By writing something like "25 75 100" into a file named 'encoding_parameters'
in the central Introducer's base directory, all clients which use that
introducer will be advised to use 25-out-of-100 encoding for files (i.e.
100 shares will be produced, 25 are required to reconstruct, and the upload
process will be happy if it can find homes for at least 75 shares). The
default values are "3 7 10". For small meshes, the defaults are probably
good, but for larger ones it may be appropriate to increase the number of
shares.
This will make it easier to change RIBucketWriter in the future to reduce the wire
protocol to just open/write(offset,data)/close, and do all the structuring on the
client end. The ultimate goal is to store each bucket in a single file, to reduce
the considerable filesystem-quantization/inode overhead on the storage servers.
If the error occurs before any data has been sent, we can give a sensible
error message (code 500, stack trace, etc). This will cover most of the error
cases. The ones that aren't covered are when we run out of good peers after
successfully decoding the first segment, either because they go away or
because their shares are corrupt.
Previously, exceptions during a web download caused a hang rather than some
kind of exception or error message. This patch improves the situation by
terminating the HTTP download rather than letting it hang forever. The
behavior still isn't ideal, however, because the error can occur too late to
abort the HTTP request cleanly (i.e. with an error code). In fact, the
Content-Type header and response code have already been set by the time any
download errors have been detected, so the browser is committed to displaying
an image or whatever (thus any error message we put into the stream is
unlikely to be displayed in a meaningful way).
These allow client-side code to conveniently retrieve the IDirectoryNode
instances for both the global shared public root directory, and the per-user
private root directory.
The only SHA-1 hash that remains is used in the permutation of nodeids,
where we need to decide if we care about performance or long-term security.
I suspect that we could use a much weaker hash (and faster) hash for
this purpose. In the long run, we'll be doing thousands of such hashes
for each file uploaded or downloaded (one per known peer).
This (compatibility-breaking) change moves much of the validation data and
encoding parameters out of the URI and into the so-called "thingA" block
(which will get a better name as soon as we find one we're comfortable with).
The URI retains the "storage_index" (a generalized term for the role that
we're currently using the verifierid for, the unique index for each file
that gets used by storage servers to decide which shares to return), the
decryption key, the needed_shares/total_shares counts (since they affect
peer selection), and the hash of the thingA block.
This shortens the URI and lets us add more kinds of validation data without
growing the URI (like plaintext merkle trees, to enable strong incremental
plaintext validation), at the cost of maybe 150 bytes of alacrity. Each
storage server holds an identical copy of the thingA block.
This is an incompatible change: new messages have been added to the storage
server interface, and the URI format has changed drastically.
Add a new method to RIIntroducer, to allow the central introducer node to
remove peers from the active set after they've gone away. Without this,
client nodes accumulate stale peer FURLs forever. This introduces a
compatibility break, as old introducers won't know about the 'lost_peers'
message, although the errors produced are probably harmless.
Add a new method to RIIntroducer, to allow the central introducer node to
remove peers from the active set after they've gone away. Without this,
client nodes accumulate stale peer FURLs forever. This introduces a
compatibility break, as old introducers won't know about the 'lost_peers'
message, although the errors produced are probably harmless.