mirror of
https://github.com/servalproject/serval-dna.git
synced 2024-12-23 23:12:31 +00:00
1eb4c34015
(also some temporary debugging has been added in some places)
229 lines
7.8 KiB
C
229 lines
7.8 KiB
C
/*
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Serval Distributed Numbering Architecture (DNA)
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Copyright (C) 2010 Paul Gardner-Stephen
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "serval.h"
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/* List of prioritised advertisements */
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#define OVERLAY_MAX_ADVERTISEMENT_REQUESTS 16
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overlay_node *oad_requests[OVERLAY_MAX_ADVERTISEMENT_REQUESTS];
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int oad_request_count=0;
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/* Where we are up to in the node list for round-robin advertising */
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int oad_bin=0;
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int oad_slot=0;
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/* Which round of the node list we are up to.
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This is used for reducing the advertisement rate for stable nodes.
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Initially this will just mean advertising higher-scoring nodes
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less often.
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Our goal is to advertise all nodes often enough to maintain connectivity,
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without wasting any packets.
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Basically high-scoring nodes can be advertised less often than low-scoring
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nodes.
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Let's advertise nodes <100 every round, <200 every 2 rounds, and >=200
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every 4th round.
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*/
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int oad_round=0;
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/* Request that this node be advertised as a matter of priority */
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int overlay_route_please_advertise(overlay_node *n)
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{
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if (oad_request_count<OVERLAY_MAX_ADVERTISEMENT_REQUESTS)
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{
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oad_requests[oad_request_count++]=n;
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return 0;
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}
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else return 1;
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}
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int overlay_route_add_advertisements(int interface,overlay_buffer *e)
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{
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/* Construct a route advertisement frame and append it to e.
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Work out available space in packet for advertisments, and fit the
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highest scoring nodes from the current portion in.
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Each advertisement consists of an address prefix followed by score.
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We will use 6 bytes of prefix to make it reasonably hard to generate
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collisions, including by birthday paradox (good for networks upto about
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20million nodes), and one byte each for score gateways_en_route.
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XXX - We need to send full addresses sometimes so that receiver can
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resolve them. Either that or we need to start supporting the PLEASEEXPLAIN
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packets, which is probably a better solution.
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The receiver will discount the score based on their measured reliability
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for packets to arrive from us; we just repeat what discounted score
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we have remembered.
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Hacking the frame together this way is less flexible, but much faster
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than messing about with malloc() and setting address fields.
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The src,dst and nexthop can each be encoded with a single byte.
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Thus using a fixed 1-byte RFS field we are limited to RFS<0xfa,
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which gives us 30 available advertisement slots per packet.
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*/
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int i;
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int bytes=e->sizeLimit-e->length;
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int overhead=1+8+1+3+32+1+1; /* maximum overhead */
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int slots=(bytes-overhead)/8;
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if (slots>30) slots=30;
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int slots_used=0;
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if (slots<1) return WHY("No room for node advertisements");
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if (ob_append_byte(e,OF_TYPE_NODEANNOUNCE))
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return WHY("could not add node advertisement header");
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ob_append_byte(e,1); /* TTL */
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int rfs_offset=e->length; /* remember where the RFS byte gets stored
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so that we can patch it later */
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ob_append_byte(e,1+8+1+1+8*slots_used/* RFS */);
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/* Stuff in dummy address fields */
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ob_append_byte(e,OA_CODE_BROADCAST);
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for(i=0;i<8;i++) ob_append_byte(e,random()&0xff); /* random BPI */
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ob_append_byte(e,OA_CODE_PREVIOUS);
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ob_append_byte(e,OA_CODE_SELF);
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while (slots>0&&oad_request_count) {
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oad_request_count--;
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ob_append_bytes(e,oad_requests[oad_request_count]->sid,6);
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ob_append_byte(e,oad_requests[oad_request_count]->best_link_score);
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ob_append_byte(e,oad_requests[oad_request_count]
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->observations[oad_requests[oad_request_count]
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->best_observation].gateways_en_route);
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slots--;
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slots_used++;
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}
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while(slots>0)
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{
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/* find next node */
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int bin=oad_bin;
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int slot=oad_slot;
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/* XXX Skipping priority advertised nodes could be done faster, e.g.,
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by adding a flag to the overlay_node structure to indicate if it
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has been sent priority, and if so, skip it.
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The flags could then be reset at the end of this function.
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But this will do for now.
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*/
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int skip=0;
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for(i=0;i<oad_request_count;i++)
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if (oad_requests[i]==&overlay_nodes[oad_bin][oad_slot])
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skip=1;
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if (!skip)
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{
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if(overlay_nodes[oad_bin][oad_slot].sid[0]) {
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overlay_node *n=&overlay_nodes[oad_bin][oad_slot];
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ob_append_bytes(e,n->sid,6);
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ob_append_byte(e,n->best_link_score);
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ob_append_byte(e,n->observations[n->best_observation].gateways_en_route);
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slots--;
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slots_used++;
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}
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}
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/* Find next node */
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oad_slot++;
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if (oad_slot>=overlay_bin_size) { oad_slot=0; oad_bin++; }
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/* Stop stuffing if we get to the end of the node list so that
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we can implement an appropriate pause between rounds to avoid
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unneeded repeated TX of nodes. */
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if (oad_bin>=overlay_bin_count) { oad_bin=0; oad_round++; break; }
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/* Stop if we have advertised everyone */
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if (oad_bin==bin&&oad_slot==slot) break;
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}
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e->bytes[rfs_offset]=1+8+1+1+8*slots_used;
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return 0;
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}
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/* Pull out the advertisements and update our routing table accordingly.
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Because we are using a non-standard abbreviation scheme, we have to extract
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and search for the nodes ourselves.
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Also, we need to discount the scores based on the score of the sender.
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We can either do this once now (more computationally efficient), or have
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a rather complicated scheme whereby we attempt to trace through the list
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of nodes from here to there. That seems silly, and is agains't the BATMAN
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approach of each node just knowing single-hop information.
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*/
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int overlay_route_saw_advertisements(int i,overlay_frame *f, long long now)
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{
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int ofs=0;
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/* lookup score of current sender */
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overlay_node *sender=overlay_route_find_node(f->source,0);
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int sender_score=sender->best_link_score;
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if (debug&DEBUG_OVERLAYROUTEMONITOR)
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fprintf(stderr,"score to reach %s is %d\n",
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overlay_render_sid(f->source),sender_score);
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while(ofs<f->payload->length)
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{
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unsigned char to[SID_SIZE];
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int out_len=0;
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int r
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=overlay_abbreviate_cache_lookup(&f->payload->bytes[ofs],to,&out_len,
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6 /* prefix length */,
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0 /* no index code to process */);
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int score=f->payload->bytes[6];
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int gateways_en_route=f->payload->bytes[7];
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/* Don't let nodes advertise paths to themselves!
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(paths to self get detected through selfannouncements and selfannouncement acks) */
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if (memcmp(&overlay_abbreviate_current_sender.b[0],to,SID_SIZE))
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{
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/* Discount score by score to sender */
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score*=sender_score;
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score=score>>8;
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if (r==OA_RESOLVED) {
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/* File it */
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overlay_route_record_link(now,to,&overlay_abbreviate_current_sender.b[0],
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time(0) /* XXX should this be in senders timeframe?
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Should we be sending time stamps around
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so that we know when the last actual
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sighting of a node really was?
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(probably a waste of time since we decay
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scores from stale observations) */,
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score,gateways_en_route);
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} else if (r==OA_PLEASEEXPLAIN) {
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/* Unresolved address -- ask someone to resolve it for us. */
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WHY("Dispatch PLEASEEXPLAIN not implemented");
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}
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}
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ofs+=8;
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}
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return 0;
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}
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