mirror of
https://github.com/servalproject/serval-dna.git
synced 2024-12-30 18:07:01 +00:00
8425882ffc
Conflicts: commandline.c conf.h dataformats.c log.h overlay_address.c overlay_interface.c packetformats.c rhizome.c serval.h tests/directory_service vomp_console.c
551 lines
16 KiB
C
551 lines
16 KiB
C
/*
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Copyright (C) 2012 Serval Project Inc
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "serval.h"
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#include "overlay_buffer.h"
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#include "overlay_packet.h"
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#include "str.h"
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#include "strbuf.h"
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typedef struct overlay_txqueue {
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struct overlay_frame *first;
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struct overlay_frame *last;
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int length; /* # frames in queue */
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int maxLength; /* max # frames in queue before we consider ourselves congested */
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/* wait until first->enqueued_at+transmit_delay before trying to force the transmission of a packet */
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int transmit_delay;
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/* if servald is busy, wait this long before trying to force the transmission of a packet */
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int grace_period;
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/* Latency target in ms for this traffic class.
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Frames older than the latency target will get dropped. */
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int latencyTarget;
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/* XXX Need to initialise these:
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Real-time queue for voice (<200ms ?)
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Real-time queue for video (<200ms ?) (lower priority than voice)
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Ordinary service queue (<3 sec ?)
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Rhizome opportunistic queue (infinity)
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(Mesh management doesn't need a queue, as each overlay packet is tagged with some mesh management information)
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*/
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} overlay_txqueue;
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overlay_txqueue overlay_tx[OQ_MAX];
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struct outgoing_packet{
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overlay_interface *interface;
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int i;
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struct subscriber *unicast_subscriber;
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int add_advertisements;
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struct sockaddr_in dest;
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int header_length;
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struct overlay_buffer *buffer;
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struct decode_context context;
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};
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struct sched_ent next_packet;
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struct profile_total send_packet;
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static void overlay_send_packet(struct sched_ent *alarm);
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static void overlay_update_queue_schedule(overlay_txqueue *queue, struct overlay_frame *frame);
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int overlay_queue_init(){
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/* Set default congestion levels for queues */
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int i;
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for(i=0;i<OQ_MAX;i++) {
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overlay_tx[i].maxLength=100;
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overlay_tx[i].latencyTarget=1000; /* Keep packets in queue for 1 second by default */
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overlay_tx[i].transmit_delay=5; /* Hold onto packets for 10ms before trying to send a full packet */
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overlay_tx[i].grace_period=100; /* Delay sending a packet for up to 100ms if servald has other processing to do */
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}
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/* expire voice/video call packets much sooner, as they just aren't any use if late */
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overlay_tx[OQ_ISOCHRONOUS_VOICE].latencyTarget=200;
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overlay_tx[OQ_ISOCHRONOUS_VIDEO].latencyTarget=200;
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/* try to send voice packets without any delay, and before other background processing */
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overlay_tx[OQ_ISOCHRONOUS_VOICE].transmit_delay=0;
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overlay_tx[OQ_ISOCHRONOUS_VOICE].grace_period=0;
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/* Routing payloads, ack's and nacks need to be sent immediately */
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overlay_tx[OQ_MESH_MANAGEMENT].transmit_delay=0;
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/* opportunistic traffic can be significantly delayed */
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overlay_tx[OQ_OPPORTUNISTIC].transmit_delay=200;
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overlay_tx[OQ_OPPORTUNISTIC].grace_period=500;
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return 0;
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}
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/* remove and free a payload from the queue */
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static struct overlay_frame *
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overlay_queue_remove(overlay_txqueue *queue, struct overlay_frame *frame){
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struct overlay_frame *prev = frame->prev;
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struct overlay_frame *next = frame->next;
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if (prev)
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prev->next = next;
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else if(frame == queue->first)
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queue->first = next;
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if (next)
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next->prev = prev;
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else if(frame == queue->last)
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queue->last = prev;
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queue->length--;
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op_free(frame);
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return next;
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}
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#if 0 // unused
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static int
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overlay_queue_dump(overlay_txqueue *q)
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{
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strbuf b = strbuf_alloca(8192);
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struct overlay_frame *f;
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strbuf_sprintf(b,"overlay_txqueue @ 0x%p\n",q);
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strbuf_sprintf(b," length=%d\n",q->length);
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strbuf_sprintf(b," maxLenght=%d\n",q->maxLength);
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strbuf_sprintf(b," latencyTarget=%d milli-seconds\n",q->latencyTarget);
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strbuf_sprintf(b," first=%p\n",q->first);
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f=q->first;
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while(f) {
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strbuf_sprintf(b," %p: ->next=%p, ->prev=%p\n",
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f,f->next,f->prev);
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if (f==f->next) {
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strbuf_sprintf(b," LOOP!\n"); break;
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}
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f=f->next;
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}
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strbuf_sprintf(b," last=%p\n",q->last);
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f=q->last;
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while(f) {
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strbuf_sprintf(b," %p: ->next=%p, ->prev=%p\n",
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f,f->next,f->prev);
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if (f==f->prev) {
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strbuf_sprintf(b," LOOP!\n"); break;
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}
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f=f->prev;
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}
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DEBUG(strbuf_str(b));
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return 0;
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}
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#endif
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int overlay_payload_enqueue(struct overlay_frame *p)
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{
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/* Add payload p to queue q.
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Queues get scanned from first to last, so we should append new entries
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on the end of the queue.
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Complain if there are too many frames in the queue.
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*/
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if (!p) return WHY("Cannot queue NULL");
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do{
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if (p->destination_resolved)
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break;
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if (!p->destination)
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break;
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int r = subscriber_is_reachable(p->destination);
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if (r&REACHABLE)
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break;
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if (directory_service){
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r = subscriber_is_reachable(directory_service);
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if (r&REACHABLE)
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break;
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}
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return WHYF("Cannot send %x packet, destination %s is %s", p->type, alloca_tohex_sid(p->destination->sid), r==REACHABLE_SELF?"myself":"unreachable");
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} while(0);
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if (p->queue>=OQ_MAX)
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return WHY("Invalid queue specified");
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overlay_txqueue *queue = &overlay_tx[p->queue];
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if (debug&DEBUG_PACKETTX)
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DEBUGF("Enqueuing packet for %s* (q[%d]length = %d)",
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p->destination?alloca_tohex(p->destination->sid, 7): alloca_tohex(p->broadcast_id.id,BROADCAST_LEN),
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p->queue, queue->length);
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if (p->payload && ob_remaining(p->payload)<0){
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// HACK, maybe should be done in each caller
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// set the size of the payload based on the position written
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ob_limitsize(p->payload,ob_position(p->payload));
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}
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if (queue->length>=queue->maxLength)
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return WHYF("Queue #%d congested (size = %d)",p->queue,queue->maxLength);
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if (p->send_copies<=0)
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p->send_copies=1;
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else if(p->send_copies>5)
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return WHY("Too many copies requested");
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if (!p->destination_resolved){
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if (!p->destination){
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int i;
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int drop=1;
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// hook to allow for flooding via olsr
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olsr_send(p);
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// make sure there is an interface up that allows broadcasts
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for(i=0;i<OVERLAY_MAX_INTERFACES;i++){
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if (overlay_interfaces[i].state==INTERFACE_STATE_UP
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&& overlay_interfaces[i].send_broadcasts){
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p->broadcast_sent_via[i]=0;
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drop=0;
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}else
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p->broadcast_sent_via[i]=1;
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}
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// just drop it now
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if (drop){
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WARN("No broadcast interfaces to send with");
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return -1;
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}
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}
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}
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struct overlay_frame *l=queue->last;
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if (l) l->next=p;
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p->prev=l;
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p->next=NULL;
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p->enqueued_at=gettime_ms();
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queue->last=p;
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if (!queue->first) queue->first=p;
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queue->length++;
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overlay_update_queue_schedule(queue, p);
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return 0;
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}
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static void
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overlay_init_packet(struct outgoing_packet *packet, struct subscriber *destination, int flags,
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overlay_interface *interface, struct sockaddr_in addr, int tick){
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packet->interface = interface;
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packet->i = (interface - overlay_interfaces);
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packet->dest=addr;
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packet->buffer=ob_new();
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packet->add_advertisements=1;
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if (flags & PACKET_UNICAST)
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packet->unicast_subscriber = destination;
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ob_limitsize(packet->buffer, packet->interface->mtu);
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overlay_packet_init_header(&packet->context, packet->buffer, destination, flags);
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packet->header_length = ob_position(packet->buffer);
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if (tick){
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/* 1. Send announcement about ourselves, including one SID that we host if we host more than one SID
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(the first SID we host becomes our own identity, saving a little bit of data here).
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*/
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overlay_add_selfannouncement(&packet->context, packet->i, packet->buffer);
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/* Add advertisements for ROUTES */
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overlay_route_add_advertisements(&packet->context, packet->interface, packet->buffer);
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}
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}
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// update the alarm time and return 1 if changed
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static int
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overlay_calc_queue_time(overlay_txqueue *queue, struct overlay_frame *frame){
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int ret=0;
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time_ms_t send_time;
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do{
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if (frame->destination_resolved)
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break;
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if (!frame->destination)
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break;
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if (subscriber_is_reachable(frame->destination)&REACHABLE)
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break;
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if (directory_service){
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if (subscriber_is_reachable(directory_service)&REACHABLE)
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break;
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}
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// ignore payload alarm if the destination is currently unreachable
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return 0;
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}while(0);
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// when is the next packet from this queue due?
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send_time=queue->first->enqueued_at + queue->transmit_delay;
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if (next_packet.alarm==0 || send_time < next_packet.alarm){
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next_packet.alarm=send_time;
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ret = 1;
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}
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// how long can we wait if the server is busy?
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send_time += queue->grace_period;
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if (next_packet.deadline==0 || send_time < next_packet.deadline){
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next_packet.deadline=send_time;
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ret = 1;
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}
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if (!next_packet.function){
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next_packet.function=overlay_send_packet;
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send_packet.name="overlay_send_packet";
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next_packet.stats=&send_packet;
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}
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return ret;
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}
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static void
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overlay_stuff_packet(struct outgoing_packet *packet, overlay_txqueue *queue, time_ms_t now){
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struct overlay_frame *frame = queue->first;
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// TODO stop when the packet is nearly full?
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while(frame){
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if (frame->enqueued_at + queue->latencyTarget < now){
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DEBUGF("Dropping frame type %x for %s due to expiry timeout",
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frame->type, frame->destination?alloca_tohex_sid(frame->destination->sid):"All");
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frame = overlay_queue_remove(queue, frame);
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continue;
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}
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/* Note, once we queue a broadcast packet we are committed to sending it out every interface,
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even if we hear it from somewhere else in the mean time
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*/
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if (!frame->destination_resolved){
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frame->next_hop = frame->destination;
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if (frame->next_hop){
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// Where do we need to route this payload next?
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int r = subscriber_is_reachable(frame->next_hop);
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// first, should we try to bounce this payload off the directory service?
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if (r==REACHABLE_NONE &&
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directory_service &&
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frame->next_hop!=directory_service){
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frame->next_hop=directory_service;
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r=subscriber_is_reachable(directory_service);
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}
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// do we need to route via a neighbour?
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if (r&REACHABLE_INDIRECT){
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frame->next_hop = frame->next_hop->next_hop;
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r = subscriber_is_reachable(frame->next_hop);
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}
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if (!(r&REACHABLE_DIRECT)){
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goto skip;
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}
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frame->interface = frame->next_hop->interface;
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if(r&REACHABLE_UNICAST){
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frame->recvaddr = frame->next_hop->address;
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frame->flags = PACKET_UNICAST;
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// ignore resend logic for unicast packets, where wifi gives better resilience
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frame->send_copies=1;
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}else
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frame->recvaddr = frame->interface->broadcast_address;
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frame->destination_resolved=1;
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}else{
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if (packet->buffer){
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// check if we can stuff into this packet
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if (frame->broadcast_sent_via[packet->i]){
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goto skip;
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}
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frame->interface = packet->interface;
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frame->recvaddr = packet->interface->broadcast_address;
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}else{
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// find an interface that we haven't broadcast on yet
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frame->interface = NULL;
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int i;
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for(i=0;i<OVERLAY_MAX_INTERFACES;i++)
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{
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if (overlay_interfaces[i].state==INTERFACE_STATE_UP
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&& !frame->broadcast_sent_via[i]){
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frame->interface = &overlay_interfaces[i];
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frame->recvaddr = overlay_interfaces[i].broadcast_address;
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break;
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}
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}
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if (!frame->interface){
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// huh, we don't need to send it anywhere?
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frame = overlay_queue_remove(queue, frame);
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continue;
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}
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}
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}
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}
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if (!packet->buffer){
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overlay_init_packet(packet, frame->next_hop, frame->flags, frame->interface, frame->recvaddr, 0);
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}else{
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// is this packet going our way?
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if (frame->interface!=packet->interface || memcmp(&packet->dest, &frame->recvaddr, sizeof(packet->dest))!=0){
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goto skip;
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}
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}
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if (debug&DEBUG_OVERLAYFRAMES){
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DEBUGF("Sending payload type %x len %d for %s via %s", frame->type, ob_position(frame->payload),
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frame->destination?alloca_tohex_sid(frame->destination->sid):"All",
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frame->next_hop?alloca_tohex_sid(frame->next_hop->sid):alloca_tohex(frame->broadcast_id.id, BROADCAST_LEN));
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}
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if (overlay_frame_append_payload(&packet->context, packet->interface, frame, packet->buffer)){
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// payload was not queued
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goto skip;
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}
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if (frame->destination)
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frame->destination->last_tx=now;
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if (frame->next_hop)
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frame->next_hop->last_tx=now;
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// don't send rhizome adverts if the packet contains a voice payload
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if (frame->queue==OQ_ISOCHRONOUS_VOICE)
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packet->add_advertisements=0;
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// mark the payload as sent
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int keep_payload = 0;
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if (frame->destination_resolved){
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frame->send_copies --;
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if (frame->send_copies>0){
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keep_payload=1;
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// make sure we don't schedule the next alarm immediately
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frame->enqueued_at=gettime_ms();
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}
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}else{
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int i;
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frame->broadcast_sent_via[packet->i]=1;
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// check if there is still a broadcast to be sent
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for(i=0;i<OVERLAY_MAX_INTERFACES;i++)
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{
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if (overlay_interfaces[i].state==INTERFACE_STATE_UP)
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if (!frame->broadcast_sent_via[i]){
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keep_payload=1;
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break;
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}
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}
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}
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if (!keep_payload){
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frame = overlay_queue_remove(queue, frame);
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continue;
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}
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skip:
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// if we can't send the payload now, check when we should try next
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overlay_calc_queue_time(queue, frame);
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frame = frame->next;
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}
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}
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// fill a packet from our outgoing queues and send it
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static int
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overlay_fill_send_packet(struct outgoing_packet *packet, time_ms_t now) {
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int i;
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IN();
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// while we're looking at queues, work out when to schedule another packet
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unschedule(&next_packet);
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next_packet.alarm=0;
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next_packet.deadline=0;
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for (i=0;i<OQ_MAX;i++){
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overlay_txqueue *queue=&overlay_tx[i];
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overlay_stuff_packet(packet, queue, now);
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}
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if (next_packet.alarm)
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schedule(&next_packet);
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if(packet->buffer){
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if (ob_position(packet->buffer) > packet->header_length){
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// stuff rhizome announcements at the last moment
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if (packet->add_advertisements)
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overlay_rhizome_add_advertisements(&packet->context, packet->i,packet->buffer);
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if (debug&DEBUG_PACKETCONSTRUCTION)
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ob_dump(packet->buffer,"assembled packet");
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if (overlay_broadcast_ensemble(packet->i, &packet->dest, ob_ptr(packet->buffer), ob_position(packet->buffer))){
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// sendto failed. We probably don't have a valid route
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if (packet->unicast_subscriber){
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set_reachable(packet->unicast_subscriber, REACHABLE_NONE);
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}
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}
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}else
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WARN("No payloads were sent?");
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ob_free(packet->buffer);
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RETURN(1);
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}
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RETURN(0);
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}
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// when the queue timer elapses, send a packet
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static void overlay_send_packet(struct sched_ent *alarm){
|
|
struct outgoing_packet packet;
|
|
bzero(&packet, sizeof(struct outgoing_packet));
|
|
|
|
overlay_fill_send_packet(&packet, gettime_ms());
|
|
}
|
|
|
|
// update time for next alarm and reschedule
|
|
static void overlay_update_queue_schedule(overlay_txqueue *queue, struct overlay_frame *frame){
|
|
if (overlay_calc_queue_time(queue, frame)){
|
|
unschedule(&next_packet);
|
|
schedule(&next_packet);
|
|
}
|
|
}
|
|
|
|
int
|
|
overlay_tick_interface(int i, time_ms_t now) {
|
|
struct outgoing_packet packet;
|
|
IN();
|
|
|
|
/* An interface with no speed budget is for listening only, so doesn't get ticked */
|
|
if (overlay_interfaces[i].bits_per_second<1
|
|
|| overlay_interfaces[i].state!=INTERFACE_STATE_UP) {
|
|
RETURN(0);
|
|
}
|
|
|
|
if (debug&DEBUG_OVERLAYINTERFACES) DEBUGF("Ticking interface #%d",i);
|
|
|
|
// initialise the packet buffer
|
|
bzero(&packet, sizeof(struct outgoing_packet));
|
|
overlay_init_packet(&packet, NULL, 0, &overlay_interfaces[i], overlay_interfaces[i].broadcast_address, 1);
|
|
|
|
/* Stuff more payloads from queues and send it */
|
|
overlay_fill_send_packet(&packet, now);
|
|
RETURN(0);
|
|
}
|