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196 lines
7.7 KiB
C++
196 lines
7.7 KiB
C++
#pragma once
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#include <mapbox/geometry/wagyu/active_bound_list.hpp>
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#include <mapbox/geometry/wagyu/bound.hpp>
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#include <mapbox/geometry/wagyu/bubble_sort.hpp>
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#include <mapbox/geometry/wagyu/config.hpp>
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#include <mapbox/geometry/wagyu/edge.hpp>
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#include <mapbox/geometry/wagyu/intersect.hpp>
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#include <mapbox/geometry/wagyu/intersect_util.hpp>
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#include <mapbox/geometry/wagyu/ring.hpp>
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#include <mapbox/geometry/wagyu/ring_util.hpp>
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#include <mapbox/geometry/wagyu/util.hpp>
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namespace mapbox {
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namespace geometry {
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namespace wagyu {
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template <typename T>
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struct hp_intersection_swap {
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ring_manager<T>& manager;
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hp_intersection_swap(ring_manager<T>& m) : manager(m) {
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}
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void operator()(bound_ptr<T> const& b1, bound_ptr<T> const& b2) {
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mapbox::geometry::point<double> pt;
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if (!get_edge_intersection<T, double>(*(b1->current_edge), *(b2->current_edge), pt)) {
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// LCOV_EXCL_START
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throw std::runtime_error("Trying to find intersection of lines that do not intersect");
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// LCOV_EXCL_END
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}
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add_to_hot_pixels(round_point<T>(pt), manager);
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}
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};
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template <typename T>
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void process_hot_pixel_intersections(T top_y,
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active_bound_list<T>& active_bounds,
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ring_manager<T>& manager) {
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if (active_bounds.empty()) {
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return;
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}
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update_current_x(active_bounds, top_y);
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bubble_sort(active_bounds.begin(), active_bounds.end(), intersection_compare<T>(),
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hp_intersection_swap<T>(manager));
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}
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template <typename T>
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bool horizontals_at_top_scanbeam(T top_y,
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active_bound_list_itr<T>& bnd_curr,
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active_bound_list<T>& active_bounds,
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ring_manager<T>& manager) {
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bool shifted = false;
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auto& current_edge = (*bnd_curr)->current_edge;
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(*bnd_curr)->current_x = static_cast<double>(current_edge->top.x);
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if (current_edge->bot.x < current_edge->top.x) {
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// left to right
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auto bnd_next = std::next(bnd_curr);
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while (bnd_next != active_bounds.end() &&
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(*bnd_next == nullptr || (*bnd_next)->current_x < (*bnd_curr)->current_x)) {
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if (*bnd_next != nullptr && (*bnd_next)->current_edge->top.y != top_y &&
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(*bnd_next)->current_edge->bot.y != top_y) {
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mapbox::geometry::point<T> pt(wround<T>((*bnd_next)->current_x), top_y);
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add_to_hot_pixels(pt, manager);
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}
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std::iter_swap(bnd_curr, bnd_next);
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++bnd_curr;
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++bnd_next;
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shifted = true;
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}
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} else {
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// right to left
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if (bnd_curr != active_bounds.begin()) {
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auto bnd_prev = std::prev(bnd_curr);
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while (bnd_curr != active_bounds.begin() &&
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(*bnd_prev == nullptr || (*bnd_prev)->current_x > (*bnd_curr)->current_x)) {
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if (*bnd_prev != nullptr && (*bnd_prev)->current_edge->top.y != top_y &&
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(*bnd_prev)->current_edge->bot.y != top_y) {
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mapbox::geometry::point<T> pt(wround<T>((*bnd_prev)->current_x), top_y);
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add_to_hot_pixels(pt, manager);
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}
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std::iter_swap(bnd_curr, bnd_prev);
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--bnd_curr;
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if (bnd_curr != active_bounds.begin()) {
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--bnd_prev;
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}
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}
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}
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}
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return shifted;
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}
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template <typename T>
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void process_hot_pixel_edges_at_top_of_scanbeam(T top_y,
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scanbeam_list<T>& scanbeam,
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active_bound_list<T>& active_bounds,
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ring_manager<T>& manager) {
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for (auto bnd = active_bounds.begin(); bnd != active_bounds.end();) {
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if (*bnd == nullptr) {
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++bnd;
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continue;
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}
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bound<T>& current_bound = *(*bnd);
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auto bnd_curr = bnd;
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bool shifted = false;
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auto& current_edge = current_bound.current_edge;
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while (current_edge != current_bound.edges.end() && current_edge->top.y == top_y) {
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add_to_hot_pixels(current_edge->top, manager);
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if (is_horizontal(*current_edge)) {
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if (horizontals_at_top_scanbeam(top_y, bnd_curr, active_bounds, manager)) {
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shifted = true;
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}
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}
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next_edge_in_bound(current_bound, scanbeam);
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}
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if (current_edge == current_bound.edges.end()) {
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*bnd_curr = nullptr;
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}
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if (!shifted) {
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++bnd;
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}
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}
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active_bounds.erase(std::remove(active_bounds.begin(), active_bounds.end(), nullptr),
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active_bounds.end());
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}
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template <typename T>
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void insert_local_minima_into_ABL_hot_pixel(T top_y,
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local_minimum_ptr_list<T>& minima_sorted,
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local_minimum_ptr_list_itr<T>& lm,
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active_bound_list<T>& active_bounds,
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ring_manager<T>& manager,
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scanbeam_list<T>& scanbeam) {
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while (lm != minima_sorted.end() && (*lm)->y == top_y) {
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add_to_hot_pixels((*lm)->left_bound.edges.front().bot, manager);
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auto& left_bound = (*lm)->left_bound;
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auto& right_bound = (*lm)->right_bound;
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left_bound.current_edge = left_bound.edges.begin();
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left_bound.next_edge = std::next(left_bound.current_edge);
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left_bound.current_x = static_cast<double>(left_bound.current_edge->bot.x);
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right_bound.current_edge = right_bound.edges.begin();
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right_bound.next_edge = std::next(right_bound.current_edge);
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right_bound.current_x = static_cast<double>(right_bound.current_edge->bot.x);
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auto lb_abl_itr = insert_bound_into_ABL(left_bound, right_bound, active_bounds);
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if (!current_edge_is_horizontal<T>(lb_abl_itr)) {
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scanbeam.push_back((*lb_abl_itr)->current_edge->top.y);
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}
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auto rb_abl_itr = std::next(lb_abl_itr);
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if (!current_edge_is_horizontal<T>(rb_abl_itr)) {
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scanbeam.push_back((*rb_abl_itr)->current_edge->top.y);
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}
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++lm;
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}
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}
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template <typename T>
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void build_hot_pixels(local_minimum_list<T>& minima_list, ring_manager<T>& manager) {
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active_bound_list<T> active_bounds;
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scanbeam_list<T> scanbeam;
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T scanline_y = std::numeric_limits<T>::max();
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local_minimum_ptr_list<T> minima_sorted;
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minima_sorted.reserve(minima_list.size());
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for (auto& lm : minima_list) {
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minima_sorted.push_back(&lm);
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}
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std::stable_sort(minima_sorted.begin(), minima_sorted.end(), local_minimum_sorter<T>());
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local_minimum_ptr_list_itr<T> current_lm = minima_sorted.begin();
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setup_scanbeam(minima_list, scanbeam);
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// Estimate size for reserving hot pixels
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std::size_t reserve = 0;
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for (auto& lm : minima_list) {
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reserve += lm.left_bound.edges.size() + 2;
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reserve += lm.right_bound.edges.size() + 2;
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}
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manager.hot_pixels.reserve(reserve);
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while (pop_from_scanbeam(scanline_y, scanbeam) || current_lm != minima_sorted.end()) {
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process_hot_pixel_intersections(scanline_y, active_bounds, manager);
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insert_local_minima_into_ABL_hot_pixel(scanline_y, minima_sorted, current_lm, active_bounds,
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manager, scanbeam);
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process_hot_pixel_edges_at_top_of_scanbeam(scanline_y, scanbeam, active_bounds, manager);
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}
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preallocate_point_memory(manager, manager.hot_pixels.size());
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sort_hot_pixels(manager);
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}
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}
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}
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}
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