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Add an option to give specific layer names to specific input files
This commit is contained in:
parent
72b7dc977a
commit
bd3b9a5136
@ -1,3 +1,7 @@
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## 1.9.6
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* Add an option to give specific layer names to specific input files
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## 1.9.5
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* Remove temporary files that were accidentally left behind
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@ -58,8 +58,9 @@ Options
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### Naming
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* -l _name_ or --layer=_name_: Layer name (default "file" if source is file.json or output is file.mbtiles). If there are multiple input files
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specified, the files are all merged into the single named layer.
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* -n _name_ or --name=_name_: Human-readable name (default file.json)
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specified, the files are all merged into the single named layer, even if they try to specify individual names with -L.
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* -L _name_:_file.json_ or --named-layer=_name_:_file.json_: Specify layer names for individual files. If your shell supports it, you can use a subshell redirect like -L _name_:<(cat dir/*.json) to specify a layer name for the output of streamed input.
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* -n _name_ or --name=_name_: Human-readable name for the tileset (default file.json)
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### File control
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78
geojson.c
78
geojson.c
@ -64,6 +64,12 @@ static int mb_geometry[GEOM_TYPES] = {
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VT_POINT, VT_POINT, VT_LINE, VT_LINE, VT_POLYGON, VT_POLYGON,
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};
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struct source {
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char *layer;
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char *file;
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struct source *next;
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};
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int CPUS;
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int TEMP_FILES;
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@ -1084,7 +1090,7 @@ void start_parsing(int fd, FILE *fp, long long offset, long long len, volatile i
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}
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}
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int read_json(int argc, char **argv, char *fname, const char *layername, int maxzoom, int minzoom, int basezoom, double basezoom_marker_width, sqlite3 *outdb, struct pool *exclude, struct pool *include, int exclude_all, double droprate, int buffer, const char *tmpdir, double gamma, int *prevent, int *additional, int read_parallel, int forcetable) {
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int read_json(int argc, struct source **sourcelist, char *fname, const char *layername, int maxzoom, int minzoom, int basezoom, double basezoom_marker_width, sqlite3 *outdb, struct pool *exclude, struct pool *include, int exclude_all, double droprate, int buffer, const char *tmpdir, double gamma, int *prevent, int *additional, int read_parallel, int forcetable) {
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int ret = EXIT_SUCCESS;
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struct reader reader[CPUS];
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@ -1219,10 +1225,10 @@ int read_json(int argc, char **argv, char *fname, const char *layername, int max
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reading = "standard input";
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fd = 0;
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} else {
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reading = argv[source];
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fd = open(argv[source], O_RDONLY);
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reading = sourcelist[source]->file;
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fd = open(sourcelist[source]->file, O_RDONLY);
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if (fd < 0) {
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perror(argv[source]);
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perror(sourcelist[source]->file);
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continue;
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}
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}
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@ -1250,7 +1256,7 @@ int read_json(int argc, char **argv, char *fname, const char *layername, int max
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} else {
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FILE *fp = fdopen(fd, "r");
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if (fp == NULL) {
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perror(argv[source]);
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perror(sourcelist[source]->file);
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close(fd);
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continue;
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}
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@ -1388,9 +1394,13 @@ int read_json(int argc, char **argv, char *fname, const char *layername, int max
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exit(EXIT_FAILURE);
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}
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} else {
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char *src = argv[i];
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char *src;
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if (argc < 1) {
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src = fname;
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} else if (sourcelist[i]->layer != NULL) {
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src = sourcelist[i]->layer;
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} else {
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src = sourcelist[i]->file;
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}
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char *trunc = layernames[i] = malloc(strlen(src) + 1);
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@ -2113,6 +2123,9 @@ int main(int argc, char **argv) {
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int buffer = 5;
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const char *tmpdir = "/tmp";
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int nsources = 0;
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struct source *sources = NULL;
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struct pool exclude, include;
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pool_init(&exclude, 0);
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pool_init(&include, 0);
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@ -2127,6 +2140,7 @@ int main(int argc, char **argv) {
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static struct option long_options[] = {
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{"name", required_argument, 0, 'n'},
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{"layer", required_argument, 0, 'l'},
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{"named-layer", required_argument, 0, 'L'},
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{"maximum-zoom", required_argument, 0, 'z'},
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{"minimum-zoom", required_argument, 0, 'Z'},
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{"base-zoom", required_argument, 0, 'B'},
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@ -2166,7 +2180,7 @@ int main(int argc, char **argv) {
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{0, 0, 0, 0},
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};
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while ((i = getopt_long(argc, argv, "n:l:z:Z:B:d:D:m:o:x:y:r:b:t:g:p:a:XfFqvP", long_options, NULL)) != -1) {
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while ((i = getopt_long(argc, argv, "n:l:z:Z:B:d:D:m:o:x:y:r:b:t:g:p:a:XfFqvPL:", long_options, NULL)) != -1) {
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switch (i) {
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case 0:
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break;
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@ -2179,6 +2193,32 @@ int main(int argc, char **argv) {
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layer = optarg;
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break;
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case 'L':
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{
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char *cp = strchr(optarg, ':');
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if (cp == NULL || cp == optarg) {
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fprintf(stderr, "%s: -L requires layername:file\n", argv[0]);
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exit(EXIT_FAILURE);
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}
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struct source *src = malloc(sizeof(struct source));
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if (src == NULL) {
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perror("Out of memory");
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exit(EXIT_FAILURE);
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}
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src->layer = strdup(optarg);
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src->file = strdup(cp + 1);
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if (src->layer == NULL || src->file == NULL) {
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perror("Out of memory");
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exit(EXIT_FAILURE);
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}
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src->layer[cp - optarg] = '\0';
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src->next = sources;
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sources = src;
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nsources++;
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}
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break;
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case 'z':
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maxzoom = atoi(optarg);
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break;
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@ -2315,7 +2355,7 @@ int main(int argc, char **argv) {
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break;
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default:
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fprintf(stderr, "Usage: %s -o out.mbtiles [-n name] [-l layername] [-z maxzoom] [-Z minzoom] [-B basezoom] [-d detail] [-D lower-detail] [-m min-detail] [-x excluded-field ...] [-y included-field ...] [-X] [-r droprate] [-b buffer] [-t tmpdir] [-a rco] [-p sfkld] [-q] [-P] [file.json ...]\n", argv[0]);
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fprintf(stderr, "Usage: %s -o out.mbtiles [-n name] [-l source] [-z maxzoom] [-Z minzoom] [-B basezoom] [-d detail] [-D lower-detail] [-m min-detail] [-x excluded-field ...] [-y included-field ...] [-X] [-r droprate] [-b buffer] [-t tmpdir] [-a rco] [-p sfkld] [-q] [-P] [file.json ...]\n", argv[0]);
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exit(EXIT_FAILURE);
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}
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}
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@ -2368,7 +2408,27 @@ int main(int argc, char **argv) {
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sqlite3 *outdb = mbtiles_open(outdir, argv, forcetable);
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int ret = EXIT_SUCCESS;
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ret = read_json(argc - optind, argv + optind, name ? name : outdir, layer, maxzoom, minzoom, basezoom, basezoom_marker_width, outdb, &exclude, &include, exclude_all, droprate, buffer, tmpdir, gamma, prevent, additional, read_parallel, forcetable);
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for (i = optind; i < argc; i++) {
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struct source *src = malloc(sizeof(struct source));
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if (src == NULL) {
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perror("Out of memory");
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exit(EXIT_FAILURE);
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}
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src->layer = NULL;
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src->file = argv[i];
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src->next = sources;
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sources = src;
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nsources++;
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}
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struct source *sourcelist[nsources];
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i = nsources - 1;
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for (; sources != NULL; sources = sources->next) {
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sourcelist[i--] = sources;
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}
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ret = read_json(nsources, sourcelist, name ? name : outdir, layer, maxzoom, minzoom, basezoom, basezoom_marker_width, outdb, &exclude, &include, exclude_all, droprate, buffer, tmpdir, gamma, prevent, additional, read_parallel, forcetable);
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mbtiles_close(outdb, argv);
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@ -59,48 +59,51 @@ it encounters.
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.SS Naming
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.RS
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.IP \(bu 2
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\-l \fIname\fP: Layer name (default "file" if source is file.json or output is file.mbtiles). If there are multiple input files
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specified, the files are all merged into the single named layer.
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\-l \fIname\fP or \-\-layer=\fIname\fP: Layer name (default "file" if source is file.json or output is file.mbtiles). If there are multiple input files
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specified, the files are all merged into the single named layer, even if they try to specify individual names with \-L.
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.IP \(bu 2
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\-n \fIname\fP: Human\-readable name (default file.json)
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\-L \fIname\fP:\fIfile.json\fP or \-\-named\-layer=\fIname\fP:\fIfile.json\fP: Specify layer names for individual files. If your shell supports it, you can use a subshell redirect like \-L \fIname\fP:<(cat dir/*.json) to specify a layer name for the output of streamed input.
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.IP \(bu 2
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\-n \fIname\fP or \-\-name=\fIname\fP: Human\-readable name for the tileset (default file.json)
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.RE
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.SS File control
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.RS
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.IP \(bu 2
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\-o \fIfile\fP\&.mbtiles: Name the output file.
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\-o \fIfile\fP\&.mbtiles or \-\-output=\fIfile\fP\&.mbtiles: Name the output file.
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.IP \(bu 2
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\-f: Delete the mbtiles file if it already exists instead of giving an error
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\-f or \-\-force: Delete the mbtiles file if it already exists instead of giving an error
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.IP \(bu 2
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\-F: Proceed (without deleting existing data) if the metadata or tiles table already exists
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\-F or \-\-allow\-existing: Proceed (without deleting existing data) if the metadata or tiles table already exists
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or if metadata fields can't be set
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.IP \(bu 2
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\-t \fIdirectory\fP: Put the temporary files in \fIdirectory\fP\&.
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\-t \fIdirectory\fP or \-\-temporary\-directory=\fIdirectory\fP: Put the temporary files in \fIdirectory\fP\&.
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.IP \(bu 2
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\-P: Use multiple threads to read different parts of each input file at once.
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\-P or \-\-read\-parallel: Use multiple threads to read different parts of each input file at once.
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This will only work if the input is line\-delimited JSON with each Feature on its
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own line, because it knows nothing of the top\-level structure around the Features.
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own line, because it knows nothing of the top\-level structure around the Features. Spurious "EOF" error
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messages may result otherwise.
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Performance will be better if the input is a named file that can be mapped into memory
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rather than a stream that can only be read sequentially.
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.RE
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.SS Zoom levels and resolution
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.RS
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.IP \(bu 2
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\-z \fIzoom\fP: Maxzoom: the highest zoom level for which tiles are generated (default 14)
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\-z \fIzoom\fP or \-\-maximum\-zoom=\fIzoom\fP: Maxzoom: the highest zoom level for which tiles are generated (default 14)
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.IP \(bu 2
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\-Z \fIzoom\fP: Minzoom: the lowest zoom level for which tiles are generated (default 0)
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\-Z \fIzoom\fP or \-\-minimum\-zoom=\fIzoom\fP: Minzoom: the lowest zoom level for which tiles are generated (default 0)
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.IP \(bu 2
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\-B \fIzoom\fP: Base zoom, the level at and above which all points are included in the tiles (default maxzoom).
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\-B \fIzoom\fP or \-\-base\-zoom=\fIzoom\fP: Base zoom, the level at and above which all points are included in the tiles (default maxzoom).
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If you use \-Bg, it will guess a zoom level that will keep at most 50,000 features in the densest tile.
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You can also specify a marker\-width with \-Bg\fIwidth\fP to allow fewer features in the densest tile to
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compensate for the larger marker, or \-Bf\fInumber\fP to allow at most \fInumber\fP features in the densest tile.
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.IP \(bu 2
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\-d \fIdetail\fP: Detail at max zoom level (default 12, for tile resolution of 4096)
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\-d \fIdetail\fP or \-\-full\-detail=\fIdetail\fP: Detail at max zoom level (default 12, for tile resolution of 4096)
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.IP \(bu 2
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\-D \fIdetail\fP: Detail at lower zoom levels (default 12, for tile resolution of 4096)
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\-D \fIdetail\fP or \-\-low\-detail=\fIdetail\fP: Detail at lower zoom levels (default 12, for tile resolution of 4096)
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.IP \(bu 2
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\-m \fIdetail\fP: Minimum detail that it will try if tiles are too big at regular detail (default 7)
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\-m \fIdetail\fP or \-\-minimum\-detail=\fIdetail\fP: Minimum detail that it will try if tiles are too big at regular detail (default 7)
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.IP \(bu 2
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\-b \fIpixels\fP: Buffer size where features are duplicated from adjacent tiles. Units are "screen pixels"\-\-1/256th of the tile width or height. (default 5)
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\-b \fIpixels\fP or \-\-buffer=\fIpixels\fP: Buffer size where features are duplicated from adjacent tiles. Units are "screen pixels"\-\-1/256th of the tile width or height. (default 5)
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.RE
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.PP
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All internal math is done in terms of a 32\-bit tile coordinate system, so 1/(2 of the size of Earth,
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@ -109,51 +112,51 @@ resolution is obtained than by using a smaller \fImaxzoom\fP or \fIdetail\fP\&.
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.SS Properties
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.RS
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.IP \(bu 2
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\-x \fIname\fP: Exclude the named properties from all features
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\-x \fIname\fP or \-\-exclude=\fIname\fP: Exclude the named properties from all features
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.IP \(bu 2
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\-y \fIname\fP: Include the named properties in all features, excluding all those not explicitly named
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\-y \fIname\fP or \-\-include=\fIname\fP: Include the named properties in all features, excluding all those not explicitly named
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.IP \(bu 2
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\-X: Exclude all properties and encode only geometries
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\-X or \-\-exclude\-all: Exclude all properties and encode only geometries
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.RE
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.SS Point simplification
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.RS
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.IP \(bu 2
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\-r \fIrate\fP: Rate at which dots are dropped at zoom levels below basezoom (default 2.5).
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\-r \fIrate\fP or \-\-drop\fIrate=\fPrate_: Rate at which dots are dropped at zoom levels below basezoom (default 2.5).
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If you use \-rg, it will guess a drop rate that will keep at most 50,000 features in the densest tile.
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You can also specify a marker\-width with \-rg\fIwidth\fP to allow fewer features in the densest tile to
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compensate for the larger marker, or \-rf\fInumber\fP to allow at most \fInumber\fP features in the densest tile.
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.IP \(bu 2
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\-g \fIgamma\fP: Rate at which especially dense dots are dropped (default 0, for no effect). A gamma of 2 reduces the number of dots less than a pixel apart to the square root of their original number.
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\-g \fIgamma\fP or \-\-gamma=\fIgamma\fP: Rate at which especially dense dots are dropped (default 0, for no effect). A gamma of 2 reduces the number of dots less than a pixel apart to the square root of their original number.
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.RE
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.SS Doing more
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.RS
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.IP \(bu 2
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\-ac: Coalesce adjacent line and polygon features that have the same properties
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\-ac or \-\-coalesce: Coalesce adjacent line and polygon features that have the same properties
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.IP \(bu 2
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\-ar: Try reversing the directions of lines to make them coalesce and compress better
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\-ar or \-\-reverse: Try reversing the directions of lines to make them coalesce and compress better
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.IP \(bu 2
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\-ao: Reorder features to put ones with the same properties in sequence, to try to get them to coalesce
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\-ao or \-\-reorder: Reorder features to put ones with the same properties in sequence, to try to get them to coalesce
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.IP \(bu 2
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\-al: Let "dot" dropping at lower zooms apply to lines too
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\-al or \-\-drop\-lines: Let "dot" dropping at lower zooms apply to lines too
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.RE
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.SS Doing less
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.RS
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.IP \(bu 2
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\-ps: Don't simplify lines
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\-ps or \-\-no\-line\-simplification: Don't simplify lines
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.IP \(bu 2
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\-pS: Don't simplify lines at maxzoom (but do simplify at lower zooms)
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\-pS or \-\-simplify\-only\-low\-zooms: Don't simplify lines at maxzoom (but do simplify at lower zooms)
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.IP \(bu 2
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\-pf: Don't limit tiles to 200,000 features
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\-pf or \-\-no\-feature\-limit: Don't limit tiles to 200,000 features
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.IP \(bu 2
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\-pk: Don't limit tiles to 500K bytes
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\-pk or \-\-no\-tile\-size\-limit: Don't limit tiles to 500K bytes
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.IP \(bu 2
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\-pd: Dynamically drop some fraction of features from large tiles to keep them under the 500K size limit. It will probably look ugly at the tile boundaries.
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\-pd or \-\-force\-feature\-limit: Dynamically drop some fraction of features from large tiles to keep them under the 500K size limit. It will probably look ugly at the tile boundaries.
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.IP \(bu 2
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\-pi: Preserve the original input order of features as the drawing order instead of ordering geographically. (This is implemented as a restoration of the original order at the end, so that dot\-dropping is still geographic, which means it also undoes \-ao).
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\-pi or \-\-preserve\-input\-order: Preserve the original input order of features as the drawing order instead of ordering geographically. (This is implemented as a restoration of the original order at the end, so that dot\-dropping is still geographic, which means it also undoes \-ao).
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.IP \(bu 2
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\-pp: Don't split complex polygons (over 700 vertices after simplification) into multiple features.
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\-pp or \-\-no\-polygon\-splitting: Don't split complex polygons (over 700 vertices after simplification) into multiple features.
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.IP \(bu 2
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\-q: Work quietly instead of reporting progress
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\-q or \-\-quiet: Work quietly instead of reporting progress
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.RE
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.SH Example
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.PP
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@ -1 +1 @@
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#define VERSION "tippecanoe v1.9.5\n"
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#define VERSION "tippecanoe v1.9.6\n"
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