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08ff40e42f
Doesn't quite work yet, but seems like the right thing to do. From the bottom up, indexing is a mess because of the buffering, and includes unneeded areas in the bounding boxes of big features.
27 lines
803 B
C++
27 lines
803 B
C++
struct draw {
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signed char op;
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long long x;
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long long y;
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int necessary;
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draw(int op, long long x, long long y) {
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this->op = op;
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this->x = x;
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this->y = y;
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}
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draw() { }
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};
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typedef std::vector<draw> drawvec;
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drawvec decode_geometry(char **meta, int z, unsigned tx, unsigned ty, int detail);
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void to_tile_scale(drawvec &geom, int z, int detail);
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drawvec remove_noop(drawvec geom, int type);
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drawvec clip_point(drawvec &geom, int z, int detail, long long buffer);
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drawvec clip_poly(drawvec &geom, int z, int detail, int buffer);
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drawvec reduce_tiny_poly(drawvec &geom, int z, int detail, bool *reduced, double *accum_area);
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drawvec clip_lines(drawvec &geom, int z, int detail, long long buffer);
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drawvec simplify_lines(drawvec &geom, int z, int detail);
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drawvec reorder_lines(drawvec &geom);
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