serval-dna/overlay_queue.c
Andrew Bettison 8425882ffc Merge branch 'newconfig' into 'master'
Conflicts:
	commandline.c
	conf.h
	dataformats.c
	log.h
	overlay_address.c
	overlay_interface.c
	packetformats.c
	rhizome.c
	serval.h
	tests/directory_service
	vomp_console.c
2012-12-07 14:09:55 +10:30

551 lines
16 KiB
C

/*
Copyright (C) 2012 Serval Project Inc
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "serval.h"
#include "overlay_buffer.h"
#include "overlay_packet.h"
#include "str.h"
#include "strbuf.h"
typedef struct overlay_txqueue {
struct overlay_frame *first;
struct overlay_frame *last;
int length; /* # frames in queue */
int maxLength; /* max # frames in queue before we consider ourselves congested */
/* wait until first->enqueued_at+transmit_delay before trying to force the transmission of a packet */
int transmit_delay;
/* if servald is busy, wait this long before trying to force the transmission of a packet */
int grace_period;
/* Latency target in ms for this traffic class.
Frames older than the latency target will get dropped. */
int latencyTarget;
/* XXX Need to initialise these:
Real-time queue for voice (<200ms ?)
Real-time queue for video (<200ms ?) (lower priority than voice)
Ordinary service queue (<3 sec ?)
Rhizome opportunistic queue (infinity)
(Mesh management doesn't need a queue, as each overlay packet is tagged with some mesh management information)
*/
} overlay_txqueue;
overlay_txqueue overlay_tx[OQ_MAX];
struct outgoing_packet{
overlay_interface *interface;
int i;
struct subscriber *unicast_subscriber;
int add_advertisements;
struct sockaddr_in dest;
int header_length;
struct overlay_buffer *buffer;
struct decode_context context;
};
struct sched_ent next_packet;
struct profile_total send_packet;
static void overlay_send_packet(struct sched_ent *alarm);
static void overlay_update_queue_schedule(overlay_txqueue *queue, struct overlay_frame *frame);
int overlay_queue_init(){
/* Set default congestion levels for queues */
int i;
for(i=0;i<OQ_MAX;i++) {
overlay_tx[i].maxLength=100;
overlay_tx[i].latencyTarget=1000; /* Keep packets in queue for 1 second by default */
overlay_tx[i].transmit_delay=5; /* Hold onto packets for 10ms before trying to send a full packet */
overlay_tx[i].grace_period=100; /* Delay sending a packet for up to 100ms if servald has other processing to do */
}
/* expire voice/video call packets much sooner, as they just aren't any use if late */
overlay_tx[OQ_ISOCHRONOUS_VOICE].latencyTarget=200;
overlay_tx[OQ_ISOCHRONOUS_VIDEO].latencyTarget=200;
/* try to send voice packets without any delay, and before other background processing */
overlay_tx[OQ_ISOCHRONOUS_VOICE].transmit_delay=0;
overlay_tx[OQ_ISOCHRONOUS_VOICE].grace_period=0;
/* Routing payloads, ack's and nacks need to be sent immediately */
overlay_tx[OQ_MESH_MANAGEMENT].transmit_delay=0;
/* opportunistic traffic can be significantly delayed */
overlay_tx[OQ_OPPORTUNISTIC].transmit_delay=200;
overlay_tx[OQ_OPPORTUNISTIC].grace_period=500;
return 0;
}
/* remove and free a payload from the queue */
static struct overlay_frame *
overlay_queue_remove(overlay_txqueue *queue, struct overlay_frame *frame){
struct overlay_frame *prev = frame->prev;
struct overlay_frame *next = frame->next;
if (prev)
prev->next = next;
else if(frame == queue->first)
queue->first = next;
if (next)
next->prev = prev;
else if(frame == queue->last)
queue->last = prev;
queue->length--;
op_free(frame);
return next;
}
#if 0 // unused
static int
overlay_queue_dump(overlay_txqueue *q)
{
strbuf b = strbuf_alloca(8192);
struct overlay_frame *f;
strbuf_sprintf(b,"overlay_txqueue @ 0x%p\n",q);
strbuf_sprintf(b," length=%d\n",q->length);
strbuf_sprintf(b," maxLenght=%d\n",q->maxLength);
strbuf_sprintf(b," latencyTarget=%d milli-seconds\n",q->latencyTarget);
strbuf_sprintf(b," first=%p\n",q->first);
f=q->first;
while(f) {
strbuf_sprintf(b," %p: ->next=%p, ->prev=%p\n",
f,f->next,f->prev);
if (f==f->next) {
strbuf_sprintf(b," LOOP!\n"); break;
}
f=f->next;
}
strbuf_sprintf(b," last=%p\n",q->last);
f=q->last;
while(f) {
strbuf_sprintf(b," %p: ->next=%p, ->prev=%p\n",
f,f->next,f->prev);
if (f==f->prev) {
strbuf_sprintf(b," LOOP!\n"); break;
}
f=f->prev;
}
DEBUG(strbuf_str(b));
return 0;
}
#endif
int overlay_payload_enqueue(struct overlay_frame *p)
{
/* Add payload p to queue q.
Queues get scanned from first to last, so we should append new entries
on the end of the queue.
Complain if there are too many frames in the queue.
*/
if (!p) return WHY("Cannot queue NULL");
do{
if (p->destination_resolved)
break;
if (!p->destination)
break;
int r = subscriber_is_reachable(p->destination);
if (r&REACHABLE)
break;
if (directory_service){
r = subscriber_is_reachable(directory_service);
if (r&REACHABLE)
break;
}
return WHYF("Cannot send %x packet, destination %s is %s", p->type, alloca_tohex_sid(p->destination->sid), r==REACHABLE_SELF?"myself":"unreachable");
} while(0);
if (p->queue>=OQ_MAX)
return WHY("Invalid queue specified");
overlay_txqueue *queue = &overlay_tx[p->queue];
if (debug&DEBUG_PACKETTX)
DEBUGF("Enqueuing packet for %s* (q[%d]length = %d)",
p->destination?alloca_tohex(p->destination->sid, 7): alloca_tohex(p->broadcast_id.id,BROADCAST_LEN),
p->queue, queue->length);
if (p->payload && ob_remaining(p->payload)<0){
// HACK, maybe should be done in each caller
// set the size of the payload based on the position written
ob_limitsize(p->payload,ob_position(p->payload));
}
if (queue->length>=queue->maxLength)
return WHYF("Queue #%d congested (size = %d)",p->queue,queue->maxLength);
if (p->send_copies<=0)
p->send_copies=1;
else if(p->send_copies>5)
return WHY("Too many copies requested");
if (!p->destination_resolved){
if (!p->destination){
int i;
int drop=1;
// hook to allow for flooding via olsr
olsr_send(p);
// make sure there is an interface up that allows broadcasts
for(i=0;i<OVERLAY_MAX_INTERFACES;i++){
if (overlay_interfaces[i].state==INTERFACE_STATE_UP
&& overlay_interfaces[i].send_broadcasts){
p->broadcast_sent_via[i]=0;
drop=0;
}else
p->broadcast_sent_via[i]=1;
}
// just drop it now
if (drop){
WARN("No broadcast interfaces to send with");
return -1;
}
}
}
struct overlay_frame *l=queue->last;
if (l) l->next=p;
p->prev=l;
p->next=NULL;
p->enqueued_at=gettime_ms();
queue->last=p;
if (!queue->first) queue->first=p;
queue->length++;
overlay_update_queue_schedule(queue, p);
return 0;
}
static void
overlay_init_packet(struct outgoing_packet *packet, struct subscriber *destination, int flags,
overlay_interface *interface, struct sockaddr_in addr, int tick){
packet->interface = interface;
packet->i = (interface - overlay_interfaces);
packet->dest=addr;
packet->buffer=ob_new();
packet->add_advertisements=1;
if (flags & PACKET_UNICAST)
packet->unicast_subscriber = destination;
ob_limitsize(packet->buffer, packet->interface->mtu);
overlay_packet_init_header(&packet->context, packet->buffer, destination, flags);
packet->header_length = ob_position(packet->buffer);
if (tick){
/* 1. Send announcement about ourselves, including one SID that we host if we host more than one SID
(the first SID we host becomes our own identity, saving a little bit of data here).
*/
overlay_add_selfannouncement(&packet->context, packet->i, packet->buffer);
/* Add advertisements for ROUTES */
overlay_route_add_advertisements(&packet->context, packet->interface, packet->buffer);
}
}
// update the alarm time and return 1 if changed
static int
overlay_calc_queue_time(overlay_txqueue *queue, struct overlay_frame *frame){
int ret=0;
time_ms_t send_time;
do{
if (frame->destination_resolved)
break;
if (!frame->destination)
break;
if (subscriber_is_reachable(frame->destination)&REACHABLE)
break;
if (directory_service){
if (subscriber_is_reachable(directory_service)&REACHABLE)
break;
}
// ignore payload alarm if the destination is currently unreachable
return 0;
}while(0);
// when is the next packet from this queue due?
send_time=queue->first->enqueued_at + queue->transmit_delay;
if (next_packet.alarm==0 || send_time < next_packet.alarm){
next_packet.alarm=send_time;
ret = 1;
}
// how long can we wait if the server is busy?
send_time += queue->grace_period;
if (next_packet.deadline==0 || send_time < next_packet.deadline){
next_packet.deadline=send_time;
ret = 1;
}
if (!next_packet.function){
next_packet.function=overlay_send_packet;
send_packet.name="overlay_send_packet";
next_packet.stats=&send_packet;
}
return ret;
}
static void
overlay_stuff_packet(struct outgoing_packet *packet, overlay_txqueue *queue, time_ms_t now){
struct overlay_frame *frame = queue->first;
// TODO stop when the packet is nearly full?
while(frame){
if (frame->enqueued_at + queue->latencyTarget < now){
DEBUGF("Dropping frame type %x for %s due to expiry timeout",
frame->type, frame->destination?alloca_tohex_sid(frame->destination->sid):"All");
frame = overlay_queue_remove(queue, frame);
continue;
}
/* Note, once we queue a broadcast packet we are committed to sending it out every interface,
even if we hear it from somewhere else in the mean time
*/
if (!frame->destination_resolved){
frame->next_hop = frame->destination;
if (frame->next_hop){
// Where do we need to route this payload next?
int r = subscriber_is_reachable(frame->next_hop);
// first, should we try to bounce this payload off the directory service?
if (r==REACHABLE_NONE &&
directory_service &&
frame->next_hop!=directory_service){
frame->next_hop=directory_service;
r=subscriber_is_reachable(directory_service);
}
// do we need to route via a neighbour?
if (r&REACHABLE_INDIRECT){
frame->next_hop = frame->next_hop->next_hop;
r = subscriber_is_reachable(frame->next_hop);
}
if (!(r&REACHABLE_DIRECT)){
goto skip;
}
frame->interface = frame->next_hop->interface;
if(r&REACHABLE_UNICAST){
frame->recvaddr = frame->next_hop->address;
frame->flags = PACKET_UNICAST;
// ignore resend logic for unicast packets, where wifi gives better resilience
frame->send_copies=1;
}else
frame->recvaddr = frame->interface->broadcast_address;
frame->destination_resolved=1;
}else{
if (packet->buffer){
// check if we can stuff into this packet
if (frame->broadcast_sent_via[packet->i]){
goto skip;
}
frame->interface = packet->interface;
frame->recvaddr = packet->interface->broadcast_address;
}else{
// find an interface that we haven't broadcast on yet
frame->interface = NULL;
int i;
for(i=0;i<OVERLAY_MAX_INTERFACES;i++)
{
if (overlay_interfaces[i].state==INTERFACE_STATE_UP
&& !frame->broadcast_sent_via[i]){
frame->interface = &overlay_interfaces[i];
frame->recvaddr = overlay_interfaces[i].broadcast_address;
break;
}
}
if (!frame->interface){
// huh, we don't need to send it anywhere?
frame = overlay_queue_remove(queue, frame);
continue;
}
}
}
}
if (!packet->buffer){
overlay_init_packet(packet, frame->next_hop, frame->flags, frame->interface, frame->recvaddr, 0);
}else{
// is this packet going our way?
if (frame->interface!=packet->interface || memcmp(&packet->dest, &frame->recvaddr, sizeof(packet->dest))!=0){
goto skip;
}
}
if (debug&DEBUG_OVERLAYFRAMES){
DEBUGF("Sending payload type %x len %d for %s via %s", frame->type, ob_position(frame->payload),
frame->destination?alloca_tohex_sid(frame->destination->sid):"All",
frame->next_hop?alloca_tohex_sid(frame->next_hop->sid):alloca_tohex(frame->broadcast_id.id, BROADCAST_LEN));
}
if (overlay_frame_append_payload(&packet->context, packet->interface, frame, packet->buffer)){
// payload was not queued
goto skip;
}
if (frame->destination)
frame->destination->last_tx=now;
if (frame->next_hop)
frame->next_hop->last_tx=now;
// don't send rhizome adverts if the packet contains a voice payload
if (frame->queue==OQ_ISOCHRONOUS_VOICE)
packet->add_advertisements=0;
// mark the payload as sent
int keep_payload = 0;
if (frame->destination_resolved){
frame->send_copies --;
if (frame->send_copies>0){
keep_payload=1;
// make sure we don't schedule the next alarm immediately
frame->enqueued_at=gettime_ms();
}
}else{
int i;
frame->broadcast_sent_via[packet->i]=1;
// check if there is still a broadcast to be sent
for(i=0;i<OVERLAY_MAX_INTERFACES;i++)
{
if (overlay_interfaces[i].state==INTERFACE_STATE_UP)
if (!frame->broadcast_sent_via[i]){
keep_payload=1;
break;
}
}
}
if (!keep_payload){
frame = overlay_queue_remove(queue, frame);
continue;
}
skip:
// if we can't send the payload now, check when we should try next
overlay_calc_queue_time(queue, frame);
frame = frame->next;
}
}
// fill a packet from our outgoing queues and send it
static int
overlay_fill_send_packet(struct outgoing_packet *packet, time_ms_t now) {
int i;
IN();
// while we're looking at queues, work out when to schedule another packet
unschedule(&next_packet);
next_packet.alarm=0;
next_packet.deadline=0;
for (i=0;i<OQ_MAX;i++){
overlay_txqueue *queue=&overlay_tx[i];
overlay_stuff_packet(packet, queue, now);
}
if (next_packet.alarm)
schedule(&next_packet);
if(packet->buffer){
if (ob_position(packet->buffer) > packet->header_length){
// stuff rhizome announcements at the last moment
if (packet->add_advertisements)
overlay_rhizome_add_advertisements(&packet->context, packet->i,packet->buffer);
if (debug&DEBUG_PACKETCONSTRUCTION)
ob_dump(packet->buffer,"assembled packet");
if (overlay_broadcast_ensemble(packet->i, &packet->dest, ob_ptr(packet->buffer), ob_position(packet->buffer))){
// sendto failed. We probably don't have a valid route
if (packet->unicast_subscriber){
set_reachable(packet->unicast_subscriber, REACHABLE_NONE);
}
}
}else
WARN("No payloads were sent?");
ob_free(packet->buffer);
RETURN(1);
}
RETURN(0);
}
// when the queue timer elapses, send a packet
static void overlay_send_packet(struct sched_ent *alarm){
struct outgoing_packet packet;
bzero(&packet, sizeof(struct outgoing_packet));
overlay_fill_send_packet(&packet, gettime_ms());
}
// update time for next alarm and reschedule
static void overlay_update_queue_schedule(overlay_txqueue *queue, struct overlay_frame *frame){
if (overlay_calc_queue_time(queue, frame)){
unschedule(&next_packet);
schedule(&next_packet);
}
}
int
overlay_tick_interface(int i, time_ms_t now) {
struct outgoing_packet packet;
IN();
/* An interface with no speed budget is for listening only, so doesn't get ticked */
if (overlay_interfaces[i].bits_per_second<1
|| overlay_interfaces[i].state!=INTERFACE_STATE_UP) {
RETURN(0);
}
if (debug&DEBUG_OVERLAYINTERFACES) DEBUGF("Ticking interface #%d",i);
// initialise the packet buffer
bzero(&packet, sizeof(struct outgoing_packet));
overlay_init_packet(&packet, NULL, 0, &overlay_interfaces[i], overlay_interfaces[i].broadcast_address, 1);
/* Stuff more payloads from queues and send it */
overlay_fill_send_packet(&packet, now);
RETURN(0);
}