
#include "BallForce.hh"

BallForceInput::BallForceInput() {

    origin[0] = 0.0 ;
    origin[1] = 2.0 ;
    force = 8.0 ;

}

BallForceOutput::BallForceOutput() {

    force[0] = 0.0 ;
    force[1] = 0.0 ;

}

