#if ( __APPLE__ )
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
#include "Camera.hh"
#include <iostream>

Camera::Camera() {
    pos[0] = 0.0;
    pos[1] = 0.0;
    pos[2] = 0.0;

    tgt[0] = 0.0;
    tgt[1] = 0.0;
    tgt[2] = 0.0;

    up[0] = 0.0 ;
    up[1] = 0.0 ;
    up[2] = 1.0 ;
}

void Camera::look() {

    gluLookAt (pos[0], pos[1], pos[2],
               tgt[0], tgt[1], tgt[2],
               up[0],  up[1],  up[2]
              );
}
