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Use lower resolution at lower zooms. Not sure it's worth it.
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@ -334,7 +334,7 @@ void check(struct index *ix, long long n, char *metabase, unsigned *file_bbox) {
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printf("%d/%u/%u %x %x %lld to %lld\n", z, tx, ty, wx, wy, (long long)(i - ix), (long long)(j - ix));
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write_tile(i, j, metabase, file_bbox, z, tx, ty);
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write_tile(i, j, metabase, file_bbox, z, tx, ty, z == 14 ? 12 : 10);
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}
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}
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}
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12
tile.cc
12
tile.cc
@ -12,9 +12,6 @@ extern "C" {
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#include "tile.h"
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}
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#define XMAX 4096
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#define YMAX 4096
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#define CMD_BITS 3
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// https://github.com/mapbox/mapnik-vector-tile/blob/master/src/vector_tile_compression.hpp
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@ -46,7 +43,7 @@ static inline int compress(std::string const& input, std::string& output) {
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}
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void write_tile(struct index *start, struct index *end, char *metabase, unsigned *file_bbox, int z, unsigned tx, unsigned ty) {
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void write_tile(struct index *start, struct index *end, char *metabase, unsigned *file_bbox, int z, unsigned tx, unsigned ty, int detail) {
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GOOGLE_PROTOBUF_VERIFY_VERSION;
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mapnik::vector::tile tile;
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@ -54,7 +51,8 @@ void write_tile(struct index *start, struct index *end, char *metabase, unsigned
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layer->set_name("name");
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layer->set_version(1);
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layer->set_extent(XMAX);
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layer->set_extent(1 << detail);
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struct pool keys;
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keys.n = 0;
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@ -124,8 +122,8 @@ void write_tile(struct index *start, struct index *end, char *metabase, unsigned
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wwy -= ty << (32 - z);
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}
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wwx >>= (32 - 12 - z);
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wwy >>= (32 - 12 - z);
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wwx >>= (32 - detail - z);
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wwy >>= (32 - detail - z);
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int dx = wwx - px;
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int dy = wwy - py;
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2
tile.h
2
tile.h
@ -47,4 +47,4 @@ struct index {
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};
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void write_tile(struct index *start, struct index *end, char *metabase, unsigned *file_bbox, int z, unsigned x, unsigned y);
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void write_tile(struct index *start, struct index *end, char *metabase, unsigned *file_bbox, int z, unsigned x, unsigned y, int detail);
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