tahoe-lafs/docs/historical/peer-selection-tahoe2.txt

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= THIS PAGE DESCRIBES HISTORICAL DESIGN CHOICES. SEE docs/architecture.txt FOR CURRENT DOCUMENTATION =
When a file is uploaded, the encoded shares are sent to other peers. But to
which ones? The PeerSelection algorithm is used to make this choice.
Early in 2007, we were planning to use the following "Tahoe Two" algorithm.
By the time we released 0.2.0, we switched to "tahoe3", but when we released
v0.6, we switched back (ticket #132).
As in Tahoe Three, the verifierid is used to consistently-permute the set of
all peers (by sorting the peers by HASH(verifierid+peerid)). Each file gets a
different permutation, which (on average) will evenly distribute shares among
the grid and avoid hotspots.
With our basket of (usually 10) shares to distribute in hand, we start at the
beginning of the list and ask each peer in turn if they are willing to hold
on to one of our shares (the "lease request"). If they say yes, we remove
that share from the basket and remember who agreed to host it. Then we go to
the next peer in the list and ask them the same question about another share.
If a peer says no, we remove them from the list. If a peer says that they
already have one or more shares for this file, we remove those shares from
the basket. If we reach the end of the list, we start again at the beginning.
If we run out of peers before we run out of shares, we fail unless we've
managed to place at least some number of the shares: the likely threshold is
to attempt to place 10 shares (out of which we'll need 3 to recover the
file), and be content if we can find homes for at least 7 of them.
In small networks, this approach will loop around several times and place
several shares with each node (e.g. in a 5-host network with plenty of space,
each node will get 2 shares). In large networks with plenty of space, the
shares will be placed with the first 10 peers in the permuted list. In large
networks that are somewhat full, we'll need to traverse more of the list
before we find homes for the shares. The average number of peers that we'll
need to talk to is vaguely equal to 10 / (1-utilization), with a bunch of
other terms that relate to the distribution of free space on the peers and
the size of the shares being offered. Small files with small shares will fit
anywhere, large files with large shares will only fit on certain peers, so
the mesh may have free space but no holes large enough for a very large file,
which might indicate that we should try again with a larger number of
(smaller) shares.
When it comes time to download, we compute a similar list of permuted
peerids, and start asking for shares beginning with the start of the list.
Each peer gives us a list of the shareids that they are holding. Eventually
(depending upon how much churn the peerlist has experienced), we'll find
holders for at least 3 shares, or we'll run out of peers. If the mesh is very
large and we want to fail faster, we can establish an upper bound on how many
peers we should talk to (perhaps by recording the permuted peerid of the last
node to which we sent a share, or a count of the total number of peers we
talked to during upload).
I suspect that this approach handles churn more efficiently than tahoe3, but
I haven't gotten my head around the math that could be used to show it. On
the other hand, it takes a lot more round trips to find homes in small meshes
(one per share, whereas tahoe three can do just one per node).