Trick requires various free third party utilities in order to function. All the following products are used by Trick and may already be installed as part of your OS distribution. **Install any missing dependencies with your operating system's [package manager](https://en.wikipedia.org/wiki/Package_manager).** For most operating systems, the default version of a dependency will be compatitable with Trick. **We strongly recommend that you use your package manager's default versions if they meet Trick's requirements.** Please check the specific OS instructions below for your operating system for more details.
| [python] | 2.7+ | Programming Language | Lets the user interact with a simulation. | Trick has been tested up to python 3.9 as of 02/21 |
| [perl] | 5.6+ | Programming Language | Allows executable scripts in the bin directory to run. | |
| [java] | 11+ | Programming Language | Necessary for Trick GUIs. | |
| [swig] | 2.0+ | Language Interfacing | Connects the python input processor with Trick's C code. | 3.0+ required for some unit tests in make test target |
| [make] | 3.78+ | Build Automation | Automates the building and cleaning of Trick. | |
| [openmotif] | 2.2.0+ | GUI Toolkit | Covers Trick GUIs not made with Java. | |
| [udunits] | 2.x+ | C Unit Library/Database | Provides support for units of physical quantities. | |
Clang/LLVM can be installed and located manually should your package manager fail to acquire it. You can tell Trick where to find Clang/LLVM with the "--with-llvm" configuration option specified [below](TODO).
Trick runs on GNU/Linux and MacOSX, though any System V/POSIX compatible UNIX workstation should accept the Trick software with very little source code porting. Below are instructions for installing the prerequisites on popular operating systems here at NASA.
If the Trick tests are passing, you can see *exactly* how we configure our test machines on Github's test integration platform, Github Actions.
If logged into any github account on github.com, you can access the [Actions](https://github.com/nasa/trick/actions) tab on the Trick repo page. Go to [Trick-CI](https://github.com/nasa/trick/actions?query=workflow%3A%22Trick+CI%22), and click the latest passing run. Here you can access a log of our shell commands to configure each OS with dependencies and also the commands we use to install Trick. In fact, that is exactly where I go when I want to update the install guide! @spfennell
The configuration for these tests can be found in the [trick/.github/workflow/test.yml](https://github.com/nasa/trick/blob/master/.github/workflows/test.yml) file.
Trick requires the clang/llvm compiler to compile and link the Trick Interface Code Generator. clang/llvm is available through the [Extra Packages for Enterprise Linux](https://fedoraproject.org/wiki/EPEL) repository. Download and install the 'epel-release' package.
Trick makes use of several optional packages if they are present on the system. These include using the HDF5 package for logging, the GSL packages for random number generation, and google test (gtest) for Trick's unit testing. These are available from the EPEL repository. In order to access gtest-devel in the epel repository you need to enable the dnf option PowerTools
Trick requires the clang/llvm compiler to compile and link the Trick Interface Code Generator. clang/llvm is available through the [Extra Packages for Enterprise Linux](https://fedoraproject.org/wiki/EPEL) repository. Download and install the 'epel-release' package.
Trick makes use of several optional packages if they are present on the system. These include using the HDF5 package for logging, the GSL packages for random number generation, and google test (gtest) for Trick's unit testing. These are available from the EPEL repository
Trick makes use of several optional packages if they are present on the system. These include using the HDF5 package for logging, the GSL packages for random number generation, and google test (gtest) for Trick's unit testing. These are available from the EPEL repository
All packages required for Trick may be installed through apt-get. If your package manager cannot find these packages, try searching for alternatives, or your Ubuntu version may be too old.
1. Install XCode from the App Store. (Note: Xcode 13.2 and lower supported. Monterey users will need to downgrade their command line tools to 13.2 if 13.3 is installed. Xcode Command line Tools 13.2 can be found at developer.apple.com)
4. Install the remaining dependencies. Currently llvm 12 with homebrew is not supported, so we need to treat it specially by installing v11 and configuring trick to use it. Also when installing java (defaults to openjdk) with homebrew, we need to add it to our path.
IMPORTANT: when doing the configure step in the install trick section, you need to point trick to llvm@11. It is also possible that the current iteration of our configure script will not be able to find the udunits package, so you may need to point trick to udunits as well.
You can find the path of llvm and udunits by executing the following commands:
```
brew info llvm@11
brew info udunits
```
Then enter the path to llvm (and udunits) when you execute the configure command in place of the placeholders:
Openmotif may install dependent packages that conflict with other installations, fontconfig and freetype. Use the following command to skip installing these packages if you encounter conflicts.
5. Install the remaining dependencies. Currently llvm 12 with homebrew is not supported, so we need to treat it specially by installing v11 and linking it.
Openmotif may install dependent packages that conflict with other installations, fontconfig and freetype. Use the following command to skip installing these packages if you encounter conflicts.
The following commands will clone the Trick repository into a folder named *trick* in your home directory. You can install multiple copies of Trick in different locations to isolate your simulation environments from one another.
```bash
cd ${HOME}
git clone https://github.com/nasa/trick
```
## 2.) Configure Trick
Navigate to the *trick* directory you just created and run the *configure* script.
```bash
cd ${HOME}/trick
./configure
```
The *configure* script will generate makefiles and locate project dependencies automatically. It may be necessary to specify dependency paths manually. Run the following command to see the possible options *configure* will accept.
```bash
./configure --help
```
## 3.) Compile Trick
Now that Trick has been configured and a makefile has been generated, we can run *make* to compile Trick. To build Trick in 32-bit mode, first set the `TRICK_FORCE_32BIT` environment variable to `1`.
```bash
make
```
## 4.) Optionally Update Your Environment
Gone are the days when you needed to set several environment variables to use Trick. Trick can now be used completely environmentlessly*. You no longer need to set `TRICK_HOME` and friends.
Trick still makes use of shell variables, but their existence is only required during simulation compilation and execution. If they are not set, Trick will infer them without polluting your environment. Furthermore, they will be available to any processes that are spawned as part of compilation or execution, so even your own tools may no longer need these variables to be manually set.
Similarly, Trick does not require its executables to be on your `PATH`, but you may find it convenient to add them if you prefer to not specify the full path to `trick-CP` every time you build a sim. They are located in `bin` under Trick's root directory. However, if you frequently work with multiple versions of Trick, it is often easier to use a full path than to keep changing an environment variable.
Finally, although setting `TRICK_CFLAGS` and `TRICK_CXXFLAGS` is not necessary, it can be useful to do so if you want a set of flags (`-g` or `-Wall`, for instance) to be applied to all simulation builds.
*The exception to this is if you're building in 32-bit mode, in which case the `TRICK_FORCE_32BIT` environment variable must be set to `1` before you build Trick or any simulation.
[Continue to Building A Simulation](../building_a_simulation/Building-a-Simulation)
If you intend to build Trick in 32-bit mode, you will need 32-bit versions of the libraries in the above table. If a 32-bit version of udunits is not available through your package manager, you can build it from [source](ftp://ftp.unidata.ucar.edu/pub/udunits/udunits-2.2.25.tar.gz):
Because java is virtual machine code and is portable, you can copy the java applications that have already been built on a different machine into your trick installation on the target machine. If trick is configured in this way, it no longer relies on maven or calls it (in the target environment only). If you know someone trustworthy who has built Trick already, they can provide the built java code to you (you can skip step 1 below).
Trick jars are all-in-one and contain everything they need to run. You will still need maven on the machine where you build the trick java jars.
1. Pre-build your java code on a machine with trick dependencies, including maven and internet access.
```
# On source machine with trick dependencies, internet, and maven
cd prebuiltTrick && ./configure && make java
```
2. Copy the java jars to the environment that you need to build trick on. They are nested in the libexec directory as specified below. The directory should be at the top level of trick, called trick/trick-offline.