trick/docs/documentation/simulation_capabilities/Event-Manager.md

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| [Home](/trick) → [Documentation Home](../Documentation-Home) → [Simulation Capabilities](Simulation-Capabilities) → Event Manager |
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This page describes the methods available in the Trick::EventManager and Trick::EventProcessor class.
2020-10-09 22:52:46 +00:00
See [Input_File](/trick/documentation/running_a_simulation/Input-File) for detailed information on the syntax of the input processor file.
### User accessible routines
These commands are for adding and removing events from the Event Manager
```
Event * get_event() @endlink
int add_event( Trick::Event * in_event )
int add_event_after( Trick::Event * in_event, std::string target_name, unsigned int target_inst )
int add_event_before( Trick::Event * in_event, std::string target_name, unsigned int target_inst )
int remove_event( Trick::Event * in_event )
```
### Event Processing Flow
The next set of flowcharts details how the %Trick Event Processor processes events.
![Event_Processing](images/event_processing.jpg)
<b>Figure IP_1 Input Processor Event Processing</b>
Each thread in the simulation has an event processing job.
[Continue to Realtime](Realtime)