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https://github.com/servalproject/serval-dna.git
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656 lines
18 KiB
C
656 lines
18 KiB
C
/*
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Mesh Stream Protocol (MSP)
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Copyright (C) 2013-2014 Serval Project Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#define __MSP_CLIENT_INLINE
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#include <assert.h>
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#include <inttypes.h>
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#include "serval_types.h"
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#include "conf.h"
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#include "mdp_client.h"
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#include "msp_client.h"
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#include "mem.h"
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#include "str.h"
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#include "dataformats.h"
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#include "socket.h"
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#include "log.h"
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#include "debug.h"
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#include "msp_common.h"
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struct msp_sock{
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struct msp_sock *_next;
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struct msp_sock *_prev;
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struct msp_stream stream;
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msp_state_t last_state;
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unsigned salt;
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int mdp_sock;
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time_ms_t last_handler;
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MSP_HANDLER *handler;
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void *context;
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struct mdp_header header;
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};
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#define SALT_INVALID 0xdeadbeef
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int msp_socket_is_valid(MSP_SOCKET handle)
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{
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// TODO Set up temporary SIGSEGV and SIGBUS handlers in case handle.ptr points to unmapped memory
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// or is misaligned, which could happen if the handle has never been initialised or free() calls
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// munmap(2) on unused areas. That is an O(1) solution that involves a couple of system calls.
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// An alternative O(n) solution without system calls would be to scan the socket linked list to
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// see if handle.ptr is in it. A third, O(1) solution but O(n) in memory and involving more
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// malloc() calls would be to add a new layer of pointer indirection between handles and msp_sock
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// structs, and zero the indirect pointer on free().
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//
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// TODO also perform consistency checks on the _next and _prev pointers (requires SIGSEGV
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// and SIGBUS handler in place).
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return handle.ptr != NULL && handle.salt == handle.ptr->salt;
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}
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static inline struct msp_sock * handle_to_sock(const struct msp_handle *handle)
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{
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assert(handle != NULL);
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assert(handle->ptr != NULL);
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assert(handle->salt == handle->ptr->salt); // could SEGV is handle has not been initialised
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return handle->ptr;
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}
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static inline struct msp_handle sock_to_handle(struct msp_sock *sock)
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{
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return (struct msp_handle){ .ptr = sock, .salt = sock->salt };
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}
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static struct msp_sock *root=NULL;
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static unsigned salt_counter = 0;
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MSP_SOCKET msp_socket(int mdp_sock, int flags)
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{
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if (flags != 0) {
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WHYF("unsupported flags = %#x", flags);
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return MSP_SOCKET_NULL;
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}
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struct msp_sock *sock = emalloc_zero(sizeof(struct msp_sock));
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if (sock == NULL)
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return MSP_SOCKET_NULL;
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if (++salt_counter == SALT_INVALID)
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++salt_counter;
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sock->salt = salt_counter;
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sock->mdp_sock = mdp_sock;
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msp_stream_init(&sock->stream);
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sock->last_state = 0xFFFF;
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sock->last_handler = TIME_MS_NEVER_HAS;
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sock->_next = root;
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if (root)
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root->_prev = sock;
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root = sock;
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return sock_to_handle(sock);
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}
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msp_state_t msp_get_state(MSP_SOCKET handle)
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{
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return handle_to_sock(&handle)->stream.state;
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}
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int msp_socket_is_initialising(MSP_SOCKET handle)
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{
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return msp_socket_is_valid(handle) && msp_get_state(handle) == MSP_STATE_UNINITIALISED;
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}
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int msp_socket_is_open(MSP_SOCKET handle)
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{
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if (!msp_socket_is_valid(handle))
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return 0;
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msp_state_t state = msp_get_state(handle);
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return (state != MSP_STATE_UNINITIALISED || handle_to_sock(&handle)->stream.tx.packet_count != 0)
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&& !(state & MSP_STATE_CLOSED);
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}
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int msp_socket_is_closed(MSP_SOCKET handle)
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{
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return !msp_socket_is_valid(handle) || (msp_get_state(handle) & MSP_STATE_CLOSED) != 0;
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}
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int msp_socket_is_listening(MSP_SOCKET handle)
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{
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return msp_socket_is_valid(handle) &&
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((msp_get_state(handle) & (MSP_STATE_CLOSED|MSP_STATE_LISTENING)) == MSP_STATE_LISTENING);
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}
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int msp_socket_is_data(MSP_SOCKET handle)
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{
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return msp_socket_is_valid(handle)
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&& ((msp_get_state(handle) & MSP_STATE_DATAOUT) || handle_to_sock(&handle)->stream.tx.packet_count != 0);
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}
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int msp_socket_is_connected(MSP_SOCKET handle)
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{
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return msp_socket_is_valid(handle) && (msp_get_state(handle) & MSP_STATE_RECEIVED_PACKET);
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}
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int msp_socket_is_shutdown_local(MSP_SOCKET handle)
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{
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return msp_socket_is_valid(handle) && (msp_get_state(handle) & MSP_STATE_SHUTDOWN_LOCAL) != 0;
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}
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int msp_socket_is_shutdown_remote(MSP_SOCKET handle)
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{
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return msp_socket_is_valid(handle) && (msp_get_state(handle) & MSP_STATE_SHUTDOWN_REMOTE) != 0;
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}
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unsigned msp_socket_count()
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{
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unsigned i=0;
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struct msp_sock *p=root;
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while(p){
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i++;
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p=p->_next;
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}
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return i;
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}
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void msp_debug()
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{
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if (IF_DEBUG(msp)) {
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time_ms_t now = gettime_ms();
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struct msp_sock *p=root;
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DEBUGF(msp, "Msp sockets;");
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while(p){
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DEBUGF(msp, "State %d, from %s:%d to %s:%d, next %"PRId64"ms, ack %"PRId64"ms timeout %"PRId64"ms",
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p->stream.state,
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alloca_tohex_sid_t(p->header.local.sid), p->header.local.port,
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alloca_tohex_sid_t(p->header.remote.sid), p->header.remote.port,
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(p->stream.next_action - now),
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(p->stream.next_ack - now),
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(p->stream.timeout - now));
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p=p->_next;
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}
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}
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}
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// call the handler if we need to
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static size_t call_handler(struct msp_sock *sock, const uint8_t *payload, size_t len)
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{
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// no handler? just consume everything
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size_t nconsumed = len;
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time_ms_t now = gettime_ms();
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if (sock->handler && (len || sock->last_state != sock->stream.state || now - sock->last_handler > HANDLER_KEEPALIVE)) {
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// remember what we are about to call, rather than what we just called
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// we don't want to miss a state change due to re-entrancy.
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sock->last_state = sock->stream.state;
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sock->last_handler = now;
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nconsumed = sock->handler(sock_to_handle(sock), sock->stream.state, payload, len, sock->context);
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assert(nconsumed <= len);
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}
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return nconsumed;
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}
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static void msp_free(struct msp_sock *sock)
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{
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sock->stream.state |= MSP_STATE_CLOSED;
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// remove from the list first
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if (sock->_prev)
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sock->_prev->_next = sock->_next;
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else
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root=sock->_next;
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if (sock->_next)
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sock->_next->_prev = sock->_prev;
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free_all_packets(&sock->stream.tx);
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free_all_packets(&sock->stream.rx);
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// one last chance for clients to free other resources
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call_handler(sock, NULL, 0);
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sock->salt = SALT_INVALID; // invalidate all handles that point here
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free(sock);
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}
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void msp_stop(MSP_SOCKET handle)
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{
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struct msp_sock *sock = handle_to_sock(&handle);
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if (sock->stream.state & MSP_STATE_STOPPED)
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return;
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sock->stream.state |= MSP_STATE_STOPPED | MSP_STATE_CLOSED;
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sock->stream.state &= ~MSP_STATE_DATAOUT;
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free_all_packets(&sock->stream.tx);
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// if this a connectable socket, send a stop packet
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if (sock->header.remote.port && !(sock->stream.state & MSP_STATE_LISTENING)){
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uint8_t response = FLAG_STOP;
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// we don't have a matching socket, reply with STOP flag to force breaking the connection
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// TODO global rate limit?
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mdp_send(sock->mdp_sock, &sock->header, &response, 1);
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DEBUGF(msp, "Sending STOP packet");
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}
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}
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void msp_close_all(int mdp_sock)
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{
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struct msp_sock *p = root;
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while(p){
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struct msp_sock *sock=p;
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p=p->_next;
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if (sock->mdp_sock == mdp_sock)
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msp_free(sock);
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}
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}
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void msp_set_handler(MSP_SOCKET handle, MSP_HANDLER *handler, void *context)
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{
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struct msp_sock *sock = handle_to_sock(&handle);
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sock->handler = handler;
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sock->context = context;
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}
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void msp_set_local(MSP_SOCKET handle, const struct mdp_sockaddr *local)
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{
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struct msp_sock *sock = handle_to_sock(&handle);
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assert(sock->stream.state == MSP_STATE_UNINITIALISED);
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sock->header.local = *local;
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}
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void msp_connect(MSP_SOCKET handle, const struct mdp_sockaddr *remote)
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{
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struct msp_sock *sock = handle_to_sock(&handle);
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assert(sock->stream.state == MSP_STATE_UNINITIALISED);
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sock->header.remote = *remote;
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sock->stream.state|=MSP_STATE_DATAOUT;
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// make sure we send a packet soon
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sock->stream.next_ack = gettime_ms()+10;
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sock->stream.next_action = sock->stream.next_ack;
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}
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int msp_listen(MSP_SOCKET handle)
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{
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struct msp_sock *sock = handle_to_sock(&handle);
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assert(sock->stream.state == MSP_STATE_UNINITIALISED);
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assert(sock->header.local.port);
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sock->stream.state |= MSP_STATE_LISTENING;
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sock->header.flags |= MDP_FLAG_BIND;
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if (mdp_send(sock->mdp_sock, &sock->header, NULL, 0)==-1){
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sock->stream.state|=MSP_STATE_ERROR|MSP_STATE_CLOSED;
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return -1;
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}
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// allow 1s for the local serval daemon to respond
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sock->stream.timeout = gettime_ms()+1000;
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sock->stream.next_action = sock->stream.timeout;
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return 0;
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}
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void msp_get_local(MSP_SOCKET handle, struct mdp_sockaddr *local)
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{
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*local = handle_to_sock(&handle)->header.local;
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}
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void msp_get_remote(MSP_SOCKET handle, struct mdp_sockaddr *remote)
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{
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*remote = handle_to_sock(&handle)->header.remote;
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}
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struct socket_address daemon_addr={.addrlen=0,};
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static int msp_send_packet(struct msp_sock *sock, struct msp_packet *packet)
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{
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assert(sock->header.remote.port);
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if (daemon_addr.addrlen == 0){
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if (make_local_sockaddr(&daemon_addr, "mdp.2.socket") == -1)
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return -1;
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}
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uint8_t msp_header[MSP_PAYLOAD_PREAMBLE_SIZE];
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msp_write_preamble(msp_header, &sock->stream, packet);
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struct fragmented_data data={
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.fragment_count=3,
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.iov={
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{
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.iov_base = (void*)&sock->header,
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.iov_len = sizeof(struct mdp_header)
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},
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{
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.iov_base = &msp_header,
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.iov_len = sizeof(msp_header)
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},
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{
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.iov_base = (void*)packet->payload,
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.iov_len = packet->len
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}
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}
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};
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// allow for sending an empty payload body
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if (!packet->len)
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data.fragment_count --;
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ssize_t r = send_message(sock->mdp_sock, &daemon_addr, &data);
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if (r==-1){
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if (errno==11)
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return 1;
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msp_close_all(sock->mdp_sock);
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return -1;
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}
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return 0;
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}
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static int send_ack(struct msp_sock *sock)
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{
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assert(sock->header.remote.port);
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if (daemon_addr.addrlen == 0){
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if (make_local_sockaddr(&daemon_addr, "mdp.2.socket") == -1)
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return -1;
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}
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uint8_t msp_header[3];
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msp_write_ack_header(msp_header, &sock->stream);
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struct fragmented_data data={
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.fragment_count=2,
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.iov={
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{
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.iov_base = (void*)&sock->header,
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.iov_len = sizeof(struct mdp_header)
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},
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{
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.iov_base = &msp_header,
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.iov_len = sizeof(msp_header)
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}
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}
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};
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ssize_t r = send_message(sock->mdp_sock, &daemon_addr, &data);
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if (r==-1){
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if (errno!=11)
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msp_close_all(sock->mdp_sock);
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return -1;
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}
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return 0;
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}
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// add a packet to the transmit buffer
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ssize_t msp_send(MSP_SOCKET handle, const uint8_t *payload, size_t len)
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{
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struct msp_sock *sock = handle_to_sock(&handle);
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assert(sock->header.remote.port);
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return msp_stream_send(&sock->stream, payload, len);
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}
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int msp_shutdown(MSP_SOCKET handle)
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{
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struct msp_sock *sock = handle_to_sock(&handle);
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msp_stream_shutdown(&sock->stream);
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return 0;
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}
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// test if there is already a socket being bound
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static int pending_bind(int fd)
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{
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struct msp_sock *s = root;
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while(s){
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if (s->mdp_sock == fd && s->header.flags & MDP_FLAG_BIND)
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return 1;
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s=s->_next;
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}
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return 0;
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}
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static int process_sock(struct msp_sock *sock)
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{
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int r = msp_stream_process(&sock->stream);
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if (r!=0)
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return r;
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// deliver packets that have now arrived in order
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while(1){
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struct msp_packet *packet = msp_stream_next(&sock->stream);
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if (!packet)
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break;
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size_t nconsumed = call_handler(sock, packet->payload + packet->offset, packet->len - packet->offset);
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// stop calling the handler if nothing was consumed
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// TODO wait for the library to call back deliberately?
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if (nconsumed == 0 && packet->len > packet->offset)
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break;
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msp_consume_packet(&sock->stream, packet, nconsumed);
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}
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call_handler(sock, NULL, 0);
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sock->stream.next_action = sock->stream.timeout;
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if (sock->handler && sock->stream.next_action > sock->last_handler + HANDLER_KEEPALIVE)
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sock->stream.next_action = sock->last_handler + HANDLER_KEEPALIVE;
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unsigned count = 0;
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// do we need this?
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struct msp_packet *p = sock->stream.tx._head;
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while(p){
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count++;
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p=p->_next;
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}
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assert(count == sock->stream.tx.packet_count);
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if (count >= MAX_WINDOW_SIZE || (sock->stream.state & (MSP_STATE_CLOSED|MSP_STATE_SHUTDOWN_LOCAL)))
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assert(!(sock->stream.state & MSP_STATE_DATAOUT));
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else
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assert(sock->stream.state & MSP_STATE_DATAOUT);
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// transmit packets that can now be sent
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time_ms_t now = gettime_ms();
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p = sock->stream.tx._head;
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while(p){
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if (p->sent + RETRANSMIT_TIME < now){
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if (!sock->header.local.port){
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// if there's already a binding being processed, wait for it to complete
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if (pending_bind(sock->mdp_sock))
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break;
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sock->header.flags |= MDP_FLAG_BIND;
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}
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int r = msp_send_packet(sock, p);
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if (r==-1)
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return -1;
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if (r)
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break;
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}
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if (sock->stream.next_action > p->sent + RETRANSMIT_TIME)
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sock->stream.next_action = p->sent + RETRANSMIT_TIME;
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p=p->_next;
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}
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// should we send an ack now without sending a payload?
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if (now > sock->stream.next_ack){
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if (!sock->header.local.port){
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if (sock->header.flags & MDP_FLAG_BIND)
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// wait until we have heard back from the daemon with our port number before sending another packet.
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return 0;
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sock->header.flags |= MDP_FLAG_BIND;
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}
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int r = send_ack(sock);
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if (r==-1)
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return -1;
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}
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|
|
|
if (sock->stream.next_action > sock->stream.next_ack)
|
|
sock->stream.next_action = sock->stream.next_ack;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void msp_release(struct msp_sock *sock){
|
|
if (!sock->header.local.port)
|
|
return;
|
|
|
|
// release mdp port binding when there are no other sockets using it.
|
|
struct msp_sock *o = root;
|
|
while(o){
|
|
if (o!=sock
|
|
&& o->mdp_sock == sock->mdp_sock
|
|
&& o->header.local.port == sock->header.local.port)
|
|
return;
|
|
o=o->_next;
|
|
}
|
|
|
|
struct mdp_header header;
|
|
bzero(&header, sizeof header);
|
|
|
|
header.local = sock->header.local;
|
|
header.remote.sid = SID_ANY;
|
|
header.remote.port = MDP_LISTEN;
|
|
header.flags = MDP_FLAG_CLOSE;
|
|
DEBUGF(msp, "Releasing mdp port binding %d", header.local.port);
|
|
mdp_send(sock->mdp_sock, &header, NULL, 0);
|
|
sock->header.local.port=0;
|
|
sock->header.local.sid=SID_ANY;
|
|
}
|
|
|
|
int msp_processing(time_ms_t *next_action)
|
|
{
|
|
struct msp_sock *sock = root;
|
|
while(sock){
|
|
// this might cause the socket to be closed
|
|
process_sock(sock);
|
|
sock = sock->_next;
|
|
}
|
|
// Free any closed sockets and remember the time of the next thing we need to do.
|
|
time_ms_t next=TIME_MS_NEVER_WILL;
|
|
sock = root;
|
|
while(sock){
|
|
if (sock->stream.state & MSP_STATE_CLOSED){
|
|
struct msp_sock *s = sock->_next;
|
|
msp_release(sock);
|
|
msp_free(sock);
|
|
sock=s;
|
|
}else{
|
|
if (sock->stream.next_action < next)
|
|
next=sock->stream.next_action;
|
|
sock = sock->_next;
|
|
}
|
|
}
|
|
*next_action=next;
|
|
return 0;
|
|
}
|
|
|
|
static int process_packet(int mdp_sock, struct mdp_header *header, const uint8_t *payload, size_t len)
|
|
{
|
|
// any kind of error reported by the daemon, close all related msp connections on this mdp socket
|
|
if (header->flags & MDP_FLAG_ERROR){
|
|
WHY("Error returned from daemon!");
|
|
return -1;
|
|
}
|
|
|
|
if (header->flags & MDP_FLAG_BIND){
|
|
// process bind response from the daemon
|
|
struct msp_sock *s=root;
|
|
while(s){
|
|
if (s->mdp_sock == mdp_sock && (s->header.flags & MDP_FLAG_BIND)){
|
|
s->header.local = header->local;
|
|
s->header.flags &= ~MDP_FLAG_BIND;
|
|
DEBUGF(msp, "Bound to %s:%d", alloca_tohex_sid_t(header->local.sid), header->local.port);
|
|
if (s->stream.state & MSP_STATE_LISTENING)
|
|
s->stream.next_action = s->stream.timeout = TIME_MS_NEVER_WILL;
|
|
else
|
|
s->stream.next_action = gettime_ms();
|
|
return 0;
|
|
}
|
|
s = s->_next;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
// find or create mdp_sock...
|
|
struct msp_sock *sock=NULL;
|
|
{
|
|
struct msp_sock *s=root;
|
|
struct msp_sock *listen=NULL;
|
|
while(s){
|
|
if (s->mdp_sock == mdp_sock ){
|
|
if (s->stream.state & MSP_STATE_LISTENING){
|
|
// remember any matching listen socket so we can create a connection on first use
|
|
if (s->header.local.port == header->local.port
|
|
&& (is_sid_t_any(s->header.local.sid)
|
|
|| memcmp(&s->header.local.sid, &header->local.sid, SID_SIZE)==0))
|
|
listen=s;
|
|
}else if (memcmp(&s->header.remote, &header->remote, sizeof header->remote)==0
|
|
&& memcmp(&s->header.local, &header->local, sizeof header->local)==0){
|
|
// if the addresses match, we found it.
|
|
sock=s;
|
|
break;
|
|
}
|
|
}
|
|
s = s->_next;
|
|
}
|
|
|
|
if (len<1)
|
|
return WHY("Expected at least 1 byte");
|
|
uint8_t flags = payload[0];
|
|
|
|
// ignore any stop packet if we have no matching connection
|
|
if (!sock && (flags & FLAG_STOP)){
|
|
DEBUGF(msp, "Ignoring STOP packet, no matching connection");
|
|
return 0;
|
|
}
|
|
|
|
if (listen && (flags&FLAG_FIRST) && !sock){
|
|
// create a new socket for incoming connections
|
|
MSP_SOCKET handle = msp_socket(listen->mdp_sock, 0);
|
|
sock = handle.ptr;
|
|
if (sock) {
|
|
sock->header = *header;
|
|
// use the same handler initially
|
|
sock->handler = listen->handler;
|
|
sock->context = listen->context;
|
|
}
|
|
}
|
|
|
|
if (!sock){
|
|
uint8_t response = FLAG_STOP;
|
|
// we don't have a matching socket, reply with STOP flag to force breaking the connection
|
|
// TODO global rate limit?
|
|
// Note that we might recieve a queued packet after sending a MDP_FLAG_CLOSE, so this might trigger an error
|
|
mdp_send(mdp_sock, header, &response, 1);
|
|
DEBUGF(msp, "Replying to unexpected packet with STOP packet");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return msp_process_packet(&sock->stream, payload, len);
|
|
}
|
|
|
|
int msp_recv(int mdp_sock)
|
|
{
|
|
struct mdp_header header;
|
|
uint8_t payload[1200];
|
|
ssize_t len = mdp_recv(mdp_sock, &header, payload, sizeof(payload));
|
|
if (len == -1)
|
|
return -1;
|
|
return process_packet(mdp_sock, &header, payload, len);
|
|
}
|