Forgot to format a few more options

This commit is contained in:
Eric Fischer 2017-04-11 17:06:01 -07:00
parent 5ec6ce1743
commit ab300c2080
2 changed files with 6 additions and 6 deletions

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@ -147,12 +147,12 @@ resolution is obtained than by using a smaller _maxzoom_ or _detail_.
### Controlling clipping to tile boundaries
* `-b` _pixels_ or `--buffer=`_pixels_: Buffer size where features are duplicated from adjacent tiles. Units are "screen pixels"—1/256th of the tile width or height. (default 5)
* -pc or --no-clipping: Don't clip features to the size of the tile. If a feature overlaps the tile's bounds or buffer at all, it is included completely. Be careful: this can produce very large tilesets, especially with large polygons.
* -pD or --no-duplication: As with --no-clipping, each feature is included intact instead of cut to tile boundaries. In addition, it is included only in a single tile per zoom level rather than potentially in multiple copies. Clients of the tileset must check adjacent tiles (possibly some distance away) to ensure they have all features.
* `-pc` or `--no-clipping`: Don't clip features to the size of the tile. If a feature overlaps the tile's bounds or buffer at all, it is included completely. Be careful: this can produce very large tilesets, especially with large polygons.
* `-pD` or `--no-duplication`: As with `--no-clipping`, each feature is included intact instead of cut to tile boundaries. In addition, it is included only in a single tile per zoom level rather than potentially in multiple copies. Clients of the tileset must check adjacent tiles (possibly some distance away) to ensure they have all features.
### Reordering features within each tile
* `-pi` or `--preserve-input-order`: Preserve the original input order of features as the drawing order instead of ordering geographically. (This is implemented as a restoration of the original order at the end, so that dot-dropping is still geographic, which means it also undoes -ao).
* `-pi` or `--preserve-input-order`: Preserve the original input order of features as the drawing order instead of ordering geographically. (This is implemented as a restoration of the original order at the end, so that dot-dropping is still geographic, which means it also undoes `-ao`).
* `-ao` or `--reorder`: Reorder features to put ones with the same properties in sequence, to try to get them to coalesce. You probably don't want to use this.
* `-ac` or `--coalesce`: Coalesce adjacent line and polygon features that have the same properties. You probably don't want to use this.
* `-ar` or `--reverse`: Try reversing the directions of lines to make them coalesce and compress better. You probably don't want to use this.

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@ -178,14 +178,14 @@ the line or polygon within one tile unit of its proper location. You can probabl
.IP \(bu 2
\fB\fC\-b\fR \fIpixels\fP or \fB\fC\-\-buffer=\fR\fIpixels\fP: Buffer size where features are duplicated from adjacent tiles. Units are "screen pixels"—1/256th of the tile width or height. (default 5)
.IP \(bu 2
\-pc or \-\-no\-clipping: Don't clip features to the size of the tile. If a feature overlaps the tile's bounds or buffer at all, it is included completely. Be careful: this can produce very large tilesets, especially with large polygons.
\fB\fC\-pc\fR or \fB\fC\-\-no\-clipping\fR: Don't clip features to the size of the tile. If a feature overlaps the tile's bounds or buffer at all, it is included completely. Be careful: this can produce very large tilesets, especially with large polygons.
.IP \(bu 2
\-pD or \-\-no\-duplication: As with \-\-no\-clipping, each feature is included intact instead of cut to tile boundaries. In addition, it is included only in a single tile per zoom level rather than potentially in multiple copies. Clients of the tileset must check adjacent tiles (possibly some distance away) to ensure they have all features.
\fB\fC\-pD\fR or \fB\fC\-\-no\-duplication\fR: As with \fB\fC\-\-no\-clipping\fR, each feature is included intact instead of cut to tile boundaries. In addition, it is included only in a single tile per zoom level rather than potentially in multiple copies. Clients of the tileset must check adjacent tiles (possibly some distance away) to ensure they have all features.
.RE
.SS Reordering features within each tile
.RS
.IP \(bu 2
\fB\fC\-pi\fR or \fB\fC\-\-preserve\-input\-order\fR: Preserve the original input order of features as the drawing order instead of ordering geographically. (This is implemented as a restoration of the original order at the end, so that dot\-dropping is still geographic, which means it also undoes \-ao).
\fB\fC\-pi\fR or \fB\fC\-\-preserve\-input\-order\fR: Preserve the original input order of features as the drawing order instead of ordering geographically. (This is implemented as a restoration of the original order at the end, so that dot\-dropping is still geographic, which means it also undoes \fB\fC\-ao\fR).
.IP \(bu 2
\fB\fC\-ao\fR or \fB\fC\-\-reorder\fR: Reorder features to put ones with the same properties in sequence, to try to get them to coalesce. You probably don't want to use this.
.IP \(bu 2