* use new decentralized directories everywhere instead of old centralized directories
* provide UI to them through the web server
* provide UI to them through the CLI
* update unit tests to simulate decentralized mutable directories in order to test other components that rely on them
* remove the notion of a "vdrive server" and a client thereof
* remove the notion of a "public vdrive", which was a directory that was centrally published/subscribed automatically by the tahoe node (you can accomplish this manually by making a directory and posting the URL to it on your web site, for example)
* add a notion of "wait_for_numpeers" when you need to publish data to peers, which is how many peers should be attached before you start. The default is 1.
* add __repr__ for filesystem nodes (note: these reprs contain a few bits of the secret key!)
* fix a few bugs where we used to equate "mutable" with "not read-only". Nowadays all directories are mutable, but some might be read-only (to you).
* fix a few bugs where code wasn't aware of the new general-purpose metadata dict the comes with each filesystem edge
* sundry fixes to unit tests to adjust to the new directories, e.g. don't assume that every share on disk belongs to a chk file.
I'm not 100% sure that this is correct, but it looks reasonable, it passes unit
tests (although note that unit tests are currently not covering the new mutable
files very well), and it makes the "view JSON" link on a directory work instead
of raising an assertion error.
The URI typenames need revision, and only a few dirnode methods are
implemented. Filenodes are non-functional, but URI/key-management is in
place. There are a lot of classes with names like "NewDirectoryNode" that
will need to be rename once we decide what (if any) backwards compatibility
want to retain.
By writing something like "25 75 100" into a file named 'encoding_parameters'
in the central Introducer's base directory, all clients which use that
introducer will be advised to use 25-out-of-100 encoding for files (i.e.
100 shares will be produced, 25 are required to reconstruct, and the upload
process will be happy if it can find homes for at least 75 shares). The
default values are "3 7 10". For small meshes, the defaults are probably
good, but for larger ones it may be appropriate to increase the number of
shares.
This will make it easier to change RIBucketWriter in the future to reduce the wire
protocol to just open/write(offset,data)/close, and do all the structuring on the
client end. The ultimate goal is to store each bucket in a single file, to reduce
the considerable filesystem-quantization/inode overhead on the storage servers.
If the error occurs before any data has been sent, we can give a sensible
error message (code 500, stack trace, etc). This will cover most of the error
cases. The ones that aren't covered are when we run out of good peers after
successfully decoding the first segment, either because they go away or
because their shares are corrupt.