#include "serval.h" #include "overlay_address.h" #include "overlay_buffer.h" #include "overlay_packet.h" #include "str.h" #include "conf.h" /* Link state routing; - each node sends a packet on a heartbeat - on recieving a packet, update a link cost calculation (initially up/down only) - when the cost changes, update a version field - every heartbeat interval, send link cost details - send link cost for every neighbour, they need to know we can still hear them. - after parsing incoming link details, if anything has changed, mark routes as dirty */ #define INCLUDE_ANYWAY (500) #define MAX_LINK_STATES 512 #define FLAG_HAS_INTERFACE (1<<0) #define FLAG_NO_PATH (1<<1) #define FLAG_BROADCAST (1<<2) #define FLAG_UNICAST (1<<3) #define FLAG_HAS_ACK (1<<4) #define FLAG_HAS_DROP_RATE (1<<5) #define ACK_WINDOW (16) struct link{ struct link *_left; struct link *_right; struct subscriber *transmitter; struct link *parent; struct overlay_interface *interface; struct subscriber *receiver; // What's the last ack we've heard so we don't process nacks twice. int last_ack_seq; // neighbour path version when path scores were last updated char path_version; // link quality stats; char link_version; char drop_rate; // calculated path score; int hop_count; int path_drop_rate; // loop prevention; char calculating; }; struct neighbour_link{ struct neighbour_link *_next; // which of their interfaces are these stats for? int neighbour_interface; // which interface did we hear it on? struct overlay_interface *interface; // very simple time based link up/down detection; // when will we consider the link broken? time_ms_t link_timeout; char unicast; int ack_sequence; uint64_t ack_mask; }; struct neighbour{ struct neighbour *_next; struct subscriber *subscriber; // whenever we hear about a link change, update the version to mark all link path scores as dirty char path_version; // when do we assume the link is dead because they stopped hearing us or vice versa? time_ms_t neighbour_link_timeout; // if a neighbour is telling the world that they are using us as a next hop, we need to send acks & nacks with high priority // otherwise we don't care too much about packet loss. char using_us; int mdp_ack_sequence; uint64_t mdp_ack_mask; // next link update time_ms_t next_neighbour_update; time_ms_t last_update; int last_update_seq; time_ms_t rtt; int ack_counter; // un-balanced tree of known link states struct link *root; // list of incoming link stats struct neighbour_link *links, *best_link; // is this neighbour still using selfacks? char legacy_protocol; }; // one struct per subscriber, where we track all routing information, allocated on first use struct link_state{ // what is the current best hop count? (via subscriber->next_hop) struct subscriber *next_hop; struct subscriber *transmitter; int hop_count; int route_version; // if a neighbour is free'd this link will point to invalid memory. // do not trust this pointer unless you have just called find_best_link struct link *link; char calculating; // when do we need to send a new link state message. time_ms_t next_update; }; static void link_send(struct sched_ent *alarm); static struct profile_total link_send_stats={ .name="link_send", }; static struct sched_ent link_send_alarm={ .function = link_send, .stats = &link_send_stats, }; struct neighbour *neighbours=NULL; int route_version=0; static int NumberOfSetBits(uint32_t i) { i = i - ((i >> 1) & 0x55555555); i = (i & 0x33333333) + ((i >> 2) & 0x33333333); return (((i + (i >> 4)) & 0x0F0F0F0F) * 0x01010101) >> 24; } static struct link_state *get_link_state(struct subscriber *subscriber) { if (!subscriber->link_state){ subscriber->link_state = emalloc_zero(sizeof(struct link_state)); subscriber->link_state->route_version = route_version -1; } return subscriber->link_state; } static struct neighbour *get_neighbour(struct subscriber *subscriber, char create) { struct neighbour *n = neighbours; while(n){ if (n->subscriber==subscriber) return n; n = n->_next; } if (create){ n = emalloc_zero(sizeof(struct neighbour)); n->subscriber = subscriber; n->_next = neighbours; n->last_update_seq = -1; n->mdp_ack_sequence = -1; // TODO measure min/max rtt n->rtt = 120; neighbours = n; if (config.debug.linkstate) DEBUGF("LINK STATE; new neighbour %s", alloca_tohex_sid(n->subscriber->sid)); } return n; } static void free_links(struct link *link) { if (!link) return; free_links(link->_left); link->_left=NULL; free_links(link->_right); link->_right=NULL; free(link); } static struct link *find_link(struct neighbour *neighbour, struct subscriber *receiver, char create) { struct link **link_ptr=&neighbour->root, *link=neighbour->root; while(1){ if (link==NULL){ if (create){ link = *link_ptr = emalloc_zero(sizeof(struct link)); link->receiver = receiver; link->path_version = neighbour->path_version -1; link->last_ack_seq = -1; link->link_version = -1; } break; } if (receiver == link->receiver) break; if (memcmp(receiver->sid, link->receiver->sid, SID_SIZE)<0){ link_ptr = &link->_left; }else{ link_ptr = &link->_right; } link = *link_ptr; } return link; } static struct link *get_parent(struct neighbour *neighbour, struct link *link) { // root of the routing table. if (link->receiver == neighbour->subscriber || link->transmitter == NULL) return NULL; if (!link->parent) link->parent = find_link(neighbour, link->transmitter, 0); return link->parent; } static void update_path_score(struct neighbour *neighbour, struct link *link){ if (link->path_version == neighbour->path_version) return; if (link->calculating) return; link->calculating = 1; int hop_count = -1; int drop_rate = 0; if (link->transmitter == my_subscriber){ if (link->receiver==neighbour->subscriber){ hop_count = 1; } }else{ struct link *parent = get_parent(neighbour, link); if (parent && (!parent->calculating)){ update_path_score(neighbour, parent); // TODO more interesting path cost metrics... if (parent->hop_count>0){ hop_count = parent->hop_count+1; drop_rate = parent->path_drop_rate; } } } // ignore occasional dropped packets due to collisions if (link->drop_rate>2) drop_rate += link->drop_rate; if (config.debug.verbose && config.debug.linkstate && hop_count != link->hop_count) DEBUGF("LINK STATE; path score to %s via %s version %d = %d", alloca_tohex_sid(link->receiver->sid), alloca_tohex_sid(neighbour->subscriber->sid), neighbour->path_version, hop_count); link->hop_count = hop_count; link->path_version = neighbour->path_version; link->path_drop_rate = drop_rate; link->calculating = 0; } static int find_best_link(struct subscriber *subscriber) { if (subscriber->reachable==REACHABLE_SELF) return 0; struct link_state *state = get_link_state(subscriber); if (state->route_version == route_version) return 0; if (state->calculating) return -1; state->calculating = 1; struct neighbour *neighbour = neighbours; struct overlay_interface *interface = NULL; int best_hop_count = 99; int best_drop_rate = 99; struct link *best_link = NULL; struct subscriber *next_hop = NULL, *transmitter=NULL; time_ms_t now = gettime_ms(); while (neighbour){ if (neighbour->neighbour_link_timeout < now) goto next; struct link *link = find_link(neighbour, subscriber, 0); if (!(link && link->transmitter)) goto next; if (link->transmitter != my_subscriber){ struct link_state *parent_state = get_link_state(link->transmitter); find_best_link(link->transmitter); if (parent_state->next_hop != neighbour->subscriber) goto next; } update_path_score(neighbour, link); if (link->hop_count>0){ if (link->path_drop_rate < best_drop_rate || (link->path_drop_rate == best_drop_rate && link->hop_count < best_hop_count)){ next_hop = neighbour->subscriber; best_hop_count = link->hop_count; best_drop_rate = link->path_drop_rate; transmitter = link->transmitter; interface = link->interface; best_link = link; } } next: neighbour = neighbour->_next; } int changed =0; if (state->next_hop != next_hop || state->transmitter != transmitter || state->link != best_link) changed = 1; if (next_hop == subscriber && (interface != subscriber->interface)) changed = 1; state->next_hop = next_hop; state->transmitter = transmitter; state->hop_count = best_hop_count; state->route_version = route_version; state->calculating = 0; state->link = best_link; int reachable = subscriber->reachable; if (next_hop == NULL){ if (subscriber->reachable&REACHABLE_BROADCAST && !(subscriber->reachable & REACHABLE_ASSUMED)) reachable = REACHABLE_NONE; } else if (next_hop == subscriber){ // reset the state of any unicast probe's if the interface has changed if (subscriber->interface != interface){ reachable = 0; subscriber->last_probe=0; bzero(&subscriber->address, sizeof subscriber->address); } reachable = REACHABLE_BROADCAST | (subscriber->reachable & REACHABLE_UNICAST); next_hop = NULL; subscriber->interface = interface; } else { reachable = REACHABLE_INDIRECT; } subscriber->next_hop = next_hop; set_reachable(subscriber, reachable); if (changed){ if (config.debug.linkstate){ if (reachable & REACHABLE_DIRECT){ DEBUGF("LINK STATE; neighbour %s is reachable on interface %s", alloca_tohex_sid(subscriber->sid), interface->name); } else { DEBUGF("LINK STATE; next hop for %s is now %d hops, %s via %s", alloca_tohex_sid(subscriber->sid), best_hop_count, next_hop?alloca_tohex_sid(next_hop->sid):"UNREACHABLE", transmitter?alloca_tohex_sid(transmitter->sid):"NONE"); } } monitor_announce_link(best_hop_count, transmitter, subscriber); state->next_update = now; } return 0; } static int monitor_announce(struct subscriber *subscriber, void *context){ if (subscriber->reachable & REACHABLE){ struct link_state *state = get_link_state(subscriber); monitor_announce_link(state->hop_count, state->transmitter, subscriber); } return 0; } int link_state_announce_links(){ enum_subscribers(NULL, monitor_announce, NULL); return 0; } static int append_link_state(struct overlay_buffer *payload, char flags, struct subscriber *transmitter, struct subscriber *receiver, int interface, int version, int ack_sequence, uint32_t ack_mask, int drop_rate) { if (interface!=-1) flags|=FLAG_HAS_INTERFACE; if (!transmitter) flags|=FLAG_NO_PATH; if (ack_sequence!=-1) flags|=FLAG_HAS_ACK; if (drop_rate!=-1) flags|=FLAG_HAS_DROP_RATE; int length_pos = ob_position(payload); if (ob_append_byte(payload, 0)) return -1; if (ob_append_byte(payload, flags)) return -1; if (overlay_address_append(NULL, payload, receiver)) return -1; if (ob_append_byte(payload, version)) return -1; if (transmitter) if (overlay_address_append(NULL, payload, transmitter)) return -1; if (interface!=-1) if (ob_append_byte(payload, interface)) return -1; if (ack_sequence!=-1){ if (ob_append_byte(payload, ack_sequence)) return -1; if (ob_append_ui32(payload, ack_mask)) return -1; } if (drop_rate!=-1) if (ob_append_byte(payload, drop_rate)) return -1; // TODO insert future fields here // patch the record length int end_pos = ob_position(payload); if (ob_set(payload, length_pos, end_pos - length_pos)) return -1; ob_checkpoint(payload); return 0; } static int append_link(struct subscriber *subscriber, void *context) { if (subscriber == my_subscriber) return 0; struct overlay_buffer *payload = context; struct link_state *state = get_link_state(subscriber); time_ms_t now = gettime_ms(); if (find_best_link(subscriber)) return 0; if (state->next_update - INCLUDE_ANYWAY <= now){ if (subscriber->reachable==REACHABLE_SELF){ // Other entries in our keyring are always one hop away from us. if (append_link_state(payload, 0, my_subscriber, subscriber, -1, 1, -1, 0, 0)){ link_send_alarm.alarm = now; return 1; } } else { struct link *link = state->link; if (append_link_state(payload, 0, state->transmitter, subscriber, -1, link?link->link_version:-1, -1, 0, link?link->drop_rate:32)){ link_send_alarm.alarm = now; return 1; } } // include information about this link every 5s state->next_update = now + 5000; } if (state->next_update < link_send_alarm.alarm) link_send_alarm.alarm = state->next_update; return 0; } static void free_neighbour(struct neighbour **neighbour_ptr){ struct neighbour *n = *neighbour_ptr; if (config.debug.linkstate && config.debug.verbose) DEBUGF("LINK STATE; all links from neighbour %s have died", alloca_tohex_sid(n->subscriber->sid)); struct neighbour_link *link = n->links; while(link){ struct neighbour_link *l=link; link = l->_next; free(l); } free_links(n->root); n->root=NULL; *neighbour_ptr = n->_next; free(n); route_version++; } static void clean_neighbours(time_ms_t now) { struct neighbour **n_ptr = &neighbours; while (*n_ptr){ struct neighbour *n = *n_ptr; struct neighbour_link **list = &n->links; while(*list){ struct neighbour_link *link = *list; if (link->interface->state!=INTERFACE_STATE_UP || link->link_timeout < now){ if (config.debug.linkstate && config.debug.verbose) DEBUGF("LINK STATE; link expired from neighbour %s on interface %s", alloca_tohex_sid(n->subscriber->sid), link->interface->name); *list=link->_next; free(link); }else{ list = &link->_next; } } if (!n->links){ free_neighbour(n_ptr); }else{ n_ptr = &n->_next; } } } static int send_legacy_self_announce_ack(struct neighbour *neighbour, struct neighbour_link *link, time_ms_t now){ struct overlay_frame *frame=emalloc_zero(sizeof(struct overlay_frame)); frame->type = OF_TYPE_SELFANNOUNCE_ACK; frame->ttl = 6; frame->destination = neighbour->subscriber; frame->source = my_subscriber; frame->payload = ob_new(); ob_append_ui32(frame->payload, neighbour->last_update); ob_append_ui32(frame->payload, now); ob_append_byte(frame->payload, link->neighbour_interface); frame->queue=OQ_MESH_MANAGEMENT; if (overlay_payload_enqueue(frame)){ op_free(frame); return -1; } return 0; } static int neighbour_find_best_link(struct neighbour *n) { // TODO compare other link stats to find the best... struct neighbour_link *best_link=n->links; if (best_link){ struct neighbour_link *link=best_link->_next; while(link){ if (link->interface != best_link->interface && overlay_interface_compare(best_link->interface, link->interface)) best_link = link; link = link->_next; } } if (n->best_link != best_link){ n->best_link = best_link; n->next_neighbour_update = gettime_ms()+10; if (config.debug.linkstate && config.debug.verbose) DEBUGF("LINK STATE; best link from neighbour %s is now on interface %s", alloca_tohex_sid(n->subscriber->sid), best_link?best_link->interface->name:"NONE"); } return 0; } static int neighbour_link_sent(struct overlay_frame *frame, int sequence, void *context) { struct subscriber *subscriber = context; struct neighbour *neighbour = get_neighbour(subscriber, 0); if (!neighbour) return 0; neighbour->last_update_seq = sequence; if (config.debug.linkstate && config.debug.verbose) DEBUGF("LINK STATE; ack sent to neighbour %s in seq %d", alloca_tohex_sid(subscriber->sid), sequence); return 0; } static int send_neighbour_link(struct neighbour *n) { IN(); if (!n->best_link) RETURN(-1); time_ms_t now = gettime_ms(); if (n->legacy_protocol){ // send a self announce ack instead. send_legacy_self_announce_ack(n, n->best_link, now); n->last_update = now; } else { struct overlay_frame *frame=emalloc_zero(sizeof(struct overlay_frame)); frame->type=OF_TYPE_DATA; frame->source=my_subscriber; frame->ttl=1; frame->queue=OQ_MESH_MANAGEMENT; frame->payload = ob_new(); frame->send_hook = neighbour_link_sent; frame->send_context = n->subscriber; if (n->subscriber->reachable & REACHABLE_DIRECT && (!(n->subscriber->reachable&REACHABLE_ASSUMED))){ frame->destination_resolved = 1; frame->interface = n->subscriber->interface; frame->recvaddr = frame->interface->broadcast_address; frame->resend=-1; } ob_limitsize(frame->payload, 400); overlay_mdp_encode_ports(frame->payload, MDP_PORT_LINKSTATE, MDP_PORT_LINKSTATE); char flags=0; if (n->best_link->unicast) flags|=FLAG_UNICAST; else flags|=FLAG_BROADCAST; if (config.debug.linkstate && config.debug.verbose) DEBUGF("LINK STATE; Sending ack to %s for seq %d", alloca_tohex_sid(n->subscriber->sid), n->best_link->ack_sequence); append_link_state(frame->payload, flags, n->subscriber, my_subscriber, n->best_link->neighbour_interface, 1, n->best_link->ack_sequence, n->best_link->ack_mask, -1); if (overlay_payload_enqueue(frame)) op_free(frame); else n->last_update = now; } n->next_neighbour_update = n->last_update + n->best_link->interface->tick_ms; n->ack_counter = ACK_WINDOW; OUT(); return 0; } static int link_send_neighbours() { time_ms_t now = gettime_ms(); clean_neighbours(now); struct neighbour *n = neighbours; while (n){ neighbour_find_best_link(n); if (n->next_neighbour_update <= now){ send_neighbour_link(n); } if (n->next_neighbour_update < link_send_alarm.alarm) link_send_alarm.alarm = n->next_neighbour_update; n = n->_next; } return 0; } // send link details static void link_send(struct sched_ent *alarm) { time_ms_t now = gettime_ms(); alarm->alarm=now + 60000; // TODO use a separate alarm link_send_neighbours(); struct overlay_frame *frame=emalloc_zero(sizeof(struct overlay_frame)); frame->type=OF_TYPE_DATA; frame->source=my_subscriber; frame->ttl=1; frame->queue=OQ_MESH_MANAGEMENT; frame->payload = ob_new(); ob_limitsize(frame->payload, 400); overlay_mdp_encode_ports(frame->payload, MDP_PORT_LINKSTATE, MDP_PORT_LINKSTATE); ob_checkpoint(frame->payload); int pos = ob_position(frame->payload); enum_subscribers(NULL, append_link, frame->payload); ob_rewind(frame->payload); if (ob_position(frame->payload) == pos) op_free(frame); else if (overlay_payload_enqueue(frame)) op_free(frame); if (neighbours){ alarm->deadline = alarm->alarm; schedule(alarm); } } static void update_alarm(time_ms_t limit){ if (link_send_alarm.alarm>limit || link_send_alarm.alarm==0){ unschedule(&link_send_alarm); link_send_alarm.alarm = limit; link_send_alarm.deadline = limit+10; schedule(&link_send_alarm); } } struct neighbour_link * get_neighbour_link(struct neighbour *neighbour, struct overlay_interface *interface, int sender_interface, char unicast) { struct neighbour_link *link = neighbour->links; while(link){ if (link->interface == interface && link->neighbour_interface == sender_interface && link->unicast == unicast) return link; link=link->_next; } link = emalloc_zero(sizeof(struct neighbour_link)); link->interface = interface; link->neighbour_interface = sender_interface; link->unicast = unicast; link->ack_sequence = -1; link->ack_mask = 0; link->_next = neighbour->links; if (config.debug.linkstate && config.debug.verbose) DEBUGF("LINK STATE; new possible link from neighbour %s on interface %s/%d", alloca_tohex_sid(neighbour->subscriber->sid), interface->name, sender_interface); neighbour->links = link; return link; } int link_state_interface_has_neighbour(struct overlay_interface *interface) { struct neighbour *neighbour = neighbours; while(neighbour){ if (neighbour->best_link && neighbour->best_link->interface == interface) return 1; neighbour = neighbour->_next; } return 0; } // when we receive a packet from a neighbour with ourselves as the next hop, make sure we send an ack soon(ish) int link_state_ack_soon(struct subscriber *subscriber){ IN(); struct neighbour *neighbour = get_neighbour(subscriber, 0); if (!neighbour) RETURN(0); time_ms_t now = gettime_ms(); if (neighbour->using_us && neighbour->next_neighbour_update > now + 80){ neighbour->next_neighbour_update = now + 80; } update_alarm(neighbour->next_neighbour_update); OUT(); return 0; } // our neighbour is sending a duplicate frame, did we see the original? int link_received_duplicate(struct subscriber *subscriber, struct overlay_interface *interface, int sender_interface, int payload_seq, int unicast) { struct neighbour *neighbour = get_neighbour(subscriber, 0); if (!neighbour) return 0; if (neighbour->mdp_ack_sequence != -1){ if (neighbour->mdp_ack_sequence == payload_seq){ return 1; } int offset = (neighbour->mdp_ack_sequence - 1 - payload_seq)&0xFF; if (offset < 64){ if (neighbour->mdp_ack_mask & (1<mdp_ack_mask |= (1<mdp_ack_sequence - 1)&0xFF; neighbour->mdp_ack_mask = (neighbour->mdp_ack_mask << 1) | 1; neighbour->mdp_ack_mask = neighbour->mdp_ack_mask << offset; neighbour->mdp_ack_sequence = payload_seq; } }else neighbour->mdp_ack_sequence = payload_seq; return 0; } // track stats for receiving packets from this neighbour int link_received_packet(struct subscriber *subscriber, struct overlay_interface *interface, int sender_interface, int sender_seq, int unicast) { // TODO better handling of unicast routes if (unicast) return 0; struct neighbour *neighbour = get_neighbour(subscriber, 1); struct neighbour_link *link=get_neighbour_link(neighbour, interface, sender_interface, unicast); time_ms_t now = gettime_ms(); neighbour->ack_counter --; // for now we'll use a simple time based link up/down flag + dropped packet count if (sender_seq >=0){ if (link->ack_sequence != -1){ int offset = (link->ack_sequence - 1 - sender_seq)&0xFF; if (offset < 64){ if (config.debug.verbose && config.debug.linkstate) DEBUGF("LINK STATE; late seq %d from %s on %s", sender_seq, alloca_tohex_sid(subscriber->sid), interface->name); link->ack_mask |= (1<ack_mask = (link->ack_mask << 1) | 1; while(1){ link->ack_sequence = (link->ack_sequence+1)&0xFF; if (link->ack_sequence == sender_seq) break; // missed a packet? send a link state soon if (config.debug.verbose && config.debug.linkstate) DEBUGF("LINK STATE; missed seq %d from %s on %s", link->ack_sequence, alloca_tohex_sid(subscriber->sid), interface->name); link->ack_mask = link->ack_mask << 1; neighbour->ack_counter --; // if we need to nack promptly if (neighbour->using_us){ neighbour->next_neighbour_update = now + 10; if (neighbour->ack_counter <=0){ neighbour_find_best_link(neighbour); send_neighbour_link(neighbour); } } } } }else link->ack_sequence = sender_seq; } // force an update when we start hearing a new neighbour link if (link->link_timeout < now){ if (neighbour->next_neighbour_update > now + 10); neighbour->next_neighbour_update = now + 10; } link->link_timeout = now + (interface->tick_ms *5); // force an update soon when we need to promptly ack packets if (neighbour->using_us > now && neighbour->ack_counter <=0){ neighbour_find_best_link(neighbour); send_neighbour_link(neighbour); } update_alarm(neighbour->next_neighbour_update); return 0; } // parse incoming link details int link_receive(overlay_mdp_frame *mdp) { IN(); struct overlay_buffer *payload = ob_static(mdp->out.payload, mdp->out.payload_length); ob_limitsize(payload, mdp->out.payload_length); struct subscriber *sender = find_subscriber(mdp->out.src.sid, SID_SIZE, 0); struct neighbour *neighbour = get_neighbour(sender, 1); struct decode_context context; bzero(&context, sizeof(context)); time_ms_t now = gettime_ms(); char changed = 0; while(ob_remaining(payload)>0){ context.invalid_addresses=0; struct subscriber *receiver=NULL, *transmitter=NULL; struct overlay_interface *interface = NULL; int start_pos = ob_position(payload); int length = ob_get(payload); if (length <=0) break; int flags = ob_get(payload); if (flags<0) break; if (overlay_address_parse(&context, payload, &receiver)) break; int version = ob_get(payload); if (version < 0) break; if (!(flags & FLAG_NO_PATH)){ if (overlay_address_parse(&context, payload, &transmitter)) break; } int interface_id = -1; if (flags & FLAG_HAS_INTERFACE){ interface_id = ob_get(payload); if (interface_id < 0) break; if (interface_id >= OVERLAY_MAX_INTERFACES) continue; } int ack_seq = -1; uint32_t ack_mask = 0; int drop_rate = 0; if (flags & FLAG_HAS_ACK){ ack_seq = ob_get(payload); ack_mask = ob_get_ui32(payload); drop_rate = 15 - NumberOfSetBits((ack_mask & 0x7FFF)); // we can deal with low packet loss, and with fast packet transmission rates we're going to see lots of broadcast collisions. // we only want to force a link update when packet loss due to interference is high. Otherwise ignore it. if (drop_rate <=3) drop_rate = 0; } if (flags & FLAG_HAS_DROP_RATE){ drop_rate = ob_get(payload); if (drop_rate <0) break; } // jump to the position of the next record, even if there's more data we don't understand payload->position = start_pos + length; if (context.invalid_addresses) continue; if (config.debug.verbose && config.debug.linkstate) DEBUGF("LINK STATE; record - %s, %s, %d, %d, %x, %d", receiver?alloca_tohex_sid(receiver->sid):"NULL", transmitter?alloca_tohex_sid(transmitter->sid):"NULL", interface_id, ack_seq, ack_mask, drop_rate); if (transmitter == my_subscriber && receiver->reachable!=REACHABLE_SELF){ // if I am in your routing graph to reach another node, even if I'm not your immediate neighbour // I *MUST* forward your broadcasts to this node, otherwise I can drop them } if (receiver == my_subscriber){ // track if our neighbour is using us as an immediate neighbour, if they are we need to ack / nack promptly neighbour->using_us = (transmitter==sender?1:0); // for routing, we can completely ignore any links that our neighbour is using to route through us. // we can always send packets to ourself :) continue; } if (receiver == sender){ // ignore other incoming links to our neighbour // TODO build a map of everyone in our 2 hop neighbourhood to control broadcast flooding? if (transmitter!=my_subscriber || interface_id==-1) continue; interface = &overlay_interfaces[interface_id]; // ignore any links claiming to be from an interface we aren't using if (interface->state != INTERFACE_STATE_UP) continue; // if our neighbour starts using us to reach this receiver, we have to treat the link the same as if it just died. }else if(transmitter == my_subscriber){ transmitter = NULL; } struct link *link = find_link(neighbour, receiver, transmitter?1:0); if (!link) continue; if (transmitter == my_subscriber && receiver == sender && interface_id != -1){ // TODO get matching neighbour link and combine scores // they can hear us? we can route through them! version = link->link_version; if (neighbour->neighbour_link_timeout < now || version<0){ changed = 1; version++; } neighbour->neighbour_link_timeout = now + interface->tick_ms * 5; if (drop_rate != link->drop_rate || transmitter != link->transmitter) version++; // process acks / nacks if (ack_seq!=-1){ overlay_queue_ack(sender, interface, ack_mask, ack_seq); // did they miss our last ack? if (neighbour->last_update_seq!=-1){ int seq_delta = (ack_seq - neighbour->last_update_seq)&0xFF; if (seq_delta <= 32 && (seq_delta==0 || ack_mask&(1<<(seq_delta-1)))){ neighbour->last_update_seq = -1; }else if(seq_delta < 128){ // send another ack asap if (config.debug.linkstate && config.debug.verbose) DEBUGF("LINK STATE; neighbour %s missed ack %d, queue another", alloca_tohex_sid(sender->sid), neighbour->last_update_seq); neighbour->next_neighbour_update=now; update_alarm(neighbour->next_neighbour_update); } } } link->last_ack_seq = ack_seq; } if (link->transmitter != transmitter || link->link_version != version){ changed = 1; link->transmitter = transmitter; link->link_version = version & 0xFF; link->interface = interface; link->drop_rate = drop_rate; // TODO other link attributes... } } send_please_explain(&context, my_subscriber, sender); if (changed){ route_version++; neighbour->path_version ++; if (link_send_alarm.alarm>now || link_send_alarm.alarm==0){ unschedule(&link_send_alarm); link_send_alarm.alarm=now; // read all incoming packets first link_send_alarm.deadline=now+10; schedule(&link_send_alarm); } } OUT(); return 0; } // if a neighbour asks for a subscriber explaination, make sure we repeat relevant link information immediately. void link_explained(struct subscriber *subscriber) { time_ms_t now = gettime_ms(); struct link_state *state = get_link_state(subscriber); state->next_update = now; update_alarm(now); } void link_interface_down(struct overlay_interface *interface) { clean_neighbours(gettime_ms()); } /* if an ancient node on the network uses their old protocol to tell us that they can hear us; - send the same format back at them - treat the link as up. - but we aren't going to use this link in either routing protocol */ int link_state_legacy_ack(struct overlay_frame *frame, time_ms_t now) { if (frame->payload->sizeLimit<9) return WHY("selfannounce ack packet too short"); ob_get_ui32(frame->payload); ob_get_ui32(frame->payload); int iface=ob_get(frame->payload); // record that we have a possible link to this neighbour struct neighbour *neighbour = get_neighbour(frame->source, 1); struct link *link = find_link(neighbour, frame->source, 1); int changed = 0; if (!neighbour->legacy_protocol){ changed = 1; if (config.debug.linkstate) DEBUGF("LINK STATE; new legacy neighbour %s", alloca_tohex_sid(frame->source->sid)); } if (neighbour->neighbour_link_timeout < now) changed = 1; if (link->transmitter != my_subscriber) changed = 1; link->transmitter = my_subscriber; link->link_version = 1; link->interface = &overlay_interfaces[iface]; // give this link a high cost, we aren't going to route through it anyway... link->drop_rate = 32; neighbour->legacy_protocol = 1; neighbour->neighbour_link_timeout = now + link->interface->tick_ms * 5; if (changed){ route_version++; neighbour->path_version ++; if (link_send_alarm.alarm>now || link_send_alarm.alarm==0){ unschedule(&link_send_alarm); link_send_alarm.alarm=now; // read all incoming packets first link_send_alarm.deadline=now+10; schedule(&link_send_alarm); } } return 0; }