trick/trick_source/sim_services/VariableServer/VariableServerThread_restart.cpp

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#include <stdlib.h>
#include "trick/VariableServerThread.hh"
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void Trick::VariableServerThread::preload_checkpoint() {
// Stop variable server processing at the top of the processing loop.
pthread_mutex_lock(&restart_pause);
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// Let the thread complete any data copying it has to do
// and then suspend data copying until the checkpoint is reloaded.
pthread_mutex_lock(&copy_mutex);
// Save the pause state of this thread.
saved_pause_cmd = pause_cmd;
// Disallow data writing.
pause_cmd = true ;
// Temporarily "disconnect" the variable references from Trick Managed Memory
// by tagging each as a "bad reference".
std::vector <VariableReference *>::iterator it ;
for (it = vars.begin(); it != vars.end() ; it++) {
(*it)->ref->address = (char*)&bad_ref_int;
(*it)->ref->attr = new ATTRIBUTES() ;
(*it)->ref->attr->type = TRICK_NUMBER_OF_TYPES ;
(*it)->ref->attr->units = (char *)"--" ;
(*it)->ref->attr->size = sizeof(int) ;
}
// Allow data copying to continue.
pthread_mutex_unlock(&copy_mutex);
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}
void Trick::VariableServerThread::restart() {
// Set the pause state of this thread back to its "pre-checkpoint reload" state.
pause_cmd = saved_pause_cmd ;
// Restart the variable server processing.
pthread_mutex_unlock(&restart_pause);
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}