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Forgot to format a few more options
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@ -147,12 +147,12 @@ resolution is obtained than by using a smaller _maxzoom_ or _detail_.
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### Controlling clipping to tile boundaries
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* `-b` _pixels_ or `--buffer=`_pixels_: Buffer size where features are duplicated from adjacent tiles. Units are "screen pixels"—1/256th of the tile width or height. (default 5)
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* -pc or --no-clipping: Don't clip features to the size of the tile. If a feature overlaps the tile's bounds or buffer at all, it is included completely. Be careful: this can produce very large tilesets, especially with large polygons.
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* -pD or --no-duplication: As with --no-clipping, each feature is included intact instead of cut to tile boundaries. In addition, it is included only in a single tile per zoom level rather than potentially in multiple copies. Clients of the tileset must check adjacent tiles (possibly some distance away) to ensure they have all features.
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* `-pc` or `--no-clipping`: Don't clip features to the size of the tile. If a feature overlaps the tile's bounds or buffer at all, it is included completely. Be careful: this can produce very large tilesets, especially with large polygons.
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* `-pD` or `--no-duplication`: As with `--no-clipping`, each feature is included intact instead of cut to tile boundaries. In addition, it is included only in a single tile per zoom level rather than potentially in multiple copies. Clients of the tileset must check adjacent tiles (possibly some distance away) to ensure they have all features.
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### Reordering features within each tile
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* `-pi` or `--preserve-input-order`: Preserve the original input order of features as the drawing order instead of ordering geographically. (This is implemented as a restoration of the original order at the end, so that dot-dropping is still geographic, which means it also undoes -ao).
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* `-pi` or `--preserve-input-order`: Preserve the original input order of features as the drawing order instead of ordering geographically. (This is implemented as a restoration of the original order at the end, so that dot-dropping is still geographic, which means it also undoes `-ao`).
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* `-ao` or `--reorder`: Reorder features to put ones with the same properties in sequence, to try to get them to coalesce. You probably don't want to use this.
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* `-ac` or `--coalesce`: Coalesce adjacent line and polygon features that have the same properties. You probably don't want to use this.
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* `-ar` or `--reverse`: Try reversing the directions of lines to make them coalesce and compress better. You probably don't want to use this.
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@ -178,14 +178,14 @@ the line or polygon within one tile unit of its proper location. You can probabl
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.IP \(bu 2
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\fB\fC\-b\fR \fIpixels\fP or \fB\fC\-\-buffer=\fR\fIpixels\fP: Buffer size where features are duplicated from adjacent tiles. Units are "screen pixels"—1/256th of the tile width or height. (default 5)
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.IP \(bu 2
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\-pc or \-\-no\-clipping: Don't clip features to the size of the tile. If a feature overlaps the tile's bounds or buffer at all, it is included completely. Be careful: this can produce very large tilesets, especially with large polygons.
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\fB\fC\-pc\fR or \fB\fC\-\-no\-clipping\fR: Don't clip features to the size of the tile. If a feature overlaps the tile's bounds or buffer at all, it is included completely. Be careful: this can produce very large tilesets, especially with large polygons.
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.IP \(bu 2
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\-pD or \-\-no\-duplication: As with \-\-no\-clipping, each feature is included intact instead of cut to tile boundaries. In addition, it is included only in a single tile per zoom level rather than potentially in multiple copies. Clients of the tileset must check adjacent tiles (possibly some distance away) to ensure they have all features.
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\fB\fC\-pD\fR or \fB\fC\-\-no\-duplication\fR: As with \fB\fC\-\-no\-clipping\fR, each feature is included intact instead of cut to tile boundaries. In addition, it is included only in a single tile per zoom level rather than potentially in multiple copies. Clients of the tileset must check adjacent tiles (possibly some distance away) to ensure they have all features.
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.RE
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.SS Reordering features within each tile
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.RS
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.IP \(bu 2
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\fB\fC\-pi\fR or \fB\fC\-\-preserve\-input\-order\fR: Preserve the original input order of features as the drawing order instead of ordering geographically. (This is implemented as a restoration of the original order at the end, so that dot\-dropping is still geographic, which means it also undoes \-ao).
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\fB\fC\-pi\fR or \fB\fC\-\-preserve\-input\-order\fR: Preserve the original input order of features as the drawing order instead of ordering geographically. (This is implemented as a restoration of the original order at the end, so that dot\-dropping is still geographic, which means it also undoes \fB\fC\-ao\fR).
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.IP \(bu 2
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\fB\fC\-ao\fR or \fB\fC\-\-reorder\fR: Reorder features to put ones with the same properties in sequence, to try to get them to coalesce. You probably don't want to use this.
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.IP \(bu 2
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