* use new decentralized directories everywhere instead of old centralized directories
* provide UI to them through the web server
* provide UI to them through the CLI
* update unit tests to simulate decentralized mutable directories in order to test other components that rely on them
* remove the notion of a "vdrive server" and a client thereof
* remove the notion of a "public vdrive", which was a directory that was centrally published/subscribed automatically by the tahoe node (you can accomplish this manually by making a directory and posting the URL to it on your web site, for example)
* add a notion of "wait_for_numpeers" when you need to publish data to peers, which is how many peers should be attached before you start. The default is 1.
* add __repr__ for filesystem nodes (note: these reprs contain a few bits of the secret key!)
* fix a few bugs where we used to equate "mutable" with "not read-only". Nowadays all directories are mutable, but some might be read-only (to you).
* fix a few bugs where code wasn't aware of the new general-purpose metadata dict the comes with each filesystem edge
* sundry fixes to unit tests to adjust to the new directories, e.g. don't assume that every share on disk belongs to a chk file.
It turns out that we actually have *two* files in our storage servers at the
time that test_vdrive asserts things about the shares. I suppose that
test_vdrive happens to pass on all other operating systems because the
filesystem happens to return the right share as the first one in a
"listdir()". The fix in this patch is slightly kludgey -- allow either share
to pass -- but good enough.
By writing something like "25 75 100" into a file named 'encoding_parameters'
in the central Introducer's base directory, all clients which use that
introducer will be advised to use 25-out-of-100 encoding for files (i.e.
100 shares will be produced, 25 are required to reconstruct, and the upload
process will be happy if it can find homes for at least 75 shares). The
default values are "3 7 10". For small meshes, the defaults are probably
good, but for larger ones it may be appropriate to increase the number of
shares.
If the error occurs before any data has been sent, we can give a sensible
error message (code 500, stack trace, etc). This will cover most of the error
cases. The ones that aren't covered are when we run out of good peers after
successfully decoding the first segment, either because they go away or
because their shares are corrupt.
Previously, exceptions during a web download caused a hang rather than some
kind of exception or error message. This patch improves the situation by
terminating the HTTP download rather than letting it hang forever. The
behavior still isn't ideal, however, because the error can occur too late to
abort the HTTP request cleanly (i.e. with an error code). In fact, the
Content-Type header and response code have already been set by the time any
download errors have been detected, so the browser is committed to displaying
an image or whatever (thus any error message we put into the stream is
unlikely to be displayed in a meaningful way).