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2015-02-26 09:02:31 -06:00
log_Ball byte_order is in ASCII
log_Ball double s sys.exec.out.time
log_Ball double m ball.obj.state.output.position[0]
log_Ball double m ball.obj.state.output.position[1]
log_Ball double m/s ball.obj.state.output.velocity[0]
log_Ball double m/s ball.obj.state.output.velocity[1]
log_Ball double m/s2 ball.obj.state.output.acceleration[0]
log_Ball double m/s2 ball.obj.state.output.acceleration[1]
log_Ball double N ball.obj.state.output.external_force[0]
log_Ball double N ball.obj.state.output.external_force[1]