Build vector tilesets from large collections of GeoJSON features.
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2014-12-19 14:33:39 -08:00
clip.c Clip large LineString features down to the bounds of the tile 2014-09-26 17:07:52 -07:00
clip.h Clipping code from datamaps 2014-09-26 16:35:18 -07:00
decode.cc Fix operator precedence warning 2014-11-14 15:26:59 -08:00
enumerate.c Trying to follow Vlad's suggestion and work from the top down. 2014-12-03 16:18:43 -08:00
geojson.c Improve function name 2014-12-19 11:56:40 -08:00
geometry.cc Use bounding box for quick accept/reject before detailed clipping. 2014-12-11 13:34:50 -08:00
geometry.hh Use bounding box for quick accept/reject before detailed clipping. 2014-12-11 13:34:50 -08:00
jsonpull.c Sprinkle consts and casts to make it valid C++ as well as C 2014-12-02 14:17:49 -08:00
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mbtiles.c Sprinkle consts and casts to make it valid C++ as well as C 2014-12-02 14:17:49 -08:00
mbtiles.h Sprinkle consts and casts to make it valid C++ as well as C 2014-12-02 14:17:49 -08:00
pool.c Just use a standard C++ type for deduplicating instead of reinventing the wheel 2014-10-31 16:50:28 -07:00
pool.h Just use a standard C++ type for deduplicating instead of reinventing the wheel 2014-10-31 16:50:28 -07:00
projection.c Move projection and tile arithmetic to its own file 2014-10-24 17:22:14 -07:00
projection.h Move projection and tile arithmetic to its own file 2014-10-24 17:22:14 -07:00
README.md Installation instructions 2014-12-09 11:03:44 -05:00
tile.cc Impose a limit on the maximum number of features in a tile. 2014-12-19 14:33:39 -08:00
tile.h Keep the progress indicator progressing while working through big tiles 2014-12-17 16:01:33 -08:00
vector_tile.proto Add vector tile boilerplate 2014-09-22 10:45:34 -07:00

tippecanoe

Build vector tilesets from large collections of GeoJSON features.

Installation

The easiest way to install tippecanoe on OSX is with Homebrew:

brew install tippecanoe

Usage

tippecanoe -o file.mbtiles [file.json]

If the file is not specified, it reads GeoJSON from the standard input.

The GeoJSON features need not be wrapped in a FeatureCollection. You can concatenate multiple GeoJSON features or files together, and it will parse out the features and ignore whatever other objects it encounters.

Options

  • -l name: Layer name (default "file" if source is file.json)
  • -n name: Human-readable name (default file.json)
  • -z zoom: Base zoom level (default 14)
  • -Z zoom: Lowest zoom level (default 0)
  • -d detail: Detail at base zoom level (default 26-basezoom, ~0.5m, for tile resolution of 4096 if -z14)
  • -D detail: Detail at lower zoom levels (default 10, for tile resolution of 1024)
  • -x name: Exclude the named properties from all features
  • -y name: Include the named properties in all features, excluding all those not explicitly named
  • -X: Exclude all properties and encode only geometries
  • -f: Delete the mbtiles file if it already exists instead of giving an error
  • -r rate: Rate at which dots are dropped at lower zoom levels (default 2.5)
  • -b pixels: Buffer size where features are duplicated from adjacent tiles (default 5)

Example

tippecanoe -o alameda.mbtiles -l alameda -n "Alameda County from TIGER" -z13 tl_2014_06001_roads.json

cat tiger/tl_2014_*_roads.json | tippecanoe -o tiger.mbtiles -l roads -n "All TIGER roads, one zoom" -z12 -Z12 -d14 -x LINEARID -x RTTYP

Geometric simplifications

At every zoom level, line and polygon features are subjected to Douglas-Peucker simplification to the resolution of the tile.

For point features, it drops 1/2.5 of the dots for each zoom level above the base. I don't know why 2.5 is the appropriate number, but the densities of many different data sets fall off at about this same rate. You can use -r to specify a different rate.

For line features, it drops any features that are too small to draw at all. This still leaves the lower zooms too dark (and too dense for the 500K tile limit, in some places), so I need to figure out an equitable way to throw features away.

Any polygons that are smaller than a minimum area (currently 9 square subpixels) will have their probability diffused, so that some of them will be drawn as a square of this minimum size and others will not be drawn at all, preserving the total area that all of them should have had together.

Features in the same tile that share the same type and attributes are coalesced together into a single geometry. You are strongly encouraged to use -x to exclude any unnecessary properties to reduce wasted file size.

If a tile is larger than 500K, it will try encoding that tile at progressively lower resolutions before failing if it still doesn't fit.

Development

Requires protoc (brew install protobuf or apt-get install libprotobuf-dev), and sqlite3 (apt-get install libsqlite3-dev). To build:

make

and perhaps

make install