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Use gzip tile compression to match current tile server
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parent
ffe4c95376
commit
896f05aea6
2
tile.cc
2
tile.cc
@ -35,7 +35,7 @@ static inline int compress(std::string const& input, std::string& output) {
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deflate_s.opaque = Z_NULL;
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deflate_s.opaque = Z_NULL;
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deflate_s.avail_in = 0;
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deflate_s.avail_in = 0;
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deflate_s.next_in = Z_NULL;
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deflate_s.next_in = Z_NULL;
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deflateInit(&deflate_s, Z_DEFAULT_COMPRESSION);
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deflateInit2(&deflate_s, Z_DEFAULT_COMPRESSION, Z_DEFLATED, 31, 8, Z_DEFAULT_STRATEGY);
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deflate_s.next_in = (Bytef *)input.data();
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deflate_s.next_in = (Bytef *)input.data();
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deflate_s.avail_in = input.size();
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deflate_s.avail_in = input.size();
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size_t length = 0;
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size_t length = 0;
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