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1071 lines
44 KiB
C
1071 lines
44 KiB
C
#include "mphlr.h"
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/*
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Here we implement the actual routing algorithm which is heavily based on BATMAN.
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The fundamental difference is that we want to allow the mesh to grow beyond the
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size that could ordinarily be accomodated by the available bandwidth. Some
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explanation follows.
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BATMAN operates by having nodes periodically send "hello" or originator messages,
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either with a limited distribution or with a sufficiently high TTL to spread
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over the whole network.
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The latter results in a super-linear bandwidth requirement as the network grows
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in size.
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What we wish to do is to implement the BATMAN concept, but using link-local traffic
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only. To do this we need to change the high-TTL originator frames into something
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equivalent, but that does not get automatic network-wide distribution.
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What seems possible is to implement the BATMAN approach for link-local neighbours,
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and then have each node periodically announce the link-score to the peers that
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they know about, whether link-local or more distant. If the number of reported
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peers is left unconstrained, super-linear bandwidth consumption will still occur.
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However, if the number of peers that each node announces is limited, then bandwidth
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will be capped at a constant factor (which can be chosen based on the bandwidth
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available). The trade-off being that each node will only be able to see some number
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of "nearest" peers based on the available bandwidth.
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This seems an entirely reasonable outcome, and at least on the surface would appear
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to solve our problem of wanting to allow a global-scale mesh, even if only local
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connectivity is possible, in contrast to existing mesh protocols that will not allow
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any connectivity once the number of nodes grows beyond a certain point.
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Remaining challenges that we have to think through are how to add a hierarchical
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element to the mesh that might allow us to route traffic beyond a nodes'
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neighbourhood of peers.
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There is some hope to extend the effective range beyond the immediate neighbourhood
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to some degree by rotating the peers that a node reports on, so that a larger total
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set of nodes becomes known to the mesh, in return for less frequent updates on their
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link scores and optimal routes.
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This actually makes some logical sense, as the general direction in which to route
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a frame to a distant node is less likely to change more slowly than for nearer nodes.
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So we will attempt this.
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With some careful thought, this statistical announcement of peers also serves to allow
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long-range but very low bandwidth links, e.g., satellite or dial-up, as well as long-shot
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WiFi where bandwidth is less constrained.
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Questions arise as to the possibility of introducing routing loops through the use of
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stale information. So we will certainly need to have some idea of the freshness of
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routing data.
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Finally, all this works only for bidirectional links. We will need to think about how
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to handle mono-directional links. BATMAN does this well, but I don't have the documentation
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here at 36,000 feet to digest it and think about how to incorporate it.
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Having landed and thought about this a bit more, what we will do is send link-local
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announcements which each direct neighbour Y will listen to and build up an estimated
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probability of a packet sent by X reaching them. This information will be
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periodically broadcast as the interface ticks, and not forwarded beyond link-local,
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this preventing super-scalar traffic growth. When X hears that Y's P(X,Y) from
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such a neighbour reception notice X can record P(X,Y) as its link score to Y. This
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deals with asymmetric delivery probabilities for link-local neighbours.
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So how do we efficiently distribute P(X,Y) to our second-degree neighbours, which
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we shall call Z? We will assume that P(X,Z) = P(X,Y)*P(Y,Z). Thus X needs to get
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Y's set of P(Y,a) values. This is easy to arrange if X and Y are bidirectionally
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link-local, as Y can periodically broadcast this information, and X can cache it.
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This process will eventually build up the entire set P(X,b), where b are all nodes
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on the mesh. However, it assumes that every link is bidirectional. What if X can
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send directly to Y, but Y cannot send directly to X, i.e., P(X,Y)~1, P(Y,X)~0?
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Provided that there is some path P(Y,m)*P(m,X) >0, then Y will eventually learn
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about it. If Y knows that P(X,Y)>0, then it knows that X is a link-local neighbour
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monodirectionally, and thus should endeavour to tell X about its direct neighbours.
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This is fairly easy to arrange, and we will try this approach.
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So overall, this results in traffic at each node which is O(n^2+n*m) where n is the
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number of direct neighbours and m is the total number of nodes reachable on the
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mesh. As we can limit the number of nodes reachable on the mesh by having nodes
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only advertise their k highest scoring nodes, we can effectively limit the traffic
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to approximately linear with respect to reachable node count, but quadratic with
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respect to the number of immediate neighbours. This seems a reasonable outcome.
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Related to this we need to continue thinking about how to handle intermittant links in a more
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formal sense, including getting an idea of when nodes might reappear.
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Turning to the practical side of things, we need to keep track of reachability scores for
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nodes via each of our immediate neighbours. Recognising the statistical nature of
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the announcments, we probably want to keep track of some that have ceased to be neighbours
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in case they become neighbours again.
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Probably it makes more sense to have a list of known nodes and the most recent and
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highest scoring nodes by which we may reach them, complete with the sequence numbers of last
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observation that they are based upon, and possibly more information down the track to
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support intermittant links.
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*/
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/* For fast handling we will have a number of bins that will be indexed by the
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first few bits of the peer's SIDs, and a number of entries in each bin to
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handle hash collissions while still allowing us to have static memory usage. */
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int overlay_bin_count=0;
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int overlay_bin_size=0; /* associativity, i.e., entries per bin */
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int overlay_bin_bytes=0; /* number of bytes required to represent the range
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[0..bin_count) */
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overlay_node **overlay_nodes=NULL;
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/* We also need to keep track of which nodes are our direct neighbours.
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This means we need to keep an eye on how recently we received DIRECT announcements
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from nodes, and keep a list of the most recent ones. The challenge is to keep the
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list ordered without having to do copies or have nasty linked-list structures that
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require lots of random memory reads to resolve.
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The simplest approach is to maintain a large cache of neighbours and practise random
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replacement. It is however succecptible to cache flushing attacks by adversaries, so
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we will need something smarter in the long term.
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*/
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int overlay_max_neighbours=0;
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int overlay_neighbour_count=0;
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overlay_neighbour *overlay_neighbours=NULL;
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/* allocate structures according to memory availability.
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We size differently because some devices are very constrained,
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e.g., mesh potatoes, some are middle sized, like mobile phones, and
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some are very large, like dedicated servers, that can keep track of
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very many nodes.
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The memory allocation is in two main areas:
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1. Neighbour list, which is short, requiring just a single pointer per
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direct neighbour. So this can probably be set to a fairly large value
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on any sized machine, certainly in the thousands, which should be more
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than sufficient for wifi-type interfaces. 1000 neighbours requires
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onlt 8KB on a 64 bit machine, which is probably a reasonable limit per
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MB allocated. This leaves 1016KB/MB for:
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2. The node information (overlay_node) structures. These take more
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space and have to be sized appropriately. We also need to choose the
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associativity of the node table based on the size of the structure.
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The smaller the structure the greater the associativity we should have
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so that the fewer the entries the more effectively we use them. The
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trade-off is that increased associativity results in increased search
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time as the bins are searched for matches. This is also why for very
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large tables we want low associativity so that we are more CPU efficient.
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The bulk of the size ofthe overlay_node structure is the observations
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information, because each observation contains a full 32 byte SID. The
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question is whether a full SID is required, or whether a prefix is
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sufficient, or if there is some even more compact representation possible.
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In principle the sender of the observation should be a direct neighbour,
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and so we could just use a neighbour index. However the neighbour indices
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are liable to change or become invalid over time, and we don't want to have
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to trawl through the nodes every time that happens, as otherwise the CPU
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requirements will be crazy.
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This suggests that the use of a prefix is probably more appropriate. The
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prefix must be long enough to be robust against birthday-paradox effects
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and attacks. So at least 8 bytes (64 bits) is mandatory to make it
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reasonably difficult to find a colliding public key prefix. Prudence
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suggests that a longer prefix is desirable to give a safety margin, perhaps
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12 bytes (96 bits) being a reasonable figure.
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This approximately halves the memory requirement per node to about 4KB (i.e.
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~250 nodes per MB), and employing shorter prefixes than 12 bytes will result
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in diminishing returns, so this gives us confidence that it is an appropriate
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figure.
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Four-way associativity is probably reasonable for large-memory deployments
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where we have space for many thousands of nodes to keep string comparison
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effort to low levels.
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For small-memory deployments where we have space for only a few hundred nodes it
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probably makes sence to go for eight-way associativity just to be on the safe
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side. However, this is somewhat arbitrary. Only experience will teach us.
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One final note on potential attacks against us is that by having a hashed structure,
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even with modest associativity, is that if an attacker knows the hash function
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they can readily cause hash collisions and interfere with connectivity to nodes
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on the mesh.
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The most robust solution to this problem would be to use a linear hash function
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that takes, say, 10 of the 32 bytes as input, as this would result in a hash function
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space of: 32!/22! which is > 2^47. This would then require several times 2^47
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observation injections by an adversary to cause a hash collision with confidence.
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Actually determining that such a collision had been caused would probably multiply
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the effort required by some small further constant.
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Using a non-linear hash function would raise the space to 32^10 > 2^50, the factor
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of 8 probably not being worth the CPU complexity of such a non-linear function.
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However the question arises as to whether such an extreme approach is required,
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remembering that changing the hash function does not break the protocol, so
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such strong hash functions could be employed in future if needed without breaking
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backward compatibility.
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So let us then think about some very simple alternatives that might be good enough
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for now, but that are very fast to calculate.
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The simplest is to just choose a sufficient number of bytes from the SIDs to create
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a sufficiently long index value. This gives 32!/(32-n)! where n is the number of
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bytes required, or 32 for the worst-case situation of n.
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An improvement is to xor bytes to produce the index value. Using pairs of bytes
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gets us to something along the lines of 32!/(32-2n)! for production of a single byte,
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which is a modest improvement, but possibly not good enough. As we increase the number
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of bytes xored together the situation improves to a point. However if we go to far we
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end up reducing the total space because once more than half of the bytes are involved in
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the xor it is equivalent to the xor of all of the bytes xored with the bytes not included
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in the xor. This means that regardless of the length of the index we need, we probably want
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to use only half of the bytes as input, a this gives a complexity of 32!/16! = 2^73,
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which is plenty.
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In fact, this gives us a better result than the previous concept, and can be implemented
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using a very simple algorithm. All we need to do is get a random ordering of the numbers
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[0..31], and round robin xor the bytes we need with the [0..15]th elements of the random
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ordering.
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*/
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/* The random ordering of bytes for the hash */
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int overlay_route_hash_order[16];
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int overlay_route_hash_bytes=0;
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int overlay_route_init(int mb_ram)
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{
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int i,j;
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/* XXX Initialise the random number generator in a robust manner */
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fprintf(stderr,"WARNING: RNG Not Securely Initialised.\n");
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/* Generate hash ordering function */
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fprintf(stderr,"Generating byte-order for hash function:");
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for(i=0;i<32;i++) {
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j=0;
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overlay_route_hash_order[i]=random()&31;
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while(j<i) {
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overlay_route_hash_order[i]=random()&31;
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for(j=0;j<i;j++) if (overlay_route_hash_order[i]==overlay_route_hash_order[j]) break;
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}
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fprintf(stderr," %d",overlay_route_hash_order[i]);
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}
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fprintf(stderr,"\n");
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overlay_route_hash_bytes=16;
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int associativity=4;
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int bin_count=1;
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/* Now fiddle it to get bin_count to be a power of two that fits and doesn't waste too much space. */
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long long space=(sizeof(overlay_neighbour*)*1024LL*mb_ram)+sizeof(overlay_node)*bin_count*associativity*1LL;
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while (space<mb_ram*1048576LL&&associativity<8)
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{
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long long space2=(sizeof(overlay_neighbour*)*1024LL*mb_ram)+sizeof(overlay_node)*(bin_count*2LL)*associativity*1LL;
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if (space2<mb_ram*1048576LL) { bin_count*=2; continue; }
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space2=(sizeof(overlay_neighbour*)*1024LL)+sizeof(overlay_node)*bin_count*(associativity+1)*1LL;
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if (space2<mb_ram*1048576LL) { associativity++; continue; }
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break;
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}
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/* Report on the space used */
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{
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space=(sizeof(overlay_neighbour*)*1024LL*mb_ram)+sizeof(overlay_node)*bin_count*associativity*1LL;
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int percent=100LL*space/(mb_ram*1048576LL);
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fprintf(stderr,"Using %d%% of %dMB RAM allows for %d bins with %d-way associativity and %d direct neighbours.\n",
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percent,mb_ram,bin_count,associativity,1024*mb_ram);
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}
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/* Now allocate the structures */
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overlay_nodes=calloc(sizeof(overlay_node*),bin_count);
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if (!overlay_nodes) return WHY("calloc() failed.");
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overlay_neighbours=calloc(sizeof(overlay_neighbour*),1024*mb_ram);
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if (!overlay_neighbours) {
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free(overlay_nodes);
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return WHY("calloc() failed.");
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}
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for(i=0;i<bin_count;i++)
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{
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overlay_nodes[i]=calloc(sizeof(overlay_node),associativity);
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if (!overlay_nodes[i]) {
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while(--i>=0) free(overlay_nodes[i]);
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free(overlay_nodes);
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free(overlay_neighbours);
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return WHY("calloc() failed.");
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}
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}
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overlay_max_neighbours=1024*mb_ram;
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overlay_bin_count=bin_count;
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overlay_bin_size=associativity;
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fprintf(stderr,"Node (%dbins) and neighbour tables allocated.\n",bin_count);
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/* Work out number of bytes required to represent the bin number.
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Used for calculation of sid hash */
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overlay_bin_bytes=1;
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while(bin_count&0xffffff00) {
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fprintf(stderr,"bin_count=0x%08x, overlay_bin_bytes=%d\n",bin_count,overlay_bin_bytes);
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overlay_bin_bytes++;
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bin_count=bin_count>>8;
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}
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fprintf(stderr,"bin_count=0x%08x, overlay_bin_bytes=%d\n",bin_count,overlay_bin_bytes);
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return 0;
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}
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/* Select a next hop to get to a node.
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Frist, let us consider neighbours. These are on a local link to us, and do not require any
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intermediate nodes to transmit to us. However, assymetric packet loss is common, so we may
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not be able to transmit back to the neighbour. We know if we can because we will have
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received acks to our self announcements. However, to send an ack to a self announcement we
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need a fall-back option. This fall-back should be by sending to the broadcast address.
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The complication comes when we have multiple interfaces available. If we send to all, then
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we need a way of keeping track which interfaces we have sent it on so far, which is a bit
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icky, and more to the point requires some revamping of code. A bigger problem is that we might
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have cheap and expensive interfaces, and we don't want to go blabbing about our wifi or ethernet
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based peers over a $10/MB BGAN link, when we can reasonably know that it shouldn't be necessary.
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The trouble is that sometimes it might just be necessary. We then have two options, send traffic
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over multiple interfaces to try to discover such one-way links, even if internet back-haul is
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required in between. This is nice in the long-term. Or, we be more conservative with the traffic
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and require that a resolution to the route be discoverable via the interface that the frame
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arrived on.
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In any case, we need to tag the nexthop address with the interface(s) on which to send it.
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Once we have this working and neighbours can communicate, then we can move on to addressing
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nodes that are only indirectly connected. Indeed, the two are somewhat interconnected as
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an indirect route may be required to get a self-announce ack back to the sender.
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*/
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int overlay_get_nexthop(unsigned char *d,unsigned char *nexthop,int *nexthoplen,
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int *interface)
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{
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int i;
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if (!overlay_neighbours) return WHY("I have no neighbours");
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overlay_neighbour *neh=overlay_route_get_neighbour_structure(d,0 /* don't create if
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missing */);
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if (neh) {
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/* Is a direct neighbour.
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So in the absence of any better indirect route, we pick the interface that
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we can hear this neighbour on the most reliably, and then send the frame
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via that interface and directly addressed to the recipient. */
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bcopy(d,nexthop,SID_SIZE);
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(*nexthoplen)=SID_SIZE;
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*interface=0;
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for(i=1;i<OVERLAY_MAX_INTERFACES;i++) {
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if (neh->scores[i]>neh->scores[*interface]) *interface=i;
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}
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if (neh->scores[*interface]<1) return WHY("No open path to node");
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return 0;
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} else {
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/* Is not a direct neighbour */
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}
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return WHY("Not implemented");
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}
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unsigned int overlay_route_hash_sid(unsigned char *sid)
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{
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/* Calculate the bin number of an address (sid) from the sid. */
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if (!overlay_route_hash_bytes) return WHY("overlay_route_hash_bytes==0");
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unsigned int bin=0;
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int byte=0;
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int i;
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for(i=0;i<overlay_route_hash_bytes;i++) {
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bin=bin^((sid[overlay_route_hash_order[i]])<<(8*byte));
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byte++;
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if (byte>=overlay_bin_bytes) byte=0;
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}
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/* Mask out extranous bits to return only a valid bin number */
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bin&=(overlay_bin_count-1);
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if (debug>3) {
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fprintf(stderr,"The following address resolves to bin #%d\n",bin);
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for(i=0;i<SID_SIZE;i++) fprintf(stderr,"%02x",sid[i]);
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fprintf(stderr,"\n");
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}
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return bin;
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}
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overlay_node *overlay_route_find_node(unsigned char *sid,int createP)
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{
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int bin_number=overlay_route_hash_sid(sid);
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int free_slot=-1;
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int slot;
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if (bin_number<0) { WHY("negative bin number"); return NULL; }
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for(slot=0;slot<overlay_bin_size;slot++)
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if (!memcmp(sid,overlay_nodes[bin_number][slot].sid,SID_SIZE))
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{
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/* Found it */
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return &overlay_nodes[bin_number][slot];
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}
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else if (overlay_nodes[bin_number][slot].sid[0]==0) free_slot=slot;
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/* Didn't find it */
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if (!createP) return NULL;
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if (free_slot==-1)
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{
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/* Displace one of the others in the bin so we can go there */
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int i;
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for(i=0;i<OVERLAY_MAX_OBSERVATIONS;i++)
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overlay_nodes[bin_number][free_slot].observations[i].observed_score=0;
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overlay_nodes[bin_number][free_slot].neighbour_id=0;
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overlay_nodes[bin_number][free_slot].most_recent_observation_id=0;
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overlay_nodes[bin_number][free_slot].best_link_score=0;
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overlay_nodes[bin_number][free_slot].best_observation=0;
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for(i=0;i<OVERLAY_MAX_INTERFACES;i++) {
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overlay_nodes[bin_number][free_slot].most_recent_advertisment[i]=0;
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overlay_nodes[bin_number][free_slot].most_recent_advertised_score[i]=0;
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}
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}
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/* Ask for newly discovered node to be advertised */
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overlay_route_please_advertise(&overlay_nodes[bin_number][slot]);
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bcopy(sid,overlay_nodes[bin_number][free_slot].sid,SID_SIZE);
|
|
return &overlay_nodes[bin_number][free_slot];
|
|
}
|
|
|
|
int overlay_route_ack_selfannounce(overlay_frame *f,overlay_neighbour *n)
|
|
{
|
|
/* Acknowledge the receipt of a self-announcement of an immediate neighbour.
|
|
We could acknowledge immediately, but that requires the transmission of an
|
|
extra packet with all the overhead that entails. However, there is no real
|
|
need to send the ack out immediately. It should be entirely reasonable to
|
|
send the ack out with the next interface tick.
|
|
|
|
So we can craft the ack and submit it to the queue. As the next-hop will get
|
|
determined at TX time, this will ensure that we send the packet out on the
|
|
right interface to reach the originator of the self-assessment.
|
|
|
|
So all we need to do is craft the payload and put it onto the queue for
|
|
OVERLAY_MESH_MANAGEMENT messages.
|
|
|
|
Also, we should check for older such frames on the queue and drop them.
|
|
*/
|
|
|
|
/* XXX Allocate overlay_frame structure and populate it */
|
|
overlay_frame *out=NULL;
|
|
out=calloc(sizeof(overlay_frame),1);
|
|
if (!out) return WHY("calloc() failed to allocate an overlay frame");
|
|
|
|
out->type=OF_TYPE_SELFANNOUNCE_ACK;
|
|
out->modifiers=0;
|
|
out->ttl=6; /* maximum time to live for an ack taking an indirect route back
|
|
to the originator. If it were 1, then we would not be able to
|
|
handle mono-directional links (which WiFi is notorious for). */
|
|
|
|
/* Set destination of ack to source of observed frame */
|
|
if (overlay_frame_set_neighbour_as_destination(out,n)) {
|
|
op_free(out);
|
|
return WHY("overlay_frame_set_neighbour_as_source() failed");
|
|
}
|
|
/* set source to ourselves */
|
|
overlay_frame_set_me_as_source(out);
|
|
/* (next-hop will get set at TX time, so no need to set it here) */
|
|
out->nexthop_address_status=OA_UNINITIALISED;
|
|
|
|
/* Set the time in the ack. Use the last sequence number we have seen
|
|
from this neighbour, as that may be helpful information for that neighbour
|
|
down the track. My policy is to communicate that information which should
|
|
be helpful for forming and maintaining the health of the mesh, as that way
|
|
each node can in potentially implement a different mesh routing protocol,
|
|
without breaking the wire protocol. This makes over-the-air software updates
|
|
much safer.
|
|
|
|
Combining of adjacent observation reports may mean that the most recent
|
|
observation is not the last one in the list, also the wrapping of the sequence
|
|
numbers means we can't just take the highest-numbered sequence number.
|
|
So we need to take the observation which was most recently received.
|
|
*/
|
|
out->payload=ob_new(4+32*2+1); /* will grow if it isn't big enough, but let's try to
|
|
avoid a realloc() if possible */
|
|
|
|
int i;
|
|
int best_obs_id=-1;
|
|
long long best_obs_time=0;
|
|
for(i=0;i<OVERLAY_MAX_OBSERVATIONS;i++) {
|
|
if (n->observations[i].time_ms>best_obs_time) {
|
|
best_obs_id=i;
|
|
best_obs_time=n->observations[i].time_ms;
|
|
}
|
|
}
|
|
/* Observation time is presented in seconds to save space in transit.
|
|
This is used to base score decay on when the last ACTUAL FIRST-HAND was made,
|
|
rather than when someone heard that someone else heard from the nodes third
|
|
cousin's step-uncle's room-mate-in-law, twice removed. */
|
|
ob_append_int(out->payload,n->observations[best_obs_id].s2/1000);
|
|
|
|
/* The ack needs to contain the per-interface scores that we have built up
|
|
for this neighbour.
|
|
We expect that for most neighbours they will have many fewer than 32 interfaces,
|
|
and even when they have multiple interfaces that we will only be able to hear
|
|
them on one or a few.
|
|
|
|
So we will structure the format so that we use fewer bytes when fewer interfaces
|
|
are involved.
|
|
|
|
Probably the simplest is to put each non-zero score followed by it's interface.
|
|
That way the whole list will be easy to parse, and as short as 3 bytes for a
|
|
single interface.
|
|
|
|
We could use the spare 2 bits at the top of the interface id to indicate
|
|
multiple interfaces with same score?
|
|
*/
|
|
for(i=0;i<OVERLAY_MAX_INTERFACES;i++)
|
|
{
|
|
/* Only include interfaces with score >0 */
|
|
if (n->scores[i]) {
|
|
ob_append_byte(out->payload,n->scores[i]);
|
|
ob_append_byte(out->payload,i);
|
|
}
|
|
}
|
|
/* Terminate list */
|
|
ob_append_byte(out->payload,0);
|
|
|
|
/* Add to queue */
|
|
if (overlay_payload_enqueue(OQ_MESH_MANAGEMENT,out))
|
|
{
|
|
op_free(out);
|
|
return WHY("overlay_payload_enqueue(self-announce ack) failed");
|
|
}
|
|
|
|
/* XXX Remove any stale versions (or should we just freshen, and forget making
|
|
a new one, since it would be more efficient). */
|
|
|
|
return 0;
|
|
}
|
|
|
|
int overlay_route_make_neighbour(overlay_node *n)
|
|
{
|
|
if (!n) return WHY("n is NULL");
|
|
|
|
/* If it is already a neighbour, then return */
|
|
if (n->neighbour_id) return 0;
|
|
|
|
/* It isn't yet a neighbour, so find or free a neighbour slot */
|
|
/* slot 0 is reserved, so skip it */
|
|
if (!overlay_neighbour_count) overlay_neighbour_count=1;
|
|
if (overlay_neighbour_count<overlay_max_neighbours) {
|
|
/* Use next free neighbour slot */
|
|
n->neighbour_id=overlay_neighbour_count++;
|
|
} else {
|
|
/* Evict an old neighbour */
|
|
int nid=1+random()%(overlay_max_neighbours-1);
|
|
if (overlay_neighbours[nid].node) overlay_neighbours[nid].node->neighbour_id=0;
|
|
n->neighbour_id=nid;
|
|
}
|
|
bzero(&overlay_neighbours[n->neighbour_id],sizeof(overlay_neighbour));
|
|
overlay_neighbours[n->neighbour_id].node=n;
|
|
return 0;
|
|
}
|
|
|
|
overlay_neighbour *overlay_route_get_neighbour_structure(unsigned char *packed_sid,
|
|
int createP)
|
|
{
|
|
overlay_node *n=overlay_route_find_node(packed_sid,createP);
|
|
if (!n) { WHY("Could not find node record for observed node"); return NULL; }
|
|
|
|
/* Check if node is already a neighbour, or if not, make it one */
|
|
if (!n->neighbour_id) if (overlay_route_make_neighbour(n)) { WHY("overlay_route_make_neighbour() failed"); return NULL; }
|
|
|
|
/* Get neighbour structure */
|
|
return &overlay_neighbours[n->neighbour_id];
|
|
|
|
}
|
|
|
|
int overlay_route_i_can_hear(unsigned char *who,int sender_interface,unsigned int s1,unsigned int s2,
|
|
int receiver_interface,long long now)
|
|
{
|
|
/* 1. Find (or create) node entry for the node.
|
|
2. Replace oldest observation with this observation.
|
|
3. Update score of how reliably we can hear this node */
|
|
|
|
/* Find node, or create entry if it hasn't been seen before */
|
|
overlay_node *n=overlay_route_find_node(who,1 /* create if necessary */);
|
|
if (!n) return WHY("Could not find node record for observed node");
|
|
|
|
/* Check if node is already a neighbour, or if not, make it one */
|
|
if (!n->neighbour_id) if (overlay_route_make_neighbour(n)) return WHY("overlay_route_make_neighbour() failed");
|
|
|
|
/* Get neighbour structure */
|
|
overlay_neighbour *neh=&overlay_neighbours[n->neighbour_id];
|
|
|
|
int obs_index=neh->most_recent_observation_id;
|
|
int mergedP=0;
|
|
|
|
/* See if this observation is contiguous with a previous one, if so, merge.
|
|
This not only reduces the number of observation slots we need, but dramatically speeds up
|
|
the scanning of recent observations when re-calculating observation scores. */
|
|
while (neh->observations[obs_index].valid&&(neh->observations[obs_index].s2>=(s1-1)))
|
|
{
|
|
if (neh->observations[obs_index].sender_interface==sender_interface)
|
|
{
|
|
if (!neh->observations[obs_index].s1)
|
|
neh->observations[obs_index].s1=neh->observations[obs_index].s2;
|
|
neh->observations[obs_index].s2=s2;
|
|
neh->observations[obs_index].sender_interface=sender_interface;
|
|
neh->observations[obs_index].receiver_interface=receiver_interface;
|
|
neh->observations[obs_index].time_ms=now;
|
|
mergedP=1;
|
|
break;
|
|
}
|
|
|
|
obs_index--;
|
|
if (obs_index<0) obs_index=OVERLAY_MAX_OBSERVATIONS-1;
|
|
}
|
|
|
|
if (!mergedP) {
|
|
/* Replace oldest observation with this one */
|
|
obs_index=neh->most_recent_observation_id+1;
|
|
if (obs_index>=OVERLAY_MAX_OBSERVATIONS) obs_index=0;
|
|
neh->observations[obs_index].valid=0;
|
|
neh->observations[obs_index].time_ms=now;
|
|
neh->observations[obs_index].s1=s1;
|
|
neh->observations[obs_index].s2=s2;
|
|
neh->observations[obs_index].sender_interface=sender_interface;
|
|
neh->observations[obs_index].receiver_interface=receiver_interface;
|
|
neh->observations[obs_index].valid=1;
|
|
}
|
|
neh->most_recent_observation_id=obs_index;
|
|
neh->last_observation_time_ms=now;
|
|
|
|
/* Update reachability metrics for node */
|
|
if (overlay_route_recalc_neighbour_metrics(neh,now)) WHY("overlay_route_recalc_neighbour_metrics() failed");
|
|
|
|
return 0;
|
|
}
|
|
|
|
int overlay_route_saw_selfannounce(int interface,overlay_frame *f,long long now)
|
|
{
|
|
unsigned int s1,s2;
|
|
unsigned char sender_interface;
|
|
overlay_neighbour *n=overlay_route_get_neighbour_structure(f->source,1 /* make neighbour if not yet one */);
|
|
|
|
if (!n) return WHY("overlay_route_get_neighbour_structure() failed");
|
|
|
|
/* Record current sender for reference by addresses in subsequent frames in the
|
|
ensemble */
|
|
overlay_abbreviate_set_current_sender(f->source);
|
|
|
|
s1=ntohl(*((int*)&f->payload->bytes[0]));
|
|
s2=ntohl(*((int*)&f->payload->bytes[4]));
|
|
sender_interface=f->payload->bytes[8];
|
|
fprintf(stderr,"Received self-announcement for sequence range [%08x,%08x] from interface %d\n",s1,s2,sender_interface);
|
|
|
|
overlay_route_i_can_hear(f->source,sender_interface,s1,s2,interface,now);
|
|
|
|
overlay_route_ack_selfannounce(f,n);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* XXX Think about scheduling this node's score for readvertising? */
|
|
int overlay_route_recalc_node_metrics(overlay_node *n,long long now)
|
|
{
|
|
int o;
|
|
int best_score=0;
|
|
int best_observation=-1;
|
|
|
|
for(o=0;o<OVERLAY_MAX_OBSERVATIONS;o++)
|
|
{
|
|
if (n->observations[o].observed_score)
|
|
{
|
|
int discounted_score=n->observations[o].observed_score;
|
|
discounted_score-=(now-n->observations[o].rx_time)/1000;
|
|
if (discounted_score<0) discounted_score=0;
|
|
n->observations[o].corrected_score=discounted_score;
|
|
if (discounted_score>best_score) {
|
|
best_score=discounted_score;
|
|
best_observation=o;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (n->neighbour_id)
|
|
{
|
|
/* Node is also a direct neighbour, so check score that way */
|
|
int i;
|
|
for(i=0;i<overlay_interface_count;i++)
|
|
if (overlay_neighbours[n->neighbour_id].scores[i]>best_score)
|
|
{
|
|
best_score=overlay_neighbours[n->neighbour_id].scores[i];
|
|
best_observation=-1;
|
|
}
|
|
}
|
|
|
|
/* Think about scheduling this node's score for readvertising if its score
|
|
has changed a lot?
|
|
Really what we probably want is to advertise when the score goes up, since
|
|
if it goes down, we probably don't need to say anything at all.
|
|
*/
|
|
int diff=best_score-n->best_link_score;
|
|
if (diff>0) overlay_route_please_advertise(n);
|
|
|
|
/* Remember new reachability information */
|
|
n->best_link_score=best_score;
|
|
n->best_observation=best_observation;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* Recalculate node reachability metric, but only for directly connected nodes,
|
|
i.e., link-local neighbours.
|
|
|
|
The scores should be calculated separately for each interface we can
|
|
hear the node on, so that this information can get back to the sender so that
|
|
they know the best interface to use when trying to talk to us.
|
|
|
|
For now we will calculate a weighted sum of recent reachability over some fixed
|
|
length time interval.
|
|
The sequence numbers are all based on a milli-second clock.
|
|
|
|
*/
|
|
int overlay_route_recalc_neighbour_metrics(overlay_neighbour *n,long long now)
|
|
{
|
|
int i;
|
|
long long most_recent_observation=0;
|
|
|
|
/* Somewhere to remember how many milliseconds we have seen */
|
|
int ms_observed[OVERLAY_MAX_INTERFACES];
|
|
for(i=0;i<OVERLAY_MAX_INTERFACES;i++) ms_observed[i]=0;
|
|
|
|
/* XXX This simple accumulation scheme does not weed out duplicates, nor weight for recency of
|
|
communication.
|
|
Also, we might like to take into account the interface we received
|
|
the announcements on. */
|
|
for(i=0;i<OVERLAY_MAX_OBSERVATIONS;i++)
|
|
/* Only count observations less than 200 seconds old.
|
|
XXX Down the track we will have a mechanism for older observations so that we can report
|
|
intermittent paths */
|
|
if (n->observations[i].valid&&n->observations[i].s1&&((now-n->observations[i].time_ms)<200000)) {
|
|
/* No need to do wrap-around calculation as the following is modulo 2^32 also */
|
|
unsigned int interval=n->observations[i].s2-n->observations[i].s1;
|
|
/* Support interface tick speeds down to 1 per hour (well and truly slow enough to do
|
|
50KB/12 hours which is the minimum traffic charge rate on an expensive BGAN satellite link) */
|
|
if (interval<3600000) {
|
|
if (debug>3) fprintf(stderr,"adding %dms (interface %d '%s')\n",interval,n->observations[i].sender_interface,
|
|
overlay_interfaces[n->observations[i].sender_interface].name);
|
|
/* sender_interface is unsigned, so a single-sided test is sufficient for bounds checking */
|
|
if (n->observations[i].sender_interface<OVERLAY_MAX_INTERFACES)
|
|
/* But never add more than 200s for any single interval, as otherwise staleness might not
|
|
cause immediate decay in link score */
|
|
ms_observed[n->observations[i].sender_interface]+=(interval<200000)?interval:200000;
|
|
else
|
|
{
|
|
WHY("Invalid interface ID in observation");
|
|
fprintf(stderr,"XXXXXXX adding %dms (interface %d)\n",interval,n->observations[i].sender_interface);
|
|
}
|
|
}
|
|
|
|
if (n->observations[i].time_ms>most_recent_observation) most_recent_observation=n->observations[i].time_ms;
|
|
}
|
|
|
|
/* From the sum of observations calculate the metrics.
|
|
We want the score to climb quickly and then plateu.
|
|
For fast calculation we will use a step-wise linear approach, similar to that used in
|
|
DNA sequence comparison. */
|
|
for(i=0;i<OVERLAY_MAX_INTERFACES;i++) {
|
|
int score;
|
|
if (ms_observed[i]==0) {
|
|
// Not observed at all
|
|
score=0;
|
|
} else {
|
|
if ((1+ms_observed[i]/100)<100) score=1+ms_observed[i]/100; // 1 - 99
|
|
else if ((100+(ms_observed[i]/500-20))<200) score=100+(ms_observed[i]/500-20); // 100 - 199
|
|
else if ((200+(ms_observed[i]/3000-20))<255) score=200+(ms_observed[i]/3000-20); // 200 - 254
|
|
else score=255;
|
|
/* Deal with invalid sequence number ranges */
|
|
if (score<0) score=0;
|
|
}
|
|
|
|
/* Reduce score by 1 point for each second we have not seen anything from it */
|
|
score-=(now-most_recent_observation)/1000;
|
|
if (score<0) score=0;
|
|
|
|
n->scores[i]=score;
|
|
if (debug>3&&score) fprintf(stderr,"Neighbour score on interface #%d = %d (observations for %dms)\n",i,score,ms_observed[i]);
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
char ors_out[SID_SIZE*2+1];
|
|
char *overlay_render_sid(unsigned char *sid)
|
|
{
|
|
int zero=0;
|
|
|
|
extractSid(sid,&zero,ors_out);
|
|
ors_out[SID_SIZE*2]=0;
|
|
return ors_out;
|
|
}
|
|
|
|
char *overlay_render_sid_prefix(unsigned char *sid,int l)
|
|
{
|
|
int zero=0;
|
|
|
|
if (l<0) l=0;
|
|
if (l>(SID_SIZE*2)) l=SID_SIZE*2;
|
|
|
|
extractSid(sid,&zero,ors_out);
|
|
ors_out[l]=0;
|
|
return ors_out;
|
|
}
|
|
|
|
|
|
/*
|
|
Self-announcement acks bounce back to the self-announcer from immediate neighbours
|
|
who report the link score they have calculated based on listening to self-announces
|
|
from that peer. By acking them these scores then get to the originator, who then
|
|
has a score for the link to their neighbour, which is measuring the correct
|
|
direction of the link.
|
|
|
|
Frames consist of 32bit timestamp in seconds followed by zero or more entries
|
|
of the format:
|
|
|
|
8bits - link score
|
|
8bits - interface number
|
|
|
|
this is followed by a 00 byte to indicate the end.
|
|
|
|
That way we don't waste lots of bytes on single-interface nodes.
|
|
(But I am sure we can do better).
|
|
|
|
These link scores should get stored in our node list as compared to our neighbour list,
|
|
with the node itself listed as the nexthop that the score is associated with.
|
|
*/
|
|
int overlay_route_saw_selfannounce_ack(int interface,overlay_frame *f,long long now)
|
|
{
|
|
if (!overlay_neighbours) return 0;
|
|
|
|
int i;
|
|
int iface;
|
|
int score;
|
|
unsigned int timestamp;
|
|
|
|
timestamp=ob_get_int(f->payload,0);
|
|
i=4;
|
|
|
|
while(i<f->payload->length) {
|
|
score=f->payload->bytes[i++];
|
|
if (!score) break;
|
|
iface=f->payload->bytes[i++];
|
|
|
|
// Call something like the following for each link
|
|
if (f->source_address_status==OA_RESOLVED)
|
|
overlay_route_record_link(now,f->source,f->source,timestamp,score,
|
|
0 /* no gateways in between */);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int overlay_route_record_link(long long now,unsigned char *to,unsigned char *via,unsigned int timestamp,int score,int gateways_en_route)
|
|
{
|
|
fprintf(stderr,"route_record_link(0x%llx,%s*,",
|
|
now,overlay_render_sid_prefix(to,7));
|
|
fprintf(stderr,"%s*,0x%08x,%d)\n",
|
|
overlay_render_sid_prefix(via,7),timestamp,score);
|
|
|
|
overlay_node *n=overlay_route_find_node(to,1 /* create node if missing */);
|
|
if (!n) return WHY("Could not find or create entry for node");
|
|
|
|
int i,slot=-1;
|
|
for(i=0;i<OVERLAY_MAX_OBSERVATIONS;i++)
|
|
{
|
|
/* Take note of where we can find space for a fresh observation */
|
|
if ((slot==-1)&&(!n->observations[i].observed_score)) slot=i;
|
|
|
|
/* If the intermediate hosts ("via"s) and interface numbers match, then overwrite old observation with new one */
|
|
if (!memcmp(via,n->observations[i].sender_prefix,OVERLAY_SENDER_PREFIX_LENGTH))
|
|
{
|
|
/* Bingo - update this one */
|
|
slot=i;
|
|
break;
|
|
}
|
|
}
|
|
/* If in doubt, replace a random slot.
|
|
XXX - we should probably replace the lowest scoring slot instead,
|
|
but random will work well enough for now. */
|
|
if (slot==-1) slot=random()%OVERLAY_MAX_OBSERVATIONS;
|
|
|
|
n->observations[slot].observed_score=0;
|
|
n->observations[slot].gateways_en_route=gateways_en_route;
|
|
n->observations[slot].rx_time=now;
|
|
bcopy(via,n->observations[slot].sender_prefix,OVERLAY_SENDER_PREFIX_LENGTH);
|
|
n->observations[slot].observed_score=score;
|
|
|
|
/* Remember that we have seen an observation for this node.
|
|
XXX - This should actually be set to the time that the last first-hand
|
|
observation of the node was made, so that stale information doesn't build
|
|
false belief of reachability.
|
|
This is why the timestamp field is supplied, which is just copied from the
|
|
original selfannouncement ack. We just have to register it against our
|
|
local time to interpret it (XXX which comes with some risks related to
|
|
clock-skew, but we will deal with those in due course).
|
|
*/
|
|
n->last_observation_time_ms=now;
|
|
if (timestamp>n->last_first_hand_observation_time_sec)
|
|
n->last_first_hand_observation_time_sec=timestamp;
|
|
|
|
overlay_route_recalc_node_metrics(n,now);
|
|
|
|
overlay_route_dump();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int overlay_route_dump()
|
|
{
|
|
int bin,slot,o,n,i;
|
|
long long now=overlay_gettime_ms();
|
|
|
|
fprintf(stderr,"\nOverlay Neighbour Table\n------------------------\n");
|
|
for(n=0;n<overlay_neighbour_count;n++)
|
|
if (overlay_neighbours[n].node)
|
|
{
|
|
fprintf(stderr," %s* : %lldms ago :",
|
|
overlay_render_sid_prefix(overlay_neighbours[n].node->sid,7),
|
|
(now-overlay_neighbours[n].last_observation_time_ms));
|
|
for(i=0;i<OVERLAY_MAX_INTERFACES;i++)
|
|
if (overlay_neighbours[n].scores[i])
|
|
fprintf(stderr," %d(via #%d)",
|
|
overlay_neighbours[n].scores[i],i);
|
|
fprintf(stderr,"\n");
|
|
}
|
|
|
|
fprintf(stderr,"Overlay Mesh Route Table\n------------------------\n");
|
|
|
|
for(bin=0;bin<overlay_bin_count;bin++)
|
|
for(slot=0;slot<overlay_bin_size;slot++)
|
|
{
|
|
if (!overlay_nodes[bin][slot].sid[0]) continue;
|
|
|
|
fprintf(stderr," %s* : %d :",overlay_render_sid_prefix(overlay_nodes[bin][slot].sid,7),
|
|
overlay_nodes[bin][slot].best_link_score);
|
|
for(o=0;o<OVERLAY_MAX_OBSERVATIONS;o++)
|
|
{
|
|
if (overlay_nodes[bin][slot].observations[o].observed_score)
|
|
{
|
|
overlay_node_observation *ob=&overlay_nodes[bin][slot].observations[o];
|
|
if (ob->corrected_score)
|
|
fprintf(stderr," %d/%d via %s*",
|
|
ob->corrected_score,ob->gateways_en_route,
|
|
overlay_render_sid_prefix(ob->sender_prefix,7));
|
|
}
|
|
}
|
|
fprintf(stderr,"\n");
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int max(int a,int b)
|
|
{
|
|
if (a>b) return a; else return b;
|
|
}
|
|
|
|
/*
|
|
We want to progressivelly update all routes as we go along, updating a few nodes
|
|
every call, so that no one call takes too long. This is important since we don't
|
|
want to add any excessive delays that might upset delay-sensitive voice and video
|
|
traffic.
|
|
*/
|
|
int overlay_route_tick_next_neighbour_id=0;
|
|
int overlay_route_tick_neighbour_bundle_size=1;
|
|
int overlay_route_tick_next_node_bin_id=0;
|
|
int overlay_route_tick_node_bundle_size=1;
|
|
int overlay_route_tick()
|
|
{
|
|
int n;
|
|
|
|
long long start_time=overlay_gettime_ms();
|
|
|
|
if (debug>3)
|
|
fprintf(stderr,"Neighbours: %d@%d, Nodes: %d@%d\n",
|
|
overlay_route_tick_neighbour_bundle_size,overlay_route_tick_next_neighbour_id,
|
|
overlay_route_tick_node_bundle_size,overlay_route_tick_next_node_bin_id);
|
|
|
|
/* Go through some of neighbour list */
|
|
n=overlay_route_tick_neighbour_bundle_size;
|
|
if (n<1) n=1;
|
|
while(n--)
|
|
{
|
|
overlay_route_tick_neighbour(overlay_route_tick_next_neighbour_id++,start_time);
|
|
if (overlay_route_tick_next_neighbour_id>=overlay_neighbour_count) overlay_route_tick_next_neighbour_id=0;
|
|
}
|
|
|
|
/* Tweak neighbour bundle size to spread it out over the required time */
|
|
long long neighbour_time=overlay_gettime_ms()-start_time;
|
|
if (neighbour_time>2) overlay_route_tick_neighbour_bundle_size/=neighbour_time;
|
|
else if (neighbour_time==0) overlay_route_tick_neighbour_bundle_size*=2;
|
|
if (overlay_route_tick_neighbour_bundle_size<1) overlay_route_tick_neighbour_bundle_size=1;
|
|
|
|
/* Go through some of node list */
|
|
n=overlay_route_tick_node_bundle_size;
|
|
if (n<1) n=1;
|
|
while(n--)
|
|
{
|
|
int slot;
|
|
for(slot=0;slot<overlay_bin_size;slot++)
|
|
overlay_route_tick_node(overlay_route_tick_next_node_bin_id,slot,start_time);
|
|
overlay_route_tick_next_node_bin_id++;
|
|
if (overlay_route_tick_next_node_bin_id>=overlay_bin_count) overlay_route_tick_next_node_bin_id=0;
|
|
}
|
|
|
|
/* Tweak neighbour bundle size to spread it out over the required time.
|
|
Allow 2ms here instead of 1ms, as neighbour processing may have taken the
|
|
bulk of the tick. */
|
|
long long node_time=overlay_gettime_ms()-neighbour_time-start_time;
|
|
if (node_time>2) overlay_route_tick_node_bundle_size/=node_time;
|
|
else if (node_time==0) overlay_route_tick_node_bundle_size*=2;
|
|
if (overlay_route_tick_node_bundle_size<1) overlay_route_tick_node_bundle_size=1;
|
|
|
|
/* Limit bundle sizes to sanity */
|
|
if (overlay_route_tick_neighbour_bundle_size>overlay_neighbour_count
|
|
&&overlay_neighbour_count)
|
|
overlay_route_tick_neighbour_bundle_size=overlay_neighbour_count;
|
|
if (overlay_route_tick_node_bundle_size>overlay_bin_count)
|
|
overlay_route_tick_node_bundle_size=overlay_bin_count;
|
|
|
|
/* Work out how long to have between route ticks to make sure we update all route scores
|
|
every 5 seconds. */
|
|
int ticks=max(overlay_neighbour_count/overlay_route_tick_neighbour_bundle_size,
|
|
overlay_bin_count/overlay_route_tick_node_bundle_size);
|
|
if (ticks<1) ticks=1;
|
|
if (ticks>5000) ticks=5000;
|
|
int interval=5000/ticks;
|
|
|
|
if (debug>3) fprintf(stderr,"route tick interval = %dms (%d ticks per 5sec, neigh=%lldms, node=%lldms)\n",interval,ticks,neighbour_time,node_time);
|
|
return interval;
|
|
}
|
|
|
|
/* Ticking neighbours is easy; we just pretend we have heard from them again,
|
|
and recalculate the score that way, which already includes a mechanism for
|
|
taking into account the age of the most recent observation */
|
|
int overlay_route_tick_neighbour(int neighbour_id,long long now)
|
|
{
|
|
if (overlay_route_recalc_neighbour_metrics(&overlay_neighbours[neighbour_id],now))
|
|
WHY("overlay_route_recalc_neighbour_metrics() failed");
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* Updating the route score to get to a node it trickier, as they might not be a
|
|
neighbour. Even if they are a neighbour, all we have to go on is the node's
|
|
observations.
|
|
From these we can work out a discounted score based on their age.
|
|
|
|
XXX This is where the discounting should be modified for nodes that are
|
|
updated less often as they exhibit score stability. Actually, for the
|
|
most part we can tolerate these without any special action, as their high
|
|
scores will keep them reachable for longer anyway.
|
|
*/
|
|
int overlay_route_tick_node(int bin,int slot,long long now)
|
|
{
|
|
return overlay_route_recalc_node_metrics(&overlay_nodes[bin][slot],now);
|
|
}
|
|
|