Build vector tilesets from large collections of GeoJSON features.
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2014-09-27 10:36:45 -07:00
clip.c Clip large LineString features down to the bounds of the tile 2014-09-26 17:07:52 -07:00
clip.h Clipping code from datamaps 2014-09-26 16:35:18 -07:00
geojson.c Crunch out spaces and most punctuation from autogenerated layer names 2014-09-27 09:39:20 -07:00
jsonpull.c Preserve the original string representation of numbers too. 2014-02-26 17:01:30 -08:00
jsonpull.h Clean up after errors and fix related bugs: 2014-02-08 09:31:49 -08:00
LICENSE.md Add license 2014-02-08 10:33:57 -08:00
Makefile Clip large LineString features down to the bounds of the tile 2014-09-26 17:07:52 -07:00
README.md More readme clarifications and examples 2014-09-27 10:36:45 -07:00
tile.cc Clip large LineString features down to the bounds of the tile 2014-09-26 17:07:52 -07:00
tile.h Actually write tiles directly to the .mbtiles file! 2014-09-25 16:34:17 -07:00
vector_tile.proto Add vector tile boilerplate 2014-09-22 10:45:34 -07:00

tippecanoe

Build vector tilesets from large collections of GeoJSON features.

Usage

tippecanoe -o file.mbtiles [file.json]

If the file is not specified, it reads GeoJSON from the standard input.

The GeoJSON features need not be wrapped in a FeatureCollection. You can concatenate multiple GeoJSON features or files together, and it will parse out the features and ignore whatever other objects it encounters.

Options

  • -l Layer name (default "file" if source is file.json)
  • -n Human-readable name (default file.json)
  • -z Base zoom level (default 14)
  • -Z Lowest zoom level (default 0)
  • -d Detail at base zoom level (default 12, for tile resolution of 4096)
  • -D Detail at lower zoom levels (default 10, for tile resolution of 1024)

Example

tippecanoe -o alameda.mbtiles -l alameda -n "Alameda County from TIGER" -z13 tl_2014_06001_roads.json

cat tiger/tl_2014_*_roads.json | tippecanoe -o tiger.mbtiles -l roads -n "All TIGER roads, one zoom" -z12 -Z12 -d14

Geometric simplifications

At every zoom level, line and polygon features are subjected to Douglas-Peucker simplification to the resolution of the tile.

For point features, it drops 1/2.5 of the dots for each zoom level above the base. I don't know why 2.5 is the appropriate number, but the densities of many different data sets fall off at about this same rate.

For line features, it drops any features that are too small to draw at all. This still leaves the lower zooms too dark (and too dense for the 500K tile limit, in some places), so I need to figure out an equitable way to throw features away.

It also throws away any polygons that are too small to draw. I'm not sure yet if it is appropriate to do more than that.

It should consolidate features in the same tile that share the same type and attributes, to make the tile data smaller, but doesn't do that yet.

Development

Requires protoc (brew install protobuf or apt-get install libprotobuf-dev), and sqlite3 (apt-get install libsqlite3-dev). To build:

make

and perhaps

make install