable TPRO CTE support Trick must be built with TPRO driver support.
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Go to http://www.spectracomcorp.com for driver support for your particular board.
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To enable TPRO CTE support, run ${TRICK_HOME/configure --tprocte=/paht/to/tpropci.
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Recompile Trick after the configure script.
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### Creating a User Defined Real-Time Clock
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Clocks may be created by users. To create a new clock, the class must inherit from
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the Trick::Clock. Trick::Clock is an abstract class with several methods for the user
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to implement. These methods provide the hardware specific code to initalize, access, and
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shutdown clock hardware. See [${TRICK_HOME}/trick_source/sim_services/Clock](../blob/master/trick_source/sim_services/Clock) for examples
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to how we implemented the GettimeofDay and the TPRO_CTE clock. This is the list of
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routines that must be implemented by the user:
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##### Trick::Clock::clock_init()
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Opens the clock hardware, initializes the clock, etc.
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##### Trick::Clock::wall_clock_time()
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Gets the wall clock time. Returns the time in integer number of tics of 1us.
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##### Trick::Clock::clock_spin(long long req_time)
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Waits for real-time to catch up to the requested simulation time. Polling or waiting
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for an interrupt are typical methods for spinning.
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##### Trick::Clock::clock_stop()
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Shuts down clock hardware, closes devices, etc.
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### Specifying the Real-Time Clock
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Trick instantiates an instance of the Trick::GetTimeOfDayClock by default.
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Trick includes a realtime clock based on a TPRO timing card. TPRO support must be enabled when compiling Trick core. A Trick::TPROCTEClock class may be included in an S_define file with <code>##include "sim_objects/TPROClock.sm"</code>.
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Trick defaults to the Trick::GetTimeOfDay clock. To switch to the TPRO CTE clock
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or a user defined clock use the following line in the Python input file.
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```
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# Changes to the TPRO CTE clock
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trick.real_time_change_clock(trick_tpro.tpro_cte)
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# Changes to a user defined clock
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trick.real_time_change_clock(<user defined clock>)
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```
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### Accessing the Real-Time Clock
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Typically, users will not have to access the real-time clock directly, the
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Trick::RealtimeSync uses the real time clock to synchronize to real time. However
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there are several user accessible routines to control the clock and get the status.
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```
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#include "trick_source/sim_services/Clock/include/clock_proto.h" for these routines
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```
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#### Clock Time
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```
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long long clock_time() ;
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```
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```
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# Python access
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trick.clock_time()
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```
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Gives you real-time referenced from simulation start. The returned value is in tics.
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A tic is set amount of time, set by the Trick::Executive, usually 1us.
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#### Wall Clock Time
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```
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long long wall_clock_time() ;
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```
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```
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# Python access
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trick.wall_clock_time()
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```
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Gives you the actual time from the clock. The returned value is in tics
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A tic is set amount of time, set by the Trick::Executive, usually 1us.
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#### Clock Spin
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```
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int clock_spin(long long ref) ;
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```
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```
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# Python access
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trick.clock_spin(<ref_time>)
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```
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Calling clock spin will cause the simulation to enter a loop and wait until
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realtime catches up to simulation time. This is not typically called by
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users.
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#### Reset Clock Reference
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```
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long long clock_reset(long long ref) ;
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```
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```
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# Python access
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trick.clock_reset(<ref_time>)
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```
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Resetting the clock synchronizes the "reference" time to the real-time clock.
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The reference time is typically the current simulation time.
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#### Manually Setting Clock Reference
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```
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int clock_set_reference(long long wall_clock_time) ;
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```
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```
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# Python access
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trick.clock_set_reference(<wall_clock_time>)
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```
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This manually synchronizes the clock's reference to the incoming wall clock time.
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This routine is used internally to synchronize the simulation time to a whole
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second multiple of the real time clock.
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#### Getting the Clock Ratio
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```
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double clock_get_rt_clock_ratio() ;
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```
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```
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# Python access
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trick.clock_get_rt_clock_ratio()
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```
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The realtime clock has the ability to run at a ratio to realtime. This routine
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gets the current set ratio.
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#### Setting the Clock Ratio
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```
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int clock_set_rt_clock_ratio(double in_rt_clock_ratio) ;
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```
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```
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# Python access
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trick.clock_set_rt_clock_ratio()
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```
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The realtime clock has the ability to run at a ratio to realtime. This routine
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sets the current set ratio. A simulation may not be able to run fast enough to
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honor the set ratio. In this case the simulation will run as fast as possible.
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[Continue to Realtime Timer](Realtime-Timer)
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