mirror of
https://github.com/servalproject/serval-dna.git
synced 2024-12-22 06:27:51 +00:00
92768cdcd0
Compiles. With -N start to try to send regular packets.
52 lines
3.5 KiB
C
52 lines
3.5 KiB
C
/*
|
|
Serval Overlay Mesh Network.
|
|
|
|
Basically we use UDP broadcast to send link-local, and then implement a BATMAN-like protocol over the top of that.
|
|
|
|
Each overlay packet can contain one or more encapsulated packets each addressed using Serval DNA SIDs, with source,
|
|
destination and next-hop addresses.
|
|
|
|
The use of an overlay also lets us be a bit clever about using irregular transports, such as an ISM915 modem attached via ethernet
|
|
(which we are planning to build in coming months), by paring off the IP and UDP headers that would otherwise dominate. Even on
|
|
regular WiFi and ethernet we can aggregate packets in a way similar to IAX, but not just for voice frames.
|
|
|
|
The use of long (relative to IPv4 or even IPv6) 256 bit Curve25519 addresses means that it is a really good idea to
|
|
have neighbouring nodes exchange lists of peer aliases so that addresses can be summarised, possibly using less space than IPv4
|
|
would have.
|
|
|
|
One approach to handle address shortening is to have the periodic TTL=255 BATMAN-style hello packets include an epoch number.
|
|
This epoch number can be used by immediate neighbours of the originator to reference the neighbours listed in that packet by
|
|
their ordinal position in the packet instead of by their full address. This gets us address shortening to 1 byte in most cases
|
|
in return for no new packets, but the periodic hello packets will now be larger. We might deal with this issue by having these
|
|
hello packets reference the previous epoch for common neighbours. Unresolved neighbour addresses could be resolved by a simple
|
|
DNA request, which should only need to occur ocassionally, and other link-local neighbours could sniff and cache the responses
|
|
to avoid duplicated traffic. Indeed, during quiet times nodes could preemptively advertise address resolutions if they wished,
|
|
or similarly advertise the full address of a few (possibly randomly selected) neighbours in each epoch.
|
|
|
|
Byzantine Robustness is a goal, so we have to think about all sorts of malicious failure modes.
|
|
|
|
One approach to help byzantine robustness is to have multiple signature shells for each hop for mesh topology packets.
|
|
Thus forging a report of closeness requires forging a signature. As such frames are forwarded, the outermost signature
|
|
shell is removed. This is really only needed for more paranoid uses.
|
|
|
|
We want to have different traffic classes for voice/video calls versus regular traffic, e.g., MeshMS frames. Thus we need to have
|
|
separate traffic queues for these items. Aside from allowing us to prioritise isochronous data, it also allows us to expire old
|
|
isochronous frames that are in-queue once there is no longer any point delivering them (e.g after holding them more than 200ms).
|
|
We can also be clever about round-robin fair-sharing or even prioritising among isochronous streams. Since we also know about the
|
|
DNA isochronous protocols and the forward error correction and other redundancy measures we also get smart about dropping, say, 1 in 3
|
|
frames from every call if we know that this can be safely done. That is, when traffic is low, we maximise redundancy, and when we
|
|
start to hit the limit of traffic, we start to throw away some of the redundancy. This of course relies on us knowing when the
|
|
network channel is getting too full.
|
|
|
|
This file currently seems to exist solely to contain this introduction, which is fine with me. Functions land in here until their
|
|
proper place becomes apparent.
|
|
|
|
*/
|
|
|
|
#include "mphlr.h"
|
|
|
|
int overlay_socket=-1;
|
|
int overlayMode=0;
|
|
|
|
overlay_txqueue overlay_tx[4];
|