Use gzip tile compression to match current tile server

This commit is contained in:
Eric Fischer 2014-11-14 14:20:33 -08:00
parent ffe4c95376
commit 896f05aea6

View File

@ -35,7 +35,7 @@ static inline int compress(std::string const& input, std::string& output) {
deflate_s.opaque = Z_NULL; deflate_s.opaque = Z_NULL;
deflate_s.avail_in = 0; deflate_s.avail_in = 0;
deflate_s.next_in = Z_NULL; deflate_s.next_in = Z_NULL;
deflateInit(&deflate_s, Z_DEFAULT_COMPRESSION); deflateInit2(&deflate_s, Z_DEFAULT_COMPRESSION, Z_DEFLATED, 31, 8, Z_DEFAULT_STRATEGY);
deflate_s.next_in = (Bytef *)input.data(); deflate_s.next_in = (Bytef *)input.data();
deflate_s.avail_in = input.size(); deflate_s.avail_in = input.size();
size_t length = 0; size_t length = 0;