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184 lines
8.7 KiB
C
184 lines
8.7 KiB
C
/*
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Serval Distributed Numbering Architecture (DNA)
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Copyright (C) 2010 Paul Gardner-Stephen
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/*
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Serval Overlay Mesh Network.
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Basically we use UDP broadcast to send link-local, and then implement a BATMAN-like protocol over the top of that.
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Each overlay packet can contain one or more encapsulated packets each addressed using Serval DNA SIDs, with source,
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destination and next-hop addresses.
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The use of an overlay also lets us be a bit clever about using irregular transports, such as an ISM915 modem attached via ethernet
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(which we are planning to build in coming months), by paring off the IP and UDP headers that would otherwise dominate. Even on
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regular WiFi and ethernet we can aggregate packets in a way similar to IAX, but not just for voice frames.
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The use of long (relative to IPv4 or even IPv6) 256 bit Curve25519 addresses means that it is a really good idea to
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have neighbouring nodes exchange lists of peer aliases so that addresses can be summarised, possibly using less space than IPv4
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would have.
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One approach to handle address shortening is to have the periodic TTL=255 BATMAN-style hello packets include an epoch number.
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This epoch number can be used by immediate neighbours of the originator to reference the neighbours listed in that packet by
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their ordinal position in the packet instead of by their full address. This gets us address shortening to 1 byte in most cases
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in return for no new packets, but the periodic hello packets will now be larger. We might deal with this issue by having these
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hello packets reference the previous epoch for common neighbours. Unresolved neighbour addresses could be resolved by a simple
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DNA request, which should only need to occur ocassionally, and other link-local neighbours could sniff and cache the responses
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to avoid duplicated traffic. Indeed, during quiet times nodes could preemptively advertise address resolutions if they wished,
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or similarly advertise the full address of a few (possibly randomly selected) neighbours in each epoch.
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Byzantine Robustness is a goal, so we have to think about all sorts of malicious failure modes.
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One approach to help byzantine robustness is to have multiple signature shells for each hop for mesh topology packets.
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Thus forging a report of closeness requires forging a signature. As such frames are forwarded, the outermost signature
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shell is removed. This is really only needed for more paranoid uses.
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We want to have different traffic classes for voice/video calls versus regular traffic, e.g., MeshMS frames. Thus we need to have
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separate traffic queues for these items. Aside from allowing us to prioritise isochronous data, it also allows us to expire old
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isochronous frames that are in-queue once there is no longer any point delivering them (e.g after holding them more than 200ms).
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We can also be clever about round-robin fair-sharing or even prioritising among isochronous streams. Since we also know about the
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DNA isochronous protocols and the forward error correction and other redundancy measures we also get smart about dropping, say, 1 in 3
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frames from every call if we know that this can be safely done. That is, when traffic is low, we maximise redundancy, and when we
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start to hit the limit of traffic, we start to throw away some of the redundancy. This of course relies on us knowing when the
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network channel is getting too full.
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Smart-flooding of broadcast information is also a requirement. The long addresses help here, as we can make any address that begins
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with the first 192 bits all ones be broadcast, and use the remaining 64 bits as a "broadcast packet identifier" (BPI).
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Nodes can remember recently seen BPIs and not forward broadcast frames that have been seen recently. This should get us smart flooding
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of the majority of a mesh (with some node mobility issues being a factor). We could refine this later, but it will do for now, especially
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since for things like number resolution we are happy to send repeat requests.
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This file currently seems to exist solely to contain this introduction, which is fine with me. Functions land in here until their
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proper place becomes apparent.
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*/
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#include "serval.h"
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#include "rhizome.h"
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#include "strbuf.h"
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int overlayMode=0;
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overlay_txqueue overlay_tx[OQ_MAX];
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keyring_file *keyring=NULL;
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int overlayServerMode()
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{
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/* In overlay mode we need to listen to all of our sockets, and also to
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send periodic traffic. This means we need to */
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INFO("Running in overlay mode.");
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/* Make sure rhizome configured settings are known. */
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if (rhizome_fetch_interval_ms < 1)
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rhizome_configure();
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/* Get keyring available for use.
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Required for MDP, and very soon as a complete replacement for the
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HLR for DNA lookups, even in non-overlay mode. */
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keyring=keyring_open_with_pins("");
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if (!keyring) {
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return WHY("Could not open serval keyring file.");
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}
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/* put initial identity in if we don't have any visible */
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keyring_seed(keyring);
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/* Set default congestion levels for queues */
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int i;
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for(i=0;i<OQ_MAX;i++) {
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overlay_tx[i].maxLength=100;
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overlay_tx[i].latencyTarget=1000; /* Keep packets in queue for 1 second by default */
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overlay_tx[i].transmit_delay=10; /* Hold onto packets for 10ms before trying to send a full packet */
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overlay_tx[i].grace_period=100; /* Delay sending a packet for up to 100ms if servald has other processing to do */
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}
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/* expire voice/video call packets much sooner, as they just aren't any use if late */
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overlay_tx[OQ_ISOCHRONOUS_VOICE].latencyTarget=500;
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overlay_tx[OQ_ISOCHRONOUS_VIDEO].latencyTarget=500;
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/* try to send voice packets without any delay, and before other background processing */
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overlay_tx[OQ_ISOCHRONOUS_VOICE].transmit_delay=0;
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overlay_tx[OQ_ISOCHRONOUS_VOICE].grace_period=0;
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/* opportunistic traffic can be significantly delayed */
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overlay_tx[OQ_OPPORTUNISTIC].transmit_delay=200;
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overlay_tx[OQ_OPPORTUNISTIC].grace_period=500;
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/* Get the set of socket file descriptors we need to monitor.
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Note that end-of-file will trigger select(), so we cannot run select() if we
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have any dummy interfaces running. So we do an ugly hack of just waiting no more than
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5ms between checks if we have a dummy interface running. This is a reasonable simulation
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of wifi latency anyway, so we'll live with it. Larger values will affect voice transport,
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and smaller values would affect CPU and energy use, and make the simulation less realistic. */
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#define SCHEDULE(X, Y, D) { \
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static struct sched_ent _sched_##X; \
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static struct profile_total _stats_##X; \
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bzero(&_sched_##X, sizeof(struct sched_ent)); \
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bzero(&_stats_##X, sizeof(struct profile_total)); \
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_sched_##X.stats = &_stats_##X; \
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_sched_##X.function=X;\
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_stats_##X.name="" #X "";\
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_sched_##X.alarm=gettime_ms()+Y;\
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_sched_##X.deadline=_sched_##X.alarm+D;\
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schedule(&_sched_##X); }
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/* Periodically check for server shut down */
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SCHEDULE(server_shutdown_check, 0, 100);
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/* Setup up MDP & monitor interface unix domain sockets */
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overlay_mdp_setup_sockets();
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monitor_setup_sockets();
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olsr_init_socket();
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/* Get rhizome server started BEFORE populating fd list so that
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the server's listen socket is in the list for poll() */
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if (rhizome_enabled()) rhizome_http_server_start();
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// start the dna helper if configured
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dna_helper_start();
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// preload directory service information
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directory_service_init();
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/* Pick next rhizome files to grab every few seconds
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from the priority list continuously being built from observed
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bundle announcements */
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SCHEDULE(rhizome_enqueue_suggestions, rhizome_fetch_interval_ms, rhizome_fetch_interval_ms*3);
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/* Periodically check for new interfaces */
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SCHEDULE(overlay_interface_discover, 1, 100);
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/* Periodically update route table. */
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SCHEDULE(overlay_route_tick, 100, 100);
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/* Show CPU usage stats periodically */
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if (debug&DEBUG_TIMING){
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SCHEDULE(fd_periodicstats, 3000, 500);
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}
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#undef SCHEDULE
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while(1) {
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/* Check for activitiy and respond to it */
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fd_poll();
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}
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return 0;
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}
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