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51 lines
1.5 KiB
Plaintext
51 lines
1.5 KiB
Plaintext
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/**
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@page LEVEL2 Real-Time Clock Design
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@section LEVEL3 Base Real-Time Clock
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The base Clock object provides an interface for the following operations. The
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base Clock does not implement the following operations.
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-# Initializing the clock hardware
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-# Resetting the clock (setting the reference time)
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-# Getting the current real time
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-# Spinning on the clock<br>
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Spinning on the clock means to continually check the clock waiting for real-time to
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catch up to the desired simulation elapsed time.
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-# Stopping the clock
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@section LEVEL3 Gettimeofday Clock
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The GetTimeOfDayClock is a clock object that derives from the the Base Real-Time Clock. The
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GetTimeOfDayClock uses system clock as the real-time clock.
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The GetTimeOfDayClock implements the interface laid out by the base clock class
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@section LEVEL4 Initializing the Clock
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@copydetails Trick::GetTimeOfDayClock::clock_init()
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Trick::GetTimeOfDayClock::clock_init()
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@section LEVEL4 Resetting the Clock (setting the reference time)
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@copydetails Trick::GetTimeOfDayClock::clock_reset()
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Trick::GetTimeOfDayClock::clock_reset()
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@section LEVEL4 Getting the Current Real Time
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@copydetails Trick::GetTimeOfDayClock::clock_time()
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Trick::GetTimeOfDayClock::clock_time()
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@section LEVEL4 Spinning on the Clock
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@copydetails Trick::GetTimeOfDayClock::clock_spin()
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Trick::GetTimeOfDayClock::clock_spin()
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@section LEVEL4 Stopping the Clock
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@copydetails Trick::GetTimeOfDayClock::clock_stop()
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Trick::GetTimeOfDayClock::clock_stop()
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*/
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