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Remove --merge-polygons-as-needed until it works well. Bump version.
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CHANGELOG.md
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CHANGELOG.md
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## 1.15.0
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* New strategies for making tiles smaller, with uniform behavior across
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the whole zoom level: --increase-gamma-as-needed,
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--drop-densest-as-needed, --drop-fraction-as-needed,
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--drop-smallest-as-needed.
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* Option to specify the maximum tile size in bytes
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* Option to turn off tiny polygon reduction
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* Better error checking in JSON parsing
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## 1.14.4
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* Make -B/-r feature-dropping consistent between tiles and zoom levels
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@ -128,7 +128,6 @@ resolution is obtained than by using a smaller _maxzoom_ or _detail_.
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* -ag or --calculate-feature-density: Add a new attribute, `tippecanoe_feature_density`, to each feature, to record how densely features are spaced in that area of the tile. You can use this attribute in the style to produce a glowing effect where points are densely packed. It can range from 0 in the sparsest areas to 255 in the densest.
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* -ab or --detect-shared-borders: In the manner of [TopoJSON](https://github.com/mbostock/topojson/wiki/Introduction), detect borders that are shared between multiple polygons and simplify them identically in each polygon. This takes more time and memory than considering each polygon individually.
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* -aG or --increase-gamma-as-needed: If a tile is too large, try to reduce it to under 500K by increasing the `-g` gamma. The discovered gamma applies to the entire zoom level.
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* -am or --merge-polygons-as-needed: If a tile is too large, try to reduce it to under 500K by merging adjacent polygons together
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* -as or --drop-densest-as-needed: If a tile is too large, try to reduce it to under 500K by increasing the minimum spacing between features. The discovered spacing applies to the entire zoom level.
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* -ad or --drop-fraction-as-needed: Dynamically drop some fraction of features from each zoom level to keep large tiles under the 500K size limit. (This is like `-pd` but applies to the entire zoom level, not to each tile.)
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* -an or --drop-smallest-as-needed: Dynamically drop the smallest features (physically smallest: the shortest lines or the smallest polygons) from each zoom level to keep large tiles under the 500K size limit. This option will not work for point features.
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1
main.cpp
1
main.cpp
@ -1917,7 +1917,6 @@ int main(int argc, char **argv) {
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{"calculate-feature-density", no_argument, &additional[A_CALCULATE_FEATURE_DENSITY], 1},
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{"detect-shared-borders", no_argument, &additional[A_DETECT_SHARED_BORDERS], 1},
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{"increase-gamma-as-needed", no_argument, &additional[A_INCREASE_GAMMA_AS_NEEDED], 1},
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{"merge-polygons-as-needed", no_argument, &additional[A_MERGE_POLYGONS_AS_NEEDED], 1},
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{"drop-densest-as-needed", no_argument, &additional[A_DROP_DENSEST_AS_NEEDED], 1},
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{"drop-fraction-as-needed", no_argument, &additional[A_DROP_FRACTION_AS_NEEDED], 1},
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{"drop-smallest-as-needed", no_argument, &additional[A_DROP_SMALLEST_AS_NEEDED], 1},
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@ -155,8 +155,6 @@ which may not be what you want.
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.IP \(bu 2
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\-aG or \-\-increase\-gamma\-as\-needed: If a tile is too large, try to reduce it to under 500K by increasing the \fB\fC\-g\fR gamma. The discovered gamma applies to the entire zoom level.
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.IP \(bu 2
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\-am or \-\-merge\-polygons\-as\-needed: If a tile is too large, try to reduce it to under 500K by merging adjacent polygons together
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.IP \(bu 2
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\-as or \-\-drop\-densest\-as\-needed: If a tile is too large, try to reduce it to under 500K by increasing the minimum spacing between features. The discovered spacing applies to the entire zoom level.
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.IP \(bu 2
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\-ad or \-\-drop\-fraction\-as\-needed: Dynamically drop some fraction of features from each zoom level to keep large tiles under the 500K size limit. (This is like \fB\fC\-pd\fR but applies to the entire zoom level, not to each tile.)
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@ -1 +1 @@
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#define VERSION "tippecanoe v1.14.4\n"
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#define VERSION "tippecanoe v1.15.0\n"
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