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432 lines
22 KiB
Markdown
432 lines
22 KiB
Markdown
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Trick offers a convenient method for repeatedly running a simulation with varying inputs. We call this capability
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"Monte Carlo". Monte Carlo is a well-known technique where mathematical problems are solved using random numbers
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and probability statistics. By "Monte Carlo", we mean running the simulation repeatedly over a varying input space.
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How the inputs vary is up to you, the developer. How the input space is varied may not fall into the strict definition
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of Monte Carlo, i.e. using bell curves, linear distributions, etc.
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Use this section as a reference. Refer to the tutorial for a full blown example.
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### Monte Carlo Tutorial
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The tutorial has an example of how to use Trick-based Monte Carlo. The example shows how to use Monte Carlo to optimize
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the ground distance of a jet-propelled ball. The ball has a jet which yields upward force. The jet may only fire four
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times. The firing times are set in the input file. The Monte Carlo technique is used to run the simulation repeatedly
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with varying jet-firing sequences. The tutorial shows how to use predetermined (hard-coded) sequences, as well as how
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to use random sequences. The tutorial also shows how to use data products to analyze the multitudinous curves that a
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Monte Carlo simulation produces.
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### Structure
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The curious will want to know the internal design of Monte Carlo. In the case of optimization, or when feeding new inputs
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to the simulation based on past results, the design becomes prerequisite. That said, here are a few brief points about
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the design:
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- Monte Carlo is designed to be distributed. You must have ssh or rsh setup to run Monte Carlo. Runs may occur in parallel
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across a network. In fact, all Monte Carlo runs are distributed, even when running with one machine.
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- There is no wrapper or script around S_main*.exe. Monte Carlo is a child class of the Executive class.
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- GNU's standard library is used to generate "random" data.
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- The simulation input file is only processed once (by each distributed "slave").
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- fork() is used to keep simulation runs in their own address space.
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- Optimization is possible through special developer-written jobs that wrap the simulation run. These special jobs make
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it possible to change run inputs based on past simulation results.
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- To run Monte Carlo, you run the S_main*.exe as usual. All configuration is done with input files.
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- All data is saved for each and every run. Data is saved in a MONTE_* directory. The MONTE_* directory will hold a
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RUN_* directory for each simulation run.
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- stderr, stdout, and send_hs from distributed "slaves" are saved to files.
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- Post-processing is in place to view 1000+ curves simultaneously.
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- A master which oversees the creation and management of slaves and the dispatching of runs.
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- One or more slaves that process the runs and return results to the master.
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#### The Master
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The master is the command center of a Monte Carlo simulation. It does not process runs directly. Rather, it delegates them
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to one or more slaves which perform the actual execution. The master is responsible for spawning and managing the state of
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these slaves, dispatching and tracking the progress of each run, and handling the retrying of failed and timed out runs.
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Its life cycle consists of the following:
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- Initialize
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- While there are unresolved runs:
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- Spawn any uninitialized slaves.
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- Dispatch runs to ready slaves.
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- Receive results from finished slaves.
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- Check for timeouts.
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- Shutdown the slaves and terminate.
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#### Slaves
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Slaves are the workhorses of a Monte Carlo simulation. They are responsible for the actual execution of runs and the
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reporting of results back to the master. Slaves are robust enough to handle runs that fail abnormally and will continue
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executing until explicitly killed or disconnected. A slave's life cycle consists of the following:
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- Initialize
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- Connect to and inform the master of the port over which the slave is listening for dispatches.
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- Until the connection to the master is lost or the master commands a shutdown:
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- Wait for a new dispatch.
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- Process the dispatch.
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- Write the exit status to the master.
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- Run the shutdown jobs and terminate.
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### Setting Up a Monte Carlo Simulation
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It is important to note that the only initialization jobs the master runs are those with phase zero. As such, if one
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wishes to use the functions in the following discussion in user model code, a few will have effect only in phase zero
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initialization jobs. These jobs are explicitly noted below.
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#### Monte Carlo Remote Shell
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To start Monte Carlo slaves you must have either rsh or ssh installed. It is best to setup the remote shell so that it
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doesn't prompt for a password every time you run it. See tutorial for a tiny ssh test.
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#### Activating Monte Carlo
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A Monte Carlo simulation is enabled via one of:
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<b>C++:</b> Trick::MonteCarlo::set_enabled <br>
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<b>C:</b> ::mc_set_enabled
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#### Specifying the Number of Runs
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This tells Monte Carlo how many simulation runs to execute. For a series of random runs, Monte Carlo will execute the
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simulation the number of runs specified. When MonteVarFile is specified as the input variable's type, Trick will execute
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the number of runs specified, not exceeding the number of values contained in the input variable's data file. For multiple
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MonteVarFile variables, Trick will execute the least number of runs specified, not exceeding the least number of values
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contained in the input variable's data file.
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The number of runs to be dispatched is specified via one of:
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<b>C++:</b> Trick::MonteCarlo::set_num_runs<br>
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<b>C:</b> ::mc_set_num_runs
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#### Ranges
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This optional section tells Monte Carlo which runs to execute.
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A subset of runs to be dispatched can be achieved via one of:
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<b>C++:</b> Trick::MonteCarlo::add_range<br>
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<b>C:</b> ::mc_add_range
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All ranges will be combined, and runs falling in any of the specified ranges will be dispatched. If no ranges are
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specified, all runs will be dispatched. For example, the following lines in the input file result in runs 100 through
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200, 250, and 300 through 500 being dispatched:
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```python
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trick.mc_add_range(100, 200)
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trick.mc_add_range(250)
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trick.mc_add_range(300, 500)
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```
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#### Monte Carlo Input Variables
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The following classes (which are derived from the Trick::MonteVar abstract base class) are used to specify
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which input variables are available for changing from run to run. The type of class tells Trick how to
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generate the value for the variable from run to run.
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- Trick::MonteVarCalculated
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- The user feeds Monte Carlo with calculated values. The values are calculated in user-created Monte Carlo
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jobs. The primary purpose of the MonteVarCalculated type formula is for optimization (see the Optimization section) <br>
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Parameter Descriptions:
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- name - the fully qualified name of the simulation variable
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- unit - the variable's units.
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- Trick::MonteVarFile
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- Pull values from an input file. Use MonteVarFile when you want to hard-code various values.
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Parameter Descriptions:
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- name - the fully qualified name of the simulation variable
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- file_name - the name of the file containing the values to use
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- column - the column in the data file containing the values for this variable
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- unit - the variable's units
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Below is an example of an input file. The data should be in tabular format with each column
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containing the data for a variable and each row is for a different run.
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- Column 1 contains the run number (optional, the values can begin in column 1).
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- Column 2 contains the values for the first variable.
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- Column 3 contains the values for the second variable.
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```
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#this is a comment
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0 1.00000 1.50000
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1 1.50000 2.00000
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2 2.00000 2.50000
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3 2.50000 3.00000
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```
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- Trick::MonteVarFixed
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- Use this class type to specify a constant value. <br>
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Parameter Descriptions:
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- name - the fully qualified name of the simulation variable
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- value - the constant value to use for the variable
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- unit - the variable's units.
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- Trick::MonteVarRandom
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- Use this class type to auto-generate the input values using a distribution formula. <br>
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Parameter Descriptions:
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- name - the fully qualified name of the simulation variable
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- unit - the variable's units
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- distribution - the random distribution method (GAUSSIAN, FLAT, or POISSON)
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- <b> GAUSSIAN </b>: This specifies the following probability density function to be used for the variable: <br>
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<i>P(x)= 0.0, if x < min <br>
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Or: 0.0, if x > max <br>
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Or: 0.0, if x < rel_min +\f$\mu\f$ <br>
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Or: 0.0, if x > rel_max +\f$\mu\f$ <br>
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Otherwise: \f${\displaystyle\frac{1}{\sigma\sqrt{2 \pi}} \; exp\biggr(-\frac{(x-\mu)^2}{2\mu^2}\biggr)}\f$ </i> <br>
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Gaussian Parameter Descriptions:
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- Seed - the randomization seed. (use Trick::MonteVarRandom::set_seed))
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- Sigma - the standard deviation. The larger the value, the broader the bell curve. (use Trick::MonteVarRandom::set_sigma))
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- Mu - specifies the center of the bell curve. (use Trick::MonteVarRandom::set_mu)
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- Min, Max - absolute cutoff limits. Any values ouside of these bounds are discarded. (use Trick::MonteVarRandom::set_min, Trick::MonteVarRandom::set_max)
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- Rel_min, Rel_max - cutoff limits relative to mu \f$(\mu)\f$. Any values ouside of these bounds are discarded.
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(use Trick::MonteVarRandom::set_min_is_relative, Trick::MonteVarRandom::set_max_is_relative)
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- <b> POISSON </b>: This specifies the following probability density function to be used for the variable:\n
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<i> P(n)= \f${\displaystyle\frac{\mu^ne^{-\mu}}{n!}}\f$ </i> <br>
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Poisson Parameter Descriptions:
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- Seed - the randomization seed. (use Trick::MonteVarRandom::set_seed)
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- Mu\f$(\mu)\f$ - non-negative, real-valued number that specifies the mean of the distribution. (use Trick::MonteVarRandom::set_mu)
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- Min, Max - absolute, non-negative, cutoff limits. Any values outside of these bounds are discarded.
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(use Trick::MonteVarRandom::set_min, Trick::MonteVarRandom::set_max)
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- Rel_min, Rel_max - cutoff limits relative to mu \f$(\mu)\f$. Any values outside of these bounds are discarded.
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(use Trick::MonteVarRandom::set_min_is_relative, Trick::MonteVarRandom::set_max_is_relative)
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- <b> FLAT</b>: Uniform distribution. No bell. Returns uniform random values between (-\f$\infty\f$, +\f$\infty\f$) bracketed
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optionally by [min, max]. (use Trick::MonteVarRandom::set_min, Trick::MonteVarRandom::set_max)
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- engine - the C++11 predefined pseudo-random engine type. NO_ENGINE is the default (results in Trick coded random number engine).
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Other options using the C++11 <random> facilities of the Standard Template Library:
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(Requires --std=c++0x or --std=c++11 on Trick configure command line when building Trick.)
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- TRICK_DEFAULT_ENGINE - <b>SUGGESTED FOR USE</b>. std::ranlux_base_01 for c++0x, std::mt19937 for c++11
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- C++ TR1 options: (pre-C++11 compiler, GCC versions 4.4 through 4.6).
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(Requires --std=c++0x on Trick configure command line when building Trick.)
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- RANLUX_BASE_01_ENGINE - std::ranlux_base_01 Engine
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- RANLUX_64_BASE_01_ENGINE - std::ranlux64_base_01 Engine
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- (others such as std::mt19937 not provided, because they return
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outside the canonical 0 <= x < 1 range in some GCC versions,
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which can cause infinite loops in distributions.)
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- C++11 options: (C++11 compiler, versions 4.7, 4.8).
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(Requires --std=c++11 on Trick configure command line when building Trick.)
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- MINSTD_RAND_ENGINE - std::minstd_rand Minimal Standard Linear Congruential Engine
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- MT19937_ENGINE - std::mt19937 Mersenne Twister Engine. Said to provide better behavior than Linear Congruential Engines.
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- MT19937_64_ENGINE - std::mt19937_64 64 bit Mersenne Twister Engine.
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- RANLUX_24_BASE_ENGINE - std::ranlux24_base Engine
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- RANLUX_44_BASE_ENGINE - std::ranlux48_base Engine
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- RANLUX_24_ENGINE - std::ranlux24 Engine
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- RANLUX_44_ENGINE - std::ranlux48 Engine
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- KNUTH_B_ENGINE - std::knuth_b Engine
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After constructing such a variable, it can be added via:
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<b>C++:</b> Trick::MonteCarlo::add_variable
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C wrapper functions are not available for creating and adding variables. As such, C simulations can add variables
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<i>only</i> through the input file. To create a variable in the input file, prepend the constructor with
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`trick.`. For example:
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```python
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variable0 = trick.MonteVarCalculated("ball.obj.state.input.mass")
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variable0.thisown = 0 # tell Python not to free the underlying C++ class when the wrapper is garbage collected
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variable1 = trick.MonteVarFile("ball.obj.state.input.position[0]", "RUN_monte/values.txt", 2)
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variable1.thisown = 0
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variable2 = trick.MonteVarFixed("ball.obj.state.input.position[1]", 5)
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variable2.thisown = 0
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variable3 = trick.MonteVarRandom("ball.obj.state.input.velocity[0]", trick.MonteVarRandom.GAUSSIAN, "",
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variable3.thisown = 0
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trick.MonteVarRandom.NO_ENGINE)
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variable3.set_seed(1)
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variable3.set_sigma(0.6667)
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variable3.set_mu(4.0)
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variable3.set_min(-4.0)
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variable3.set_max(4.0)
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variable3.set_sigma_range(0) # integer argument, default is 1. 0 turns limit feature off.
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variable3.set_min_is_relative(True) # default true. When True, set_min value is relative to mean mu
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variable3.set_max_is_relative(True) # default true. When True, set_max value is relative to mean mu
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```
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Calling a C++ function in the input file is not as simple as prepending it with `trick.`. To add a variable
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in the input file, use the following syntax:
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```python
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trick_mc.mc.add_variable(variable0)
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trick_mc.mc.add_variable(variable1)
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trick_mc.mc.add_variable(variable2)
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trick_mc.mc.add_variable(variable3)
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```
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Variables can also be added from jobs of type <code>"monte_master_pre"</code> or <code>"monte_master_post"</code> while
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the Monte Carlo is running. Note that new variables will effect only runs that have yet to be dispatched.
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### Distributed Monte Carlo
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To run Monte Carlo distributed across a network, you simply need to call `add_slave` for each slave.
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<b>C++:</b> Trick::MonteCarlo::add_slave
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<b>C:</b> ::mc_add_slave
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```python
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slave0 = trick.MonteSlave("WonderWoman")
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slave0.thisown = 0 # tell Python not to free the underlying C++ class when the wrapper is garbage collected
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trick_mc.mc.add_slave(slave0)
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slave1 = trick.MonteSlave("CatWoman")
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slave1.thisown = 0
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trick_mc.mc.add_slave(slave1)
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slave2 = trick.MonteSlave("LoisLane")
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slave2.thisown = 0
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trick_mc.mc.add_slave(slave2)
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```
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It is really that easy. But the following bullets need to be remembered:
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- ssh is used to launch simulations across the network.
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- Each slave machine will work in parallel with other machines.
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- Each slave will do as much work as it can. The faster the machine, the more work it will do.
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- If a slave dies, the master is smart enough to redistribute the missing work.
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- Communication between master and slave(s) will be done with socket communication (handshaking_disabled)
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- There is no way to be "nice" to other users on a machine. The Monte Carlo is going to hog the CPU.
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- Monte Carlo runs distributed even when there are NO slaves. If no slaves are added, Trick will add a single slave on "localhost".
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Slaves can also be added from jobs of type `"monte_master_pre"` or `"monte_master_post"`
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while the Monte Carlo is running.
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### Output
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Data logged for each run is stored in a <code>RUN_<run number></code> directory within a
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<code>MONTE_<run directory></code> directory on the machine that processed the run. Existing directories and files will be
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overwritten. These directories are not cleaned out by subsequent Monte Carlos. So, for instance, if the user runs a Monte
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Carlo with 1000 runs, and then reruns the same Monte Carlo with 500 runs, the first 500 <code>RUN_*</code> directories
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will contain data from the second Monte Carlo, while the last 500 will still exist and contain data from the first Monte
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Carlo. The following files are Monte Carlo specific:
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- <b>MONTE_<run directory>/monte_header</b><br>
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This file contains the input file lines that configured the initial state of the Monte Carlo, such as information on the
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number of runs and variables. This file is also created during a dry_run.
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- <b>MONTE_<run directory>/monte_runs</b><br>
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This file lists the values used for each variable for each run. This file is also created during a dry_run.
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- <b>MONTE_<run directory>/run_summary</b><br>
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This file contains the summary statistical information that is printed out to the screen after a Monte Carlo completes.
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- <b>MONTE_<run directory>/RUN_\<run number\>/monte_input</b><br>
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This file contains the input file commands necessary to rerun a single run as a stand alone simulation.
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### Dry Run
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A dry run generates only the monte_header and monte_runs files without actually processing any runs. It is useful for
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verifying input values before running a full Monte Carlo. A dry run is specified via one of:
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<b>C++:</b> Trick::MonteCarlo::set_dry_run<br>
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<b>C:</b> ::mc_set_dry_run
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### Making Monte Carlo Less Verbose
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By default, Monte Carlo is fairly verbose. If you need to suppress the messages from a Monte Carlo run:
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<b>C++:</b> Trick::MonteCarlo::set_verbosity <br>
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<b>C:</b> ::mc_set_verbosity
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Possible values for the verbosity argument are:
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- NONE (0) - report no messages
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- ERROR (1) - report error messages
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- INFORMATIONAL (2) - report error and informational messages
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- ALL (3) - report all messages
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### Optimization
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Monte Carlo has no decision making capability. It runs a predetermined set of inputs or a random set. In order to optimize,
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it is usually necessary to base current inputs from past results. Intelligence must be involved for the decision making.
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Currently, Trick has no built-in "intelligence" for optimization. It offers a framework for you, the brains, to
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optimize the simulation. The framework allows on-the-fly input modification based on past simulation results.
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The framework is a set of monte jobs which run at critical times for analyzing results and building new inputs. The
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jobs are written by the developer. The job's class determines what role the job plays (i.e. where it is run) in the
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optimization process. The Monte Carlo classed job is specified in the S_define like any other job.
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In order to get a handle on how to plug in to the optimization framework, it helps to have a better understanding of the
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roles the master and slave play in the master/slave design.
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The below table contains a description of the Monte Carlo specific Trick jobs:
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<table>
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<tr><th>Trick Job </th> <th>Description </th>
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<tr><td><b>monte_master_init</b><br>
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<td>Runs once in the master before any slaves are spawned.</td></tr>
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<tr><td><b>monte_slave_init</b><br></td>
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<td>Runs once in each slave upon spawning.</td></tr>
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<tr><td><b>monte_master_pre</b><br></td>
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<td>Runs in the master before each run is dispatched. This is where you could modify inputs before they are sent to a slave.</td></tr>
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<tr><td><b>monte_slave_pre</b><br></td>
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<td>Runs in the slave before each dispatch received from the master is executed. Inputs are processed before this job.</td></tr>
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<tr><td><b>monte_slave_post</b><br></td>
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<td>Runs in the slave each time this slave completes a run. This is where you could send custom results back to the master.</td></tr><tr><td><b>monte_master_post</b><br></td>
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<td>Runs in the master each time a slave completes a run. This is where you could receive custom results from a slave.</td></tr>
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<tr><td><b>monte_slave_shutdown</b><br></td>
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<td>Runs once in the slave before termination.</td></tr>
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<tr><td><b>monte_master_shutdown</b><br></td>
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<td>Runs once in the master after all runs have completed.</td></tr>
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</table>
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#### The Post-Run Connection
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Post-run communication can be done via the Trick comm package in the post-run jobs. The underlying sockets are already connected at the time the post-run jobs are executed, so the user can simply use the C wrapper functions `::mc_read` and `::mc_write` to pass additional data between the master and slave.
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#### Where To Put Optimization Code
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Since the master is in charge of dispatching, the optimization code will reside in the master. It is debatable whether to put the actual decision making in the `monte_master_pre` or `monte_master_post` jobs. The tutorial uses `monte_master_pre`, which may seem less intuitive, since the `monte_master_post` is the one receiving the results. It turned out that the decision making for that particular algorithm was easier before the run rather than after. This is not a hard and fast rule. Wherever it makes sense for the problem at hand is where the decision making should go.
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### Job Order
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This is the order in which jobs are executed in a MonteCarlo sim:
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- Program starts
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- Master runs constructors
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- Master runs default data jobs
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- Master processes input file
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- Master runs monte_master_init jobs
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- For each slave
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- Master spawns slave
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- Slave runs constructors
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- Slave runs default_data jobs
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- Slave processes input file (the same one that the master is using)
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- Slave runs monte_slave_init jobs
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- For each run sent to a slave by the master
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- Master runs monte_master_pre jobs
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- Slave parses input from master (this is where the variables being swept are set)
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- Slave runs monte_slave_pre jobs
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||
|
- Slave runs initialization jobs
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- Slave runs the simulation
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- Slave runs shutdown jobs
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||
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- Slave runs monte_slave_post jobs
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- Master runs monte_master_post jobs
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||
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- When all runs have completed
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- Each slave runs monte_slave_shutdown jobs
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- Master runs monte_master_shutdown jobs
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||
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### User Accessible Routines
|
||
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||
|
- ::mc_set_enabled
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||
|
- ::mc_get_enabled
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||
|
- ::mc_set_dry_run
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||
|
- ::mc_get_dry_run
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||
|
- ::mc_set_localhost_as_remote
|
||
|
- ::mc_get_localhost_as_remote
|
||
|
- ::mc_set_custom_slave_dispatch
|
||
|
- ::mc_get_custom_slave_dispatch
|
||
|
- ::mc_set_timeout
|
||
|
- ::mc_get_timeout
|
||
|
- ::mc_set_max_tries
|
||
|
- ::mc_get_max_tries
|
||
|
- ::mc_set_user_cmd_string
|
||
|
- ::mc_get_user_cmd_string
|
||
|
- ::mc_set_custom_pre_text
|
||
|
- ::mc_get_custom_pre_text
|
||
|
- ::mc_set_custom_post_text
|
||
|
- ::mc_get_custom_post_text
|
||
|
- ::mc_set_verbosity
|
||
|
- ::mc_get_verbosity
|
||
|
- ::mc_set_num_runs
|
||
|
- ::mc_get_num_runs
|
||
|
- ::mc_set_run_directory
|
||
|
- ::mc_get_run_directory
|
||
|
- ::mc_get_slave_id
|
||
|
- ::mc_add_range
|
||
|
- ::mc_add_slave
|
||
|
- ::mc_start_slave
|
||
|
- ::mc_stop_slave
|
||
|
- ::mc_set_output_directory
|
||
|
- ::mc_disable_slave_GUIs
|
||
|
- ::mc_write
|
||
|
- ::mc_read
|
||
|
- ::mc_get_connection_device
|
||
|
- ::mc_set_current_run
|
||
|
- ::mc_get_current_run
|