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104 lines
4.1 KiB
Plaintext
104 lines
4.1 KiB
Plaintext
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/**
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* @page MonteMonitorPage
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* @section LEVEL3 Monte Monitor
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*
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* Monte Monitor (hereafter referred to as MM) is a graphical user interface that allows users to view and modify the states
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* of slaves in a Monte Carlo simulation.
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*
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* @section LEVEL4 Launching
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*
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* MM can be launched from the command line via:
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*
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* @code ${TRICK_HOME}/bin/mm [options] @endcode
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*
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* Pass <code>--help</code> for a description of available options. For additional launching options, see
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* @ref ExternalApplicationsAutomaticLaunching "Automatically Launching Applications".
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*
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* @section LEVEL4 The GUI
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*
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* The GUI pictured below may have a different look and feel based on the architecture of the machine on which it is running,
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* but the functionality will remain the same.
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*
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* @image html ../../../doxygen/images/MonteMonitor.jpg
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* @image rtf ../../../doxygen/images/MonteMonitor.jpg
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*
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* @section LEVEL5 Progress Bar
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*
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* The progress bar displays a visual and textual representation of how far the Monte Carlo has progressed. The format is
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* <code>\<resolved runs\> / \<total runs\> (\<percent resolved\>)</code>.
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*
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* @section LEVEL5 Slave Table
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*
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* The slave table displays information on each of the slaves. From left to right, this information is:
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*
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* <ul><li><b>ID</b><br>
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* The unique ID of the slave.
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*
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* <li><b>Status</b><br>
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* The current status of the slave. It can be one of:
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*
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* <ul><li><b>Unitialized</b><br>
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* The slave has yet to be spawned.
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*
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* <li><b>Initializing</b><br>
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* The slave has been spawned, and the master is waiting for initialization information from it. Once initialized, the
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* slave will be in the <code>Ready</code> state. Since Monte Carlo cannot determine if slaves spawn correctly, slaves
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* that fail to spawn will remain in this state for the duration of the Monte Carlo.
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*
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* <li><b>Ready</b><br>
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* The slave is awaiting a dispatch.
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*
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* <li><b>Running</b><br>
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* The slave is processing a run. Once completed, the slave will be in the <code>Ready</code> state.
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*
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* <li><b>Stopping</b><br>
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* The slave is processing a run. Once completed, the slave will be in the <code>Stopped</code> state.
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*
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* <li><b>Stopped</b><br>
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* The slave is not accepting dispatches.
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*
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* <li><b>Finished</b><br>
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* No runs remain to dispatch to the slave.
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*
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* <li><b>Unresponsive - Running</b><br>
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* The slave has timed out and is also in the <code>Running</code> state.
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*
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* <li><b>Unresponsive - Stopping</b><br>
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* The slave has timed out and is also in the <code>Stopping</code> state.
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*
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* <li><b>Disconnected</b><br>
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* The connection to the slave has been lost.
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*
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* <li><b>Unknown</b><br>
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* MM could not interpret the state of the slave as reported by the Monte Carlo simulation.
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*
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* </ul><li><b>Machine Name</b><br>
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* The name of the machine on which the slave is running.
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*
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* <li><b>Current Run</b><br>
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* The ID of the run the slave is currently processing.
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*
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* <li><b>Total Runs</b><br>
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* The number of runs the slave has completed.
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*
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* @section LEVEL5 New Slave Field
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*
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* The new slave field allows the user to add a new slave by machine name while the Monte Carlo is running. Note that slaves
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* that fail to spawn for any reason (a bad machine name, for instance) will nevertheless appear in the slave table with a
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* status of <code>Initializing</code>.
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*
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* @section LEVEL5 Connection Panel
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*
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* The connection panel displays host and port information when MM is connected to a simulation, and allows the user to
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* specify these parameters when disconnected.
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*
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* @section LEVEL4 Starting and Stopping
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*
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* Slaves can be started and stopped while the Monte Carlo is running via the <code>Monte Carlo</code> and
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* <code>Slaves</code> menus. Selecting a command from the <code>Monte Carlo</code> menu is equivalent to applying the same
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* command from the <code>Slaves</code> menu to all slaves in the slave table. Stopping a slave will prevent any further
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* runs from being dispatched to it after its current dispatch completes. Starting a slave will resume dispatches to it.
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*
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* @see Trick::MonteMonitor
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*/
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