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https://github.com/servalproject/serval-dna.git
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89c5163899
and maximised associativity in the range [4..7]. Still yet to actually allocate the structures, though.
240 lines
10 KiB
C
240 lines
10 KiB
C
/*
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Serval Overlay Mesh Network.
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Basically we use UDP broadcast to send link-local, and then implement a BATMAN-like protocol over the top of that.
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Each overlay packet can contain one or more encapsulated packets each addressed using Serval DNA SIDs, with source,
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destination and next-hop addresses.
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The use of an overlay also lets us be a bit clever about using irregular transports, such as an ISM915 modem attached via ethernet
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(which we are planning to build in coming months), by paring off the IP and UDP headers that would otherwise dominate. Even on
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regular WiFi and ethernet we can aggregate packets in a way similar to IAX, but not just for voice frames.
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The use of long (relative to IPv4 or even IPv6) 256 bit Curve25519 addresses means that it is a really good idea to
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have neighbouring nodes exchange lists of peer aliases so that addresses can be summarised, possibly using less space than IPv4
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would have.
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One approach to handle address shortening is to have the periodic TTL=255 BATMAN-style hello packets include an epoch number.
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This epoch number can be used by immediate neighbours of the originator to reference the neighbours listed in that packet by
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their ordinal position in the packet instead of by their full address. This gets us address shortening to 1 byte in most cases
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in return for no new packets, but the periodic hello packets will now be larger. We might deal with this issue by having these
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hello packets reference the previous epoch for common neighbours. Unresolved neighbour addresses could be resolved by a simple
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DNA request, which should only need to occur ocassionally, and other link-local neighbours could sniff and cache the responses
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to avoid duplicated traffic. Indeed, during quiet times nodes could preemptively advertise address resolutions if they wished,
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or similarly advertise the full address of a few (possibly randomly selected) neighbours in each epoch.
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Byzantine Robustness is a goal, so we have to think about all sorts of malicious failure modes.
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One approach to help byzantine robustness is to have multiple signature shells for each hop for mesh topology packets.
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Thus forging a report of closeness requires forging a signature. As such frames are forwarded, the outermost signature
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shell is removed. This is really only needed for more paranoid uses.
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We want to have different traffic classes for voice/video calls versus regular traffic, e.g., MeshMS frames. Thus we need to have
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separate traffic queues for these items. Aside from allowing us to prioritise isochronous data, it also allows us to expire old
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isochronous frames that are in-queue once there is no longer any point delivering them (e.g after holding them more than 200ms).
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We can also be clever about round-robin fair-sharing or even prioritising among isochronous streams. Since we also know about the
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DNA isochronous protocols and the forward error correction and other redundancy measures we also get smart about dropping, say, 1 in 3
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frames from every call if we know that this can be safely done. That is, when traffic is low, we maximise redundancy, and when we
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start to hit the limit of traffic, we start to throw away some of the redundancy. This of course relies on us knowing when the
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network channel is getting too full.
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This file currently seems to exist solely to contain this introduction, which is fine with me. Functions land in here until their
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proper place becomes apparent.
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*/
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#include "mphlr.h"
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int overlayMode=0;
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overlay_txqueue overlay_tx[4];
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int overlayServerMode()
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{
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/* In overlay mode we need to listen to all of our sockets, and also to
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send periodic traffic. This means we need to */
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fprintf(stderr,"Running in overlay mode.\n");
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/* Get the set of socket file descriptors we need to monitor.
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Note that end-of-file will trigger select(), so we cannot run select() if we
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have any dummy interfaces running. So we do an ugly hack of just waiting no more than
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5ms between checks if we have a dummy interface running. This is a reasonable simulation
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of wifi latency anyway, so we'll live with it. Larger values will affect voice transport,
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and smaller values would affect CPU and energy use, and make the simulation less realistic. */
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int i;
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fd_set read_fds;
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int maxfd=-1;
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/* Create structures to use 1MB of RAM for testing */
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overlay_route_init(1);
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/* Add all local SIDs to our cache */
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int ofs=0;
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while(findHlr(hlr,&ofs,NULL,NULL)) {
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overlay_abbreviate_cache_address(&hlr[ofs+4]);
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if (nextHlr(hlr,&ofs)) break;
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}
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while(1) {
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/* Work out how long we can wait before we need to tick */
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long long ms=overlay_time_until_next_tick();
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struct timeval waittime;
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int filesPresent=0;
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FD_ZERO(&read_fds);
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for(i=0;i<overlay_interface_count;i++)
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{
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if (!overlay_interfaces[i].fileP)
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{
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if (overlay_interfaces[i].fd>maxfd) maxfd=overlay_interfaces[i].fd;
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FD_SET(overlay_interfaces[i].fd,&read_fds);
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}
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else { filesPresent=1; if (ms>5) ms=5; }
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}
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waittime.tv_usec=(ms%1000)*1000;
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waittime.tv_sec=ms/1000;
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if (debug&4) fprintf(stderr,"Waiting via select() for up to %lldms\n",ms);
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int r=select(maxfd+1,&read_fds,NULL,NULL,&waittime);
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if (r<0) {
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/* select had a problem */
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if (debug&4) perror("select()");
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WHY("select() complained.");
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} else if (r>0) {
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/* We have data, so try to receive it */
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if (debug&4) fprintf(stderr,"select() reports packets waiting\n");
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overlay_rx_messages();
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} else {
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/* No data before tick occurred, so do nothing.
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Well, for now let's just check anyway. */
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if (debug&4) fprintf(stderr,"select() timeout.\n");
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overlay_rx_messages();
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}
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/* Check if we need to trigger any ticks on any interfaces */
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overlay_check_ticks();
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}
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return 0;
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}
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int overlay_frame_process(int interface,overlay_frame *f)
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{
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if (!f) return WHY("f==NULL");
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/* First order of business is whether the nexthop address has been resolved.
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If not, we need to think about asking for it to be resolved.
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The trouble is that we do not want to trigger a Hanson Event (a storm of
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please explains/resolution requests). Yet, we do not want to delay
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communications unnecessarily.
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The simple solution for now is to queue the address for resolution request
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in our next tick. If we see another resolution request for the same
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address in the mean time, then we can cancel our request */
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switch (f->nexthop_address_status)
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{
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case OA_UNINITIALISED:
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/* Um? Right. */
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return WHY("frame passed with ununitialised nexthop address");
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break;
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case OA_RESOLVED:
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/* Great, we have the address, so we can get on with things */
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break;
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case OA_PLEASEEXPLAIN:
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break;
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case OA_UNSUPPORTED:
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default:
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/* If we don't support the address format, we should probably tell
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the sender. Again, we queue this up, and cancel it if someone else
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tells them in the meantime to avoid an Opposition Event (like a Hanson
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Event, but repeatedly berating any node that holds a different policy
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to itself. */
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overlay_interface_repeat_abbreviation_policy[interface]=1;
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return -1;
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break;
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}
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/* Okay, nexthop is valid, so let's see if it is us */
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int forMe=0,i;
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int ultimatelyForMe=0;
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int broadcast=0;
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fprintf(stderr,"Nexthop for this frame is: ");
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for(i=0;i<SID_SIZE;i++) fprintf(stderr,"%02x",f->nexthop[i]);
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fprintf(stderr,"\n");
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for(i=0;i<SID_SIZE;i++) if (f->nexthop[i]!=0xff) break;
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if (i==SID_SIZE) forMe=1;
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for(i=0;i<SID_SIZE;i++) if (f->nexthop[i]!=hlr[4+i]) break;
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if (i==SID_SIZE) forMe=1;
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if (forMe) {
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/* It's for us, so resolve the addresses */
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if (overlay_frame_resolve_addresses(interface,f))
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return WHY("Failed to resolve destination and sender addresses in frame");
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if (debug&4) {
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fprintf(stderr,"Destination for this frame is (resolve code=%d): ",f->destination_address_status);
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if (f->destination_address_status==OA_RESOLVED) for(i=0;i<SID_SIZE;i++) fprintf(stderr,"%02x",f->destination[i]); else fprintf(stderr,"???");
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fprintf(stderr,"\n");
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fprintf(stderr,"Source for this frame is (resolve code=%d): ",f->source_address_status);
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if (f->source_address_status==OA_RESOLVED) for(i=0;i<SID_SIZE;i++) fprintf(stderr,"%02x",f->source[i]); else fprintf(stderr,"???");
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fprintf(stderr,"\n");
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}
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if (f->destination_address_status==OA_RESOLVED) {
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for(i=0;i<SID_SIZE;i++) if (f->destination[i]!=0xff) break;
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if (i==SID_SIZE) { ultimatelyForMe=1; broadcast=1; }
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for(i=0;i<SID_SIZE;i++) if (f->destination[i]!=hlr[4+i]) break;
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if (i==SID_SIZE) ultimatelyForMe=1;
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}
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}
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fprintf(stderr,"This frame does%s have me listed as next hop.\n",forMe?"":" not");
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fprintf(stderr,"This frame is%s for me.\n",ultimatelyForMe?"":" not");
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/* Not for us? Then just ignore it */
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if (!forMe) return 0;
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/* Is this a frame we have to forward on? */
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if (((!ultimatelyForMe)||broadcast)&&(f->ttl>1))
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{
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/* Yes, it is. */
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int len=0;
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if (broadcast&&(f->type==OF_TYPE_SELFANNOUNCE)) {
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// Don't forward broadcast self-announcement packets as that is O(n^2) with
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// traffic. We have other means to propagating the mesh topology information.
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} else {
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if (overlay_get_nexthop(f->destination,f->nexthop,&len))
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return WHY("Could not find next hop for host - dropping frame");
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f->ttl--;
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/* Queue frame for dispatch */
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/* XXX We currently have separate overlay_payload structures for sending and
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overlay_frame for receiving. Need to harmonise this. Multiple conversions
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are wasteful. We really should be able to cope with a single structure. */
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WHY("forwarding of frame not implemented");
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/* If the frame was a broadcast frame, then we need to hang around
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so that we can process it, since we are one of the recipients.
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Otherwise, return triumphant. */
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if (!broadcast) return 0;
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}
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}
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switch(f->type)
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{
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case OF_TYPE_SELFANNOUNCE:
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overlay_route_saw_selfannounce(f);
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break;
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case OF_TYPE_SELFANNOUNCE_ACK:
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overlay_route_saw_selfannounce_ack(f);
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break;
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default:
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return WHY("Support for that f->type not yet implemented");
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break;
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}
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return WHY("Not implemented");
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}
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