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Clarify maximum resolution in README and warning
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@ -1,3 +1,7 @@
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## 1.9.3
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* Don't get stuck in a loop trying to split up very small, very complicated polygons
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## 1.9.2
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* Increase maximum tile size for tippecanoe-decode
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@ -87,6 +87,10 @@ Options
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* -m _detail_: Minimum detail that it will try if tiles are too big at regular detail (default 7)
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* -b _pixels_: Buffer size where features are duplicated from adjacent tiles. Units are "screen pixels"--1/256th of the tile width or height. (default 5)
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All internal math is done in terms of a 32-bit tile coordinate system, so 1/(2^32) of the size of Earth,
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or about 1cm, is the smallest distinguishable distance. If _maxzoom_ + _detail_ > 32, no additional
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resolution is obtained than by using a smaller _maxzoom_ or _detail_.
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### Properties
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* -x _name_: Exclude the named properties from all features
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@ -2268,6 +2268,7 @@ int main(int argc, char **argv) {
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geometry_scale = 32 - (full_detail + maxzoom);
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if (geometry_scale < 0) {
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geometry_scale = 0;
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fprintf(stderr, "Full detail + maxzoom > 32, so you are asking for more detail than is available.\n");
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}
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if ((basezoom < 0 || droprate < 0) && (gamma < 0)) {
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@ -102,6 +102,10 @@ compensate for the larger marker, or \-Bf\fInumber\fP to allow at most \fInumber
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.IP \(bu 2
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\-b \fIpixels\fP: Buffer size where features are duplicated from adjacent tiles. Units are "screen pixels"\-\-1/256th of the tile width or height. (default 5)
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.RE
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.PP
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All internal math is done in terms of a 32\-bit tile coordinate system, so 1/(2 of the size of Earth,
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or about 1cm, is the smallest distinguishable distance. If \fImaxzoom\fP + \fIdetail\fP > 32, no additional
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resolution is obtained than by using a smaller \fImaxzoom\fP or \fIdetail\fP\&.
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.SS Properties
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.RS
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.IP \(bu 2
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