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Add an option to guess the drop rate
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@ -69,7 +69,7 @@ Options
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* -z _zoom_: Maxzoom: the highest zoom level for which tiles are generated (default 14)
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* -Z _zoom_: Minzoom: the lowest zoom level for which tiles are generated (default 0)
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* -B _zoom_: Base zoom, the level at and above which all points are included in the tiles (default maxzoom).
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If you use -Bg, it will guess a zoom level that will keep less than 50,000 features in the densest tile.
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If you use -Bg, it will guess a zoom level that will keep at most 50,000 features in the densest tile.
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* -d _detail_: Detail at max zoom level (default 12, for tile resolution of 4096)
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* -D _detail_: Detail at lower zoom levels (default 12, for tile resolution of 4096)
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* -m _detail_: Minimum detail that it will try if tiles are too big at regular detail (default 7)
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@ -83,7 +83,8 @@ Options
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### Point simplification
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* -r _rate_: Rate at which dots are dropped at zoom levels below basezoom (default 2.5)
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* -r _rate_: Rate at which dots are dropped at zoom levels below basezoom (default 2.5).
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If you use -rg, it will guess a drop rate that will keep at most 50,000 features in the densest tile.
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* -g _gamma_: Rate at which especially dense dots are dropped (default 0, for no effect). A gamma of 2 reduces the number of dots less than a pixel apart to the square root of their original number.
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### Doing more
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48
geojson.c
48
geojson.c
@ -1046,7 +1046,7 @@ int read_json(int argc, char **argv, char *fname, const char *layername, int max
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exit(EXIT_FAILURE);
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}
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if (basezoom < 0) {
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if (basezoom < 0 || droprate < 0) {
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struct index *map = mmap(NULL, indexpos, PROT_READ, MAP_PRIVATE, indexfd, 0);
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if (map == MAP_FAILED) {
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perror("mmap");
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@ -1096,22 +1096,44 @@ int read_json(int argc, char **argv, char *fname, const char *layername, int max
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}
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}
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basezoom = MAX_ZOOM;
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int z;
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for (z = MAX_ZOOM; z >= 0; z--) {
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if (tile[z].count > max[z].count) {
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max[z] = tile[z];
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}
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if (max[z].count < 50000) {
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basezoom = z;
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}
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// printf("%d/%u/%u %lld\n", z, max[z].x, max[z].y, max[z].count);
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}
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fprintf(stderr, "Choosing a base zoom of -B%d to keep %lld features in tile %d/%u/%u.\n", basezoom, max[basezoom].count, basezoom, max[basezoom].x, max[basezoom].y);
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#define MAX_FEATURES 50000
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if (basezoom < 0) {
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basezoom = MAX_ZOOM;
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for (z = MAX_ZOOM; z >= 0; z--) {
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if (max[z].count < MAX_FEATURES) {
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basezoom = z;
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}
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// printf("%d/%u/%u %lld\n", z, max[z].x, max[z].y, max[z].count);
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}
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fprintf(stderr, "Choosing a base zoom of -B%d to keep %lld features in tile %d/%u/%u.\n", basezoom, max[basezoom].count, basezoom, max[basezoom].x, max[basezoom].y);
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}
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if (droprate < 0) {
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droprate = 1;
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for (z = 0; z <= basezoom; z++) {
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double interval = exp(log(droprate) * (basezoom - z));
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if (max[z].count / interval >= MAX_FEATURES) {
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interval = (long double) max[z].count / MAX_FEATURES;
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droprate = exp(log(interval) / (basezoom - z));
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interval = exp(log(droprate) * (basezoom - z));
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fprintf(stderr, "Choosing a drop rate of -r%f to keep %f features in tile %d/%u/%u.\n", droprate, max[z].count / interval, z, max[z].x, max[z].y);
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}
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}
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}
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munmap(map, indexpos);
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}
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@ -1375,7 +1397,11 @@ int main(int argc, char **argv) {
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break;
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case 'r':
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droprate = atof(optarg);
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if (strcmp(optarg, "g") == 0) {
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droprate = -2;
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} else {
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droprate = atof(optarg);
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}
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break;
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case 'b':
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@ -76,7 +76,7 @@ specified, the files are all merged into the single named layer.
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\-Z \fIzoom\fP: Minzoom: the lowest zoom level for which tiles are generated (default 0)
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.IP \(bu 2
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\-B \fIzoom\fP: Base zoom, the level at and above which all points are included in the tiles (default maxzoom).
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If you use \-Bg, it will guess a zoom level that will keep less than 50,000 features in the densest tile.
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If you use \-Bg, it will guess a zoom level that will keep at most 50,000 features in the densest tile.
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.IP \(bu 2
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\-d \fIdetail\fP: Detail at max zoom level (default 12, for tile resolution of 4096)
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.IP \(bu 2
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@ -98,7 +98,8 @@ If you use \-Bg, it will guess a zoom level that will keep less than 50,000 feat
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.SS Point simplification
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.RS
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.IP \(bu 2
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\-r \fIrate\fP: Rate at which dots are dropped at zoom levels below basezoom (default 2.5)
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\-r \fIrate\fP: Rate at which dots are dropped at zoom levels below basezoom (default 2.5).
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If you use \-rg, it will guess a drop rate that will keep at most 50,000 features in the densest tile.
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.IP \(bu 2
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\-g \fIgamma\fP: Rate at which especially dense dots are dropped (default 0, for no effect). A gamma of 2 reduces the number of dots less than a pixel apart to the square root of their original number.
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.RE
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