/********************************* TRICK HEADER *******************************
PURPOSE:
    (Ball::Ball ball object constructor.)
REFERENCE:
    (((Bailey, R.W, and Paddock, E.J.)
      (Trick Simulation Environment) (NASA:JSC #37943)
      (JSC/Engineering Directorate/Automation, Robotics and Simulation Division)
      (March 1997)))
ASSUMPTIONS AND LIMITATIONS:
    ((2 dimensional space)
     (X-axis is horizontal and positive to the right)
     (Y-axis is vertical and positive up)
     (resulting force is 'collect'ed in the S_define file))
CLASS:
    (N/A)
LIBRARY DEPENDENCY:
    ((Ball.o))
PROGRAMMERS:
    (((Robert W. Bailey) (Sweet Systems Inc) (March 1997) (Tutorial Lesson 1))
     ((Edwin Z. Crues)(Titan Systems Corp.)(Jan 2002)(Crude C++ translation)))
*******************************************************************************/

/* System include files. */
#include <iostream>

/* Model include files. */
#include "Ball.hh"

// Default consructor.
Ball::Ball() /* RETURN: -- None. */
{

   // Print out constructor message.
   //cout << "In Ball constructor." << endl;

}

// Destructor.
Ball::~Ball() /* RETURN: -- None. */
{

   // Print out constructor message.
   //cout << "In Ball destructor." << endl;

}

