trick/test/SIM_demo_sdefine/S_define

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2015-02-26 15:02:31 +00:00
/************************TRICK HEADER*************************
PURPOSE:
(This comment lists out the other object files that are not included from c++ headers)
LIBRARY DEPENDENCIES:
(
)
*************************************************************/
#include "sim_objects/default_trick_sys.sm"
##include <math.h>
##include "sim_services/Message/include/message_proto.h"
##include "sim_services/Integrator/include/Integrator.hh"
##include "sim_services/Integrator/include/integrator_c_intf.h"
/* base ball... get it? :) */
class ballSimObject : public Trick::SimObject {
public:
double mass;
double input_position[2];
double speed;
double elevation;
double output_position[2];
double output_velocity[2];
double output_acceleration[2];
double output_external_force[2];
double origin[2];
double input_force;
double output_force[2];
int force_default_data () {
origin[0] = 0.0 ;
origin[1] = 2.0 ;
input_force = 8.0 ;
return(0) ;
} ;
int state_default_data () {
mass = 10.0 ;
speed = 3.5 ;
elevation = 0.785398163 ;
input_position[0] = 5.0 ;
input_position[1] = 5.0 ;
return(0) ;
} ;
int state_init() {
/* TRANSFER INPUT POSITION STATES TO OUTPUT POSITION STATES */
output_position[0] = input_position[0]; /* X state */
output_position[1] = input_position[1]; /* Y state */
/* TRANSFER INPUT SPEED AND ELEVATION INTO THE VELOCITY VECTOR */
output_velocity[0] = speed * cos( elevation ); /* X velocity */
output_velocity[1] = speed * sin( elevation ); /* Y velocity */
return(0) ;
} ;
int force_field() {
/* LOCAL VARIABLE DECLARATIONS */
double mag;
double rel_pos[2];
double unit[2];
/* GET RELATIVE VECTOR FROM BALL TO FORCE ORIGIN */
rel_pos[0] = origin[0] - output_position[0];
rel_pos[1] = origin[1] - output_position[1];
/* GET UNIT VECTOR AND POSITION MAGNITUDE FROM BALL TO FORCE ORIGIN */
/* Note sigularity when ball position = force origin. */
mag = sqrt( rel_pos[0]*rel_pos[0] + rel_pos[1]*rel_pos[1] );
unit[0] = rel_pos[0] / mag;
unit[1] = rel_pos[1] / mag;
/* COMPUTE EXTERNAL FORCE ON BALL IN THE DIRECTION OF THE UNIT VECTOR */
output_force[0] = input_force * (unit[0]);
output_force[1] = input_force * (unit[1]);
return(0) ;
} ;
int state_deriv() {
output_external_force[0] = output_force[0] ;
output_external_force[1] = output_force[1] ;
/* SOLVE FOR THE X AND Y ACCELERATIONS OF THE BALL */
output_acceleration[0] = output_external_force[0] / mass;
output_acceleration[1] = output_external_force[1] / mass;
return(0) ;
};
int state_integ() {
int ipass;
/* LOAD THE POSITION AND VELOCITY STATES */
load_state(
&output_position[0] ,
&output_position[1] ,
&output_velocity[0] ,
&output_velocity[1] ,
NULL
);
/* LOAD THE POSITION AND VELOCITY STATE DERIVATIVES */
load_deriv(
&output_velocity[0] ,
&output_velocity[1] ,
&output_acceleration[0] ,
&output_acceleration[1] ,
NULL
);
/* CALL THE TRICK INTEGRATION SERVICE */
ipass = integrate();
/* UNLOAD THE NEW POSITION AND VELOCITY STATES */
unload_state(
&output_position[0] ,
&output_position[1] ,
&output_velocity[0] ,
&output_velocity[1] ,
NULL
);
/* RETURN */
return( ipass );
} ;
int state_print() {
message_publish(8, "time = %f , position = %f , %f\n" , exec_get_sim_time() , output_position[0] , output_position[1]) ;
return 0 ;
} ;
ballSimObject() {
("default_data") force_default_data() ;
("default_data") state_default_data() ;
("initialization") state_init() ;
("derivative") force_field() ;
("derivative") state_deriv() ;
("integration") trick_ret = state_integ() ;
(10.0, "scheduled") trick_ret = state_print() ;
("freeze") state_print() ;
}
} ;
// Instantiations
ballSimObject ball ;
IntegLoop my_integ_loop (0.01) ball;
// Connect objects
void create_connections() {
// Set the default termination time
exec_set_terminate_time(300.0) ;
exec_set_freeze_frame(0.10) ;
my_integ_loop.getIntegrator(Runge_Kutta_2, 4);
}