/* Serval Voice Over Mesh Protocol (VoMP) Copyright (C) 2012 Paul Gardner-Stephen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /* VoMP works using a 6-state model of a phone call, and relies on MDP for auth-cryption of frames. VoMP provides it's own replay protection. */ #include "serval.h" /* Although we only support one call at a time, we allow for multiple call states. This is partly to deal with denial of service attacks that might occur by causing the ejection of newly allocated session numbers before the caller has had a chance to progress the call to a further state. */ int vomp_call_count=0; int vomp_active_call=-1; vomp_call_state vomp_call_states[VOMP_MAX_CALLS]; int dump_vomp_status(); /* which codecs we support (set by registered listener) */ unsigned char vomp_local_codec_list[256]; /* Now keep track of who wants to know what we are up to */ int vomp_interested_usock_count=0; #define VOMP_MAX_INTERESTED 128 struct sockaddr_un *vomp_interested_usocks[VOMP_MAX_INTERESTED]; int vomp_interested_usock_lengths[VOMP_MAX_INTERESTED]; unsigned long long vomp_interested_expiries[VOMP_MAX_INTERESTED]; vomp_call_state *vomp_find_call_by_session(int session_token) { int i; for(i=0;i-1) i=expired_slot; else if ((iremote.state<<4)|call->local.state; if (call->last_sent_status!=combined_status ||(flags&VOMP_FORCETELLREMOTE)==VOMP_FORCETELLREMOTE ||flags&VOMP_SENDAUDIO) { call->last_sent_status=combined_status; overlay_mdp_frame mdp; bzero(&mdp,sizeof(mdp)); mdp.packetTypeAndFlags=MDP_TX; bcopy(call->local.sid,mdp.out.src.sid,SID_SIZE); mdp.out.src.port=MDP_PORT_VOMP; bcopy(call->remote.sid,mdp.out.dst.sid,SID_SIZE); mdp.out.dst.port=MDP_PORT_VOMP; mdp.out.payload[0]=0x01; /* Normal VoMP frame */ mdp.out.payload[1]=combined_status; mdp.out.payload[2]=(call->remote.sequence>>8)&0xff; mdp.out.payload[3]=(call->remote.sequence>>0)&0xff; mdp.out.payload[4]=(call->local.sequence>>8)&0xff; mdp.out.payload[5]=(call->local.sequence>>0)&0xff; unsigned long long call_millis=overlay_gettime_ms()-call->create_time; mdp.out.payload[6]=(call_millis>>8)&0xff; mdp.out.payload[7]=(call_millis>>0)&0xff; mdp.out.payload[8]=(call->remote.session>>16)&0xff; mdp.out.payload[9]=(call->remote.session>>8)&0xff; mdp.out.payload[10]=(call->remote.session>>0)&0xff; mdp.out.payload[11]=(call->local.session>>16)&0xff; mdp.out.payload[12]=(call->local.session>>8)&0xff; mdp.out.payload[13]=(call->local.session>>0)&0xff; mdp.out.payload_length=14; if ((!call->remote.session)||(flags&VOMP_TELLCODECS)) { /* Also include list of supported codecs */ if (0) WHY("Including codec list"); int i; for(i=0;i<256;i++) if (vomp_local_codec_list[i]) { mdp.out.payload[mdp.out.payload_length++]=i; if (0) WHYF(" I support the %s codec",vomp_describe_codec(i)); } mdp.out.payload[mdp.out.payload_length++]=0; if (0) WHYF("mdp frame with codec list is %d bytes",mdp.out.payload_length); } if (flags&VOMP_SENDAUDIO) { if (0) WHYF("got %d sample bytes, expecting %d", arg->vompevent.audio_sample_bytes, vomp_sample_size(arg->vompevent.audio_sample_codec)); if (vomp_sample_size(arg->vompevent.audio_sample_codec) ==arg->vompevent.audio_sample_bytes) { unsigned short *len=&mdp.out.payload_length; unsigned char *p=&mdp.out.payload[0]; // WHY("Including audio sample block"); /* record sample in recent list. XXX - What timestamp to attach to the sample? Two obvious choices: 1. The sample is for the most recent n milliseconds; or 2. The sample is for the next n milliseconds following the last sample. Option 1 introduces all sorts of problems with sample production jitter, where as option 2 has no such problems, but simply requires the producer of audio to ensure that they provide exactly the right amount of audio, or risk the call getting out of sync. This is a fairly reasonable expectation, or else things go to pot. Note that in-call slew is the responsibility of the player, not the recorder of audio. Basically if the audio queue starts to bank up, then the player needs to drop samples. */ vomp_sample_block *sb=call->recent_samples; int rotor=call->recent_sample_rotor%VOMP_MAX_RECENT_SAMPLES; sb[rotor].codec=arg->vompevent.audio_sample_codec; sb[rotor].endtime=call->audio_clock+vomp_codec_timespan(sb[rotor].codec)-1; sb[rotor].starttime=call->audio_clock; call->audio_clock=sb[rotor].endtime+1; bcopy(&arg->vompevent.audio_bytes[0],&sb[rotor].bytes[0], vomp_sample_size(sb[rotor].codec)); /* write the sample end-time in milliseconds since call establishment */ p[(*len)++]=(call->audio_clock>>24)&0xff; p[(*len)++]=(call->audio_clock>>16)&0xff; p[(*len)++]=(call->audio_clock>>8)&0xff; p[(*len)++]=(call->audio_clock>>0)&0xff; /* stuff frame with most recent sample blocks as a form of preemptive retransmission. But don't make the packets too large. */ while (((*len)+1+vomp_sample_size(sb[rotor].codec)) audio_clock+1)) break; } call->recent_sample_rotor++; call->recent_sample_rotor%=VOMP_MAX_RECENT_SAMPLES; } } WHYF("sending VoMP frame to far end: state=%d.%d", call->local.state,call->remote.state); overlay_mdp_send(&mdp,0,0); call->local.sequence++; } } if (flags&VOMP_TELLINTERESTED) { overlay_mdp_frame mdp; bzero(&mdp,sizeof(mdp)); mdp.packetTypeAndFlags=MDP_VOMPEVENT; mdp.vompevent.call_session_token=call->local.session; mdp.vompevent.last_activity=call->last_activity; if (call->ringing) mdp.vompevent.flags|=VOMPEVENT_RINGING; if (call->local.state==VOMP_STATE_CALLENDED) mdp.vompevent.flags|=VOMPEVENT_CALLENDED; if (call->remote.state==VOMPEVENT_CALLENDED) mdp.vompevent.flags|=VOMPEVENT_CALLREJECT; if (call->audio_started) mdp.vompevent.flags|=VOMPEVENT_AUDIOSTREAMING; if (flags&VOMP_NEWCALL) mdp.vompevent.flags|=VOMPEVENT_CALLCREATED; mdp.vompevent.local_state=call->local.state; mdp.vompevent.remote_state=call->remote.state; monitor_call_status(call); bcopy(&call->remote_codec_list[0],&mdp.vompevent.supported_codecs[0],256); if (flags&VOMP_SENDAUDIO) { if (0) WHYF("Frame contains audio (codec=%s)", vomp_describe_codec(arg->vompevent.audio_sample_codec)); bcopy(&arg->vompevent.audio_bytes[0], &mdp.vompevent.audio_bytes[0], vomp_sample_size(arg->vompevent.audio_sample_codec)); mdp.vompevent.audio_sample_codec=arg->vompevent.audio_sample_codec; mdp.vompevent.audio_sample_bytes=arg->vompevent.audio_sample_bytes; mdp.vompevent.audio_sample_starttime=arg->vompevent.audio_sample_starttime; mdp.vompevent.audio_sample_endtime=arg->vompevent.audio_sample_endtime; monitor_send_audio(call,arg); } int i; long long now=overlay_gettime_ms(); for(i=0;i=now) { overlay_mdp_reply(mdp_named_socket, vomp_interested_usocks[i], vomp_interested_usock_lengths[i], &mdp); } } return 0; } int vomp_call_start_audio(vomp_call_state *call) { call->audio_started=1; return WHY("Not implemented"); } int vomp_process_audio(vomp_call_state *call,overlay_mdp_frame *mdp) { int ofs=14; // if (mdp->in.payload_length>14) // WHYF("got here (payload has %d bytes)",mdp->in.payload_length); /* Get end time marker for sample block collection */ unsigned int e=0; e=mdp->in.payload[ofs++]<<24; e|=mdp->in.payload[ofs++]<<16; e|=mdp->in.payload[ofs++]<<8; e|=mdp->in.payload[ofs++]<<0; while(ofsin.payload_length) { int codec=mdp->in.payload[ofs]; // WHYF("Spotted a %s sample block",vomp_describe_codec(codec)); if (!codec||vomp_sample_size(codec)<0) break; if ((ofs+1+vomp_sample_size(codec))>mdp->in.payload_length) break; overlay_mdp_frame arg; arg.vompevent.audio_sample_codec=codec; arg.vompevent.audio_sample_bytes=vomp_sample_size(codec); bcopy(&mdp->in.payload[ofs+1],&arg.vompevent.audio_bytes[0], arg.vompevent.audio_sample_bytes); arg.vompevent.audio_sample_endtime=e; /* work out start-time from end-time less duration of included sample(s). XXX - Assumes only non-adaptive codecs. */ e-=vomp_codec_timespan(codec); arg.vompevent.audio_sample_starttime=e+1; /* Pass audio frame to all registered listeners */ vomp_send_status(call,VOMP_TELLINTERESTED|VOMP_SENDAUDIO,&arg); ofs+=1+vomp_sample_size(codec); } return 0; } int vomp_call_stop_audio(vomp_call_state *call) { call->audio_started=0; return WHY("Not implemented"); } int vomp_call_start_ringing(vomp_call_state *call) { /* We just need to set the flag to say that we are ringing. Interested listeners and far end will be informed via vomp_send_status() */ call->ringing=1; fprintf(stderr,"RING RING!\n"); return 0; } int vomp_call_rejected(vomp_call_state *call) { /* state number change is handled elsewhere, we just need to make sure that things are tidy. */ if (call->audio_started) vomp_call_stop_audio(call); if (call->ringing) call->ringing=0; return 0; } int vomp_call_error(vomp_call_state *call) { if (call->audio_started) vomp_call_stop_audio(call); if (call->ringing) call->ringing=0; return 0; } int vomp_call_destroy(vomp_call_state *call) { /* do some general clean ups */ if (call->audio_started) vomp_call_stop_audio(call); fprintf(stderr,"Destroying call %s <--> %s\n", call->local.did,call->remote.did); /* tell everyone the call has died */ vomp_send_status(call,VOMP_TELLREMOTE|VOMP_TELLINTERESTED,NULL); /* now release the call structure */ int i; for(i=0;i=VOMP_MAX_CALLS) return WHY("supplied call handle looks invalid"); if (i==vomp_call_count-1) vomp_call_count--; else { bcopy(&vomp_call_states[vomp_call_count-1], &vomp_call_states[i], sizeof(vomp_call_state)); vomp_call_count--; } return 0; } /* An MDP message of type MDP_VOMPEVENT received from the unix domain socket. This is how user tasks request telephone calls and receive updated status and audio from the call. We need the receiver socket so that we can route the events back to wherever they should be going. XXX - We should have some means of authenticating/protecting this interface so that any old process cannot request a mesh call. Although, in fairness, the user will know about the call because the call display will come up. */ int vomp_mdp_event(overlay_mdp_frame *mdp, struct sockaddr_un *recvaddr,int recvaddrlen) { /* Frames from the user can take only a few forms: - announce interest in call state. - withdraw interest in call state. - place a call (SID+DID combination) - deliver audio for sending - indicate pickup, hangup or call reject We then send back all sorts of relevant call state information as well as transported audio. In particular we inform when the call state changes, including if any error has occurred. */ fprintf(stderr,"Flags=0x%x\n",mdp->vompevent.flags); switch(mdp->vompevent.flags) { case VOMPEVENT_REGISTERINTEREST: WHY("Request to register interest"); /* put unix domain socket on record to send call state event and audio to. */ { int i; int candidate=-1; long long now=overlay_gettime_ms(); for(i=0;isun_path, vomp_interested_usocks[i],recvaddrlen)) /* found it -- so we are already monitoring this one */ return overlay_mdp_reply_error(mdp_named_socket,recvaddr,recvaddrlen, 0,"Success"); if (vomp_interested_expiries[i]=vomp_interested_usock_count&&(candidate>-1)) i=candidate; /* not currently on the list, so add */ if (ivompevent.supported_codecs[0]) { /* Replace set of locally supported codecs */ for(i=0;i<256;i++) vomp_local_codec_list[i]=0; for(i=0;(i<256)&&mdp->vompevent.supported_codecs[i];i++) { vomp_local_codec_list[mdp->vompevent.supported_codecs[i]]=1; } } return overlay_mdp_reply_error (mdp_named_socket,recvaddr,recvaddrlen,0,"Success"); } else { return overlay_mdp_reply_error (mdp_named_socket,recvaddr,recvaddrlen, 4003,"Too many listeners (try again in a minute?)"); } } break; case VOMPEVENT_WITHDRAWINTEREST: /* opposite of above */ WHY("Request to withdraw interest"); { int i; for(i=0;isun_path, vomp_interested_usocks[i],recvaddrlen)) { /* found it -- so we are already monitoring this one */ free(vomp_interested_usocks[i]); if (ivompevent.call_session_token); /* collect call info and send to requestor */ overlay_mdp_frame mdpreply; bzero(&mdpreply,sizeof(mdpreply)); mdpreply.packetTypeAndFlags=MDP_VOMPEVENT; mdpreply.vompevent.flags=VOMPEVENT_CALLINFO; mdpreply.vompevent.call_session_token=mdp->vompevent.call_session_token; if (call) { if (call->ringing) mdpreply.vompevent.flags|=VOMPEVENT_RINGING; if (call->audio_started) mdpreply.vompevent.flags|=VOMPEVENT_AUDIOSTREAMING; if (call->remote.state==VOMP_STATE_CALLENDED) mdpreply.vompevent.flags|=VOMPEVENT_CALLENDED; bcopy(call->local.sid,mdpreply.vompevent.local_sid,SID_SIZE); bcopy(call->remote.sid,mdpreply.vompevent.remote_sid,SID_SIZE); bcopy(call->local.did,mdpreply.vompevent.local_did,64); bcopy(call->remote.did,mdpreply.vompevent.remote_did,64); dump_vomp_status(); } else if (mdp->vompevent.call_session_token) /* let the requestor know that the requested call doesn't exist */ mdpreply.vompevent.flags|=VOMPEVENT_ERROR; /* and provide a quick summary of all calls in progress */ int i; for(i=0;i=VOMP_MAX_CALLS) return overlay_mdp_reply_error (mdp_named_socket,recvaddr,recvaddrlen,4004, "All call slots in use"); int slot=vomp_call_count++; vomp_call_state *call=&vomp_call_states[slot]; bzero(call,sizeof(vomp_call_state)); bcopy(mdp->vompevent.local_sid,call->local.sid,SID_SIZE); bcopy(mdp->vompevent.remote_sid,call->remote.sid,SID_SIZE); bcopy(mdp->vompevent.local_did,call->local.did,64); bcopy(mdp->vompevent.remote_did,call->remote.did,64); call->create_time=overlay_gettime_ms(); call->local.state=VOMP_STATE_CALLPREP; call->remote.state=VOMP_STATE_NOCALL; /* far end has yet to agree that a call is happening */ monitor_call_status(call); /* allocate unique call session token, which is how the client will refer to this call during its life */ while (!call->local.session) { if (urandombytes((unsigned char *)&call->local.session,sizeof(int))) return overlay_mdp_reply_error (mdp_named_socket,recvaddr,recvaddrlen,4005, "Insufficient entropy"); call->local.session&=VOMP_SESSION_MASK; printf("session=0x%08x\n",call->local.session); int i; for(i=0;ilocal.session==vomp_call_states[i].local.session) break; /* reject duplicate call session numbers */ if (ilocal.session=0; } call->local.session&=VOMP_SESSION_MASK; call->last_activity=overlay_gettime_ms(); /* send status update to remote, thus causing call to be created (hopefully) at far end. */ vomp_send_status(call,VOMP_TELLREMOTE|VOMP_TELLINTERESTED,NULL); WHY("sending MDP reply back"); dump("recvaddr",(unsigned char *)recvaddr,recvaddrlen); int result= overlay_mdp_reply_error (mdp_named_socket,recvaddr,recvaddrlen,0, "Success"); if (result) WHY("Failed to send MDP reply"); return result; } break; case VOMPEVENT_CALLREJECT: /* hangup is the same */ { WHY("Hanging up"); vomp_call_state *call =vomp_find_call_by_session(mdp->vompevent.call_session_token); if (!call) return overlay_mdp_reply_error (mdp_named_socket,recvaddr,recvaddrlen,4006, "No such call"); if (call->local.state==VOMP_STATE_INCALL) vomp_call_stop_audio(call); call->local.state=VOMP_STATE_CALLENDED; monitor_call_status(call); overlay_mdp_reply_error(mdp_named_socket, recvaddr,recvaddrlen,0,"Success"); return vomp_send_status(call,VOMP_TELLREMOTE|VOMP_TELLINTERESTED,NULL); } break; case VOMPEVENT_PICKUP: { WHY("Picking up"); vomp_call_state *call =vomp_find_call_by_session(mdp->vompevent.call_session_token); if (!call) return overlay_mdp_reply_error (mdp_named_socket,recvaddr,recvaddrlen,4006, "No such call"); if (call->local.state==VOMP_STATE_RINGINGIN) { call->local.state=VOMP_STATE_INCALL; monitor_call_status(call); call->ringing=0; /* state machine does job of starting audio stream, just tell everyone about the changed state. */ overlay_mdp_reply_error(mdp_named_socket, recvaddr,recvaddrlen,0,"Success"); return vomp_send_status(call,VOMP_TELLREMOTE|VOMP_TELLINTERESTED,NULL); } else { overlay_mdp_reply_error(mdp_named_socket, recvaddr,recvaddrlen,4009, "Call is not RINGINGIN, so cannot be picked up"); } } break; case VOMPEVENT_AUDIOPACKET: /* user supplying audio */ { // WHY("Audio packet arrived"); vomp_call_state *call =vomp_find_call_by_session(mdp->vompevent.call_session_token); if (call) { // WHY("pushing audio sample out"); return vomp_send_status(call,VOMP_TELLREMOTE|VOMP_SENDAUDIO,mdp); } else WHY("audio packet had invalid call session token"); } break; default: /* didn't understand it, so respond with an error */ return overlay_mdp_reply_error(mdp_named_socket, recvaddr,recvaddrlen,4001, "Invalid VOMPEVENT request (use DIAL,HANGUP,CALLREJECT,AUDIOSTREAMING,REGISTERINTERST,WITHDRAWINTERST only)"); } return WHY("Not implemented"); } int vomp_extract_remote_codec_list(vomp_call_state *call,overlay_mdp_frame *mdp) { int i; if (0) { WHY("Receiving list of remote codecs"); dump("codec list mdp frame", (unsigned char *)&mdp->in.payload[0],mdp->in.payload_length); } for(i=0;mdp->in.payload[14+i]&&(i<256) &&((14+i)in.payload_length);i++) { if (0) WHYF("populating remote codec list with %s", vomp_describe_codec(mdp->in.payload[14+i])); call->remote_codec_list[mdp->in.payload[14+i]]=1; } return 0; } /* At this point we know the MDP frame is addressed to the VoMP port, but we have not inspected the contents. As these frames are wire-format, we must pay attention to endianness. */ int vomp_mdp_received(overlay_mdp_frame *mdp) { if (mdp->packetTypeAndFlags&(MDP_NOCRYPT|MDP_NOSIGN)) { /* stream-crypted audio frame */ return WHY("not implemented"); } /* only auth-crypted frames make it this far */ vomp_call_state *call=NULL; switch(mdp->in.payload[0]) { case 0x01: /* Ordinary VoMP state+optional audio frame */ { int recvr_state=mdp->in.payload[1]>>4; int sender_state=mdp->in.payload[1]&0xf; unsigned int recvr_session= (mdp->in.payload[8]<<16)+(mdp->in.payload[9]<<8)+mdp->in.payload[10]; unsigned int sender_session= (mdp->in.payload[11]<<16)+(mdp->in.payload[12]<<8)+mdp->in.payload[13]; int sender_seq=(mdp->in.payload[4]<<8)+mdp->in.payload[5]; if (!recvr_session) { /* wants to create a call session. Main aim here: replay protection. An adversary should not be able to replay previous VoMP packets to cause any action. We do this by allocating a new session number for each call. As an adversary may be trying to use such replays to cause a denial of service attack we need to be able to track multiple potential session numbers even from the same SID. */ WHY("recvr_session==0, creating call."); call=vomp_find_or_create_call(mdp->in.src.sid,mdp->in.dst.sid, sender_session,recvr_session, sender_state,recvr_state); if (!call) { /* could not allocate a call slot, so do nothing */ return WHY("No free call slots"); } if (0) { WHYF("Far end is in state %s",vomp_describe_state(sender_state)); WHYF("I am in state %s",vomp_describe_state(call->local.state)); } /* We have a session number. Send a status update back to sender */ call->last_activity=overlay_gettime_ms(); call->remote.sequence=sender_seq; call->remote.state=sender_state; monitor_call_status(call); return vomp_send_status(call,VOMP_TELLREMOTE|VOMP_TELLCODECS,NULL); } else { if (0) WHY("recvr_session!=0, looking for existing call"); /* A VoMP packet for a call apparently already in progress */ call=vomp_find_or_create_call(mdp->in.src.sid,mdp->in.dst.sid, sender_session,recvr_session, sender_state,recvr_state); if (!call) { return WHY("VoMP frame does not correspond to an active call - stale traffic or replay attack?"); } if ((!vomp_interested_usock_count) &&(!monitor_socket_count)) { /* No registered listener, so we cannot answer the call, so just reject it. */ if (0) WHYF("Rejecting call due to lack of a listener: states=%d,%d", call->local.state,call->remote.state); call->local.state=VOMP_STATE_CALLENDED; monitor_call_status(call); if (call->remote.statelocal.state)); } /* Consider states: our actual state, sender state, what the sender thinks our state is, and what we think the sender's state is. But largely it breaks down to what we think our state is, and what they think their state is. That leaves us with just 6X6=36 cases. */ int combined_state=call->local.state<<3; combined_state|=sender_state; call->remote.state=sender_state; monitor_call_status(call); switch(combined_state) { case (VOMP_STATE_NOCALL<<3)|VOMP_STATE_NOCALL: /* We both think that we are not yet in a call, and we have session numbers at each end. Presumably waiting for further state synchronisation. Do nothing (not even send anything back, as that results in the peer doing the same, as they are in the same state as us) */ return 0; break; case (VOMP_STATE_NOCALL<<3)|VOMP_STATE_CALLPREP: /* The remote party is in the call-prep state, while we think no call is in progress. Yet we have supplied them with a session number. This is probably a state that should not occur, since when they received the session # they should have moved to RINGINGOUT. No action is required, but we probably shouldn't count it towards valid call activity, so don't touch the recent activity timer. Just return. What we do need to do is decode the list of offered codecs, and tell any registered listener. */ vomp_extract_remote_codec_list(call,mdp); return 0; case (VOMP_STATE_NOCALL<<3)|VOMP_STATE_RINGINGOUT: /* We have have issued a session, but think that no call is in progress. The remote party is now indicating that they are trying to ring us. So change our state to RINGINGIN, but don't yet flag this to the user until we both have acknowledged this (when I am RINGINGIN and they are RINGINGOUT). */ call->local.state=VOMP_STATE_RINGINGIN; monitor_call_status(call); vomp_extract_remote_codec_list(call,mdp); break; case (VOMP_STATE_NOCALL<<3)|VOMP_STATE_RINGINGIN: /* We think there is no call, while the remote end thinks that we are ringing them. This could be because we hung the call up. That's okay. We just keep persisting, because once they acknowledge this, we will both move to CALLENDED and hang up */ call->local.state=VOMP_STATE_CALLENDED; monitor_call_status(call); break; case (VOMP_STATE_NOCALL<<3)|VOMP_STATE_INCALL: /* As above, a call has probably been hung up by us, but the far end has not yet realised. Nothing to do here, except wait for states to synchronise. */ break; case (VOMP_STATE_NOCALL<<3)|VOMP_STATE_CALLENDED: /* Far end has given up on the call, so also move to CALLENDED */ call->local.state=VOMP_STATE_CALLENDED; monitor_call_status(call); break; case (VOMP_STATE_CALLPREP<<3)|VOMP_STATE_NOCALL: /* We are getting ready to ring, and the other end has issued a session number, but nothing else. This means that we can now proceed to the RINGINGOUT state, and wait for acknowledgement of that from the far end. But we don't start ringing until the far end acknowledges the state change. */ call->local.state=VOMP_STATE_RINGINGOUT; monitor_call_status(call); vomp_extract_remote_codec_list(call,mdp); break; case (VOMP_STATE_CALLPREP<<3)|VOMP_STATE_CALLPREP: /* we are both in callprep stage, so we are both trying to ring each other! This would take some pretty special timing to happen, but let's not prevent it. We move to RINGINGOUT (as they probably will as well). */ call->local.state=VOMP_STATE_RINGINGOUT; monitor_call_status(call); vomp_extract_remote_codec_list(call,mdp); break; case (VOMP_STATE_CALLPREP<<3)|VOMP_STATE_RINGINGOUT: /* We are trying to call them, and they are trying to call us, again this seems a very unlikely situation. But the appropriate action is clear: get ready to start ringing. */ call->local.state=VOMP_STATE_RINGINGIN; monitor_call_status(call); vomp_extract_remote_codec_list(call,mdp); break; case (VOMP_STATE_CALLPREP<<3)|VOMP_STATE_RINGINGIN: /* We are trying to call them, and they think we are trying to call them. They seem to have guessed our next move, which is fine. We move to RINGINGOUT. */ call->local.state=VOMP_STATE_RINGINGOUT; monitor_call_status(call); vomp_extract_remote_codec_list(call,mdp); break; case (VOMP_STATE_CALLPREP<<3)|VOMP_STATE_INCALL: /* We are trying to call them, and they think we are already in a call. This shouldn't happen either, but appropriate action is that we move to in-call, and start handling audio. If audio is not available, we can switch to engaged tone by sending a single VOMP_CODEC_ENGAGED audio frame. Call-waiting not currently supported. */ call->local.state=VOMP_STATE_INCALL; monitor_call_status(call); if (vomp_call_start_audio(call)) call->local.codec=VOMP_CODEC_ENGAGED; break; case (VOMP_STATE_CALLPREP<<3)|VOMP_STATE_CALLENDED: /* far end says no call */ call->local.state=VOMP_STATE_CALLENDED; monitor_call_status(call); break; case (VOMP_STATE_RINGINGOUT<<3)|VOMP_STATE_NOCALL: /* We are calling them, and they have not yet answered, wait for synchronisation. */ call->local.state=VOMP_STATE_RINGINGOUT; monitor_call_status(call); vomp_extract_remote_codec_list(call,mdp); break; case (VOMP_STATE_RINGINGOUT<<3)|VOMP_STATE_CALLPREP: /* we are calling them, and they are getting ready to call us, so wait for synchronisation */ vomp_extract_remote_codec_list(call,mdp); break; case (VOMP_STATE_RINGINGOUT<<3)|VOMP_STATE_RINGINGOUT: /* we are each calling each other, so move to INCALL and start audio */ vomp_extract_remote_codec_list(call,mdp); call->local.state=VOMP_STATE_INCALL; monitor_call_status(call); if (vomp_call_start_audio(call)) call->local.codec=VOMP_CODEC_ENGAGED; break; case (VOMP_STATE_RINGINGOUT<<3)|VOMP_STATE_RINGINGIN: /* we are calling them and they are calling us, so keep on ringing. Or if we haven't started making noise, then do so. */ if (!call->ringing) vomp_call_start_ringing(call); vomp_extract_remote_codec_list(call,mdp); break; case (VOMP_STATE_RINGINGOUT<<3)|VOMP_STATE_INCALL: /* we are calling them, and they have entered the call, so we should enter the call as well. */ call->local.state=VOMP_STATE_INCALL; monitor_call_status(call); call->ringing=0; if (vomp_call_start_audio(call)) call->local.codec=VOMP_CODEC_ENGAGED; break; case (VOMP_STATE_RINGINGOUT<<3)|VOMP_STATE_CALLENDED: /* Other end has rejected call */ vomp_call_rejected(call); call->local.state=VOMP_STATE_CALLENDED; monitor_call_status(call); break; case (VOMP_STATE_RINGINGIN<<3)|VOMP_STATE_NOCALL: /* we are ringing and they think there is no call, so move to CALLENDED */ call->local.state=VOMP_STATE_CALLENDED; monitor_call_status(call); vomp_call_error(call); break; case (VOMP_STATE_RINGINGIN<<3)|VOMP_STATE_CALLPREP: /* er, causaility loop here. We are ringing before they have started ringing us. I guess we should stop ringing. Should we also abort the call? */ call->local.state=VOMP_STATE_CALLENDED; monitor_call_status(call); vomp_call_error(call); break; case (VOMP_STATE_RINGINGIN<<3)|VOMP_STATE_RINGINGOUT: /* we are ringing and they are ringing us. Make sure we are ringing. */ if (!call->ringing) vomp_call_start_ringing(call); vomp_extract_remote_codec_list(call,mdp); break; case (VOMP_STATE_RINGINGIN<<3)|VOMP_STATE_RINGINGIN: /* er, we both think that the other is calling us. */ call->local.state=VOMP_STATE_CALLENDED; monitor_call_status(call); vomp_call_error(call); break; case (VOMP_STATE_RINGINGIN<<3)|VOMP_STATE_INCALL: /* we think they are ringing us, but they think the call has started. I guess we just keep ringing. */ if (!call->ringing) vomp_call_start_ringing(call); break; case (VOMP_STATE_RINGINGIN<<3)|VOMP_STATE_CALLENDED: /* the far end has rejected our attempt to call them */ vomp_call_rejected(call); call->local.state=VOMP_STATE_CALLENDED; monitor_call_status(call); break; case (VOMP_STATE_INCALL<<3)|VOMP_STATE_NOCALL: /* this shouldn't happen */ call->local.state=VOMP_STATE_CALLENDED; monitor_call_status(call); vomp_call_error(call); break; case (VOMP_STATE_INCALL<<3)|VOMP_STATE_CALLPREP: /* this shouldn't happen either */ call->local.state=VOMP_STATE_CALLENDED; monitor_call_status(call); vomp_call_error(call); break; case (VOMP_STATE_INCALL<<3)|VOMP_STATE_RINGINGOUT: /* we think the call is in progress, but the far end hasn't realised we have picked up yet. Nothing to do here. */ break; case (VOMP_STATE_INCALL<<3)|VOMP_STATE_RINGINGIN: case (VOMP_STATE_INCALL<<3)|VOMP_STATE_INCALL: /* play any audio that they have sent us. */ if (!call->audio_started) { if (vomp_call_start_audio(call)) call->local.codec=VOMP_CODEC_ENGAGED; } vomp_process_audio(call,mdp); break; case (VOMP_STATE_INCALL<<3)|VOMP_STATE_CALLENDED: /* far end hung up */ vomp_call_stop_audio(call); call->local.state=VOMP_STATE_CALLENDED; monitor_call_status(call); break; case (VOMP_STATE_CALLENDED<<3)|VOMP_STATE_NOCALL: case (VOMP_STATE_CALLENDED<<3)|VOMP_STATE_CALLPREP: case (VOMP_STATE_CALLENDED<<3)|VOMP_STATE_RINGINGOUT: case (VOMP_STATE_CALLENDED<<3)|VOMP_STATE_RINGINGIN: case (VOMP_STATE_CALLENDED<<3)|VOMP_STATE_INCALL: /* For all of these states wait for the far end to synchronise, but don't touch the call timer */ return 0; case (VOMP_STATE_CALLENDED<<3)|VOMP_STATE_CALLENDED: /* We both agree the call is done. Destroy call. But make sure that we have confidence that the end of the call has propagated to both ends before destroying */ if (call->remote.state==VOMP_STATE_CALLENDED &&call->local.state==VOMP_STATE_CALLENDED) return vomp_call_destroy(call); } /* touch call timer if the current state has not vetoed by returning */ call->last_activity=overlay_gettime_ms(); /* and then send an update to the call status */ if (call->local.stateremote.statein.payload[0]); break; } return WHY("Malformed VoMP MDP packet?"); } char *vomp_describe_state(int state) { switch(state) { case VOMP_STATE_CALLENDED: return "CALLENDED"; case VOMP_STATE_INCALL: return "INCALL"; case VOMP_STATE_RINGINGIN: return "RINGINGIN"; case VOMP_STATE_RINGINGOUT: return "RINGINGOUT"; case VOMP_STATE_CALLPREP: return "CALLPREP"; case VOMP_STATE_NOCALL: return "NOCALL"; } return "UNKNOWN"; } int dump_vomp_status() { int i; printf(">>> Active VoMP call states:\n"); for(i=0;i %s/%06x\n (%s -> %s)\n", overlay_render_sid(vomp_call_states[i].local.sid), vomp_call_states[i].local.session, overlay_render_sid(vomp_call_states[i].remote.sid), vomp_call_states[i].remote.session, vomp_call_states[i].local.did, vomp_call_states[i].remote.did); printf(" local state=%s, remote state=%s\n", vomp_describe_state(vomp_call_states[i].local.state), vomp_describe_state(vomp_call_states[i].remote.state)); } if (!vomp_call_count) printf("No active calls\n"); return 0; } char *vomp_describe_codec(int c) { switch(c) { case VOMP_CODEC_NONE: return "none"; case VOMP_CODEC_CODEC2_2400: return "CODEC2@1400"; case VOMP_CODEC_CODEC2_1400: return "CODEC2@2400"; case VOMP_CODEC_GSMHALF: return "GSM-half-rate"; case VOMP_CODEC_GSMFULL: return "GSM-full-rate"; case VOMP_CODEC_16SIGNED: return "16bit-raw"; case VOMP_CODEC_8ULAW: return "8bit-uLaw"; case VOMP_CODEC_8ALAW: return "8bit-aLaw"; case VOMP_CODEC_PCM: return "PCM@8KHz"; case VOMP_CODEC_DTMF: return "DTMF"; case VOMP_CODEC_ENGAGED: return "Engaged-tone"; case VOMP_CODEC_ONHOLD: return "On-Hold"; case VOMP_CODEC_CALLERID: return "CallerID"; } return "unknown"; } int vomp_sample_size(int c) { switch(c) { case VOMP_CODEC_NONE: return 0; case VOMP_CODEC_CODEC2_2400: return 7; /* actually 2550bps, 51 bits per 20ms, but using whole byte here, so 2800bps */ case VOMP_CODEC_CODEC2_1400: return 7; /* per 40ms */ case VOMP_CODEC_GSMHALF: return 14; /* check. 5.6kbits */ case VOMP_CODEC_GSMFULL: return 33; /* padded to 13.2kbit/sec */ case VOMP_CODEC_16SIGNED: return 320; /* 8000x2bytes*0.02sec */ case VOMP_CODEC_8ULAW: return 160; case VOMP_CODEC_8ALAW: return 160; case VOMP_CODEC_PCM: return 320; case VOMP_CODEC_DTMF: return 1; case VOMP_CODEC_ENGAGED: return 0; case VOMP_CODEC_ONHOLD: return 0; case VOMP_CODEC_CALLERID: return 32; } return -1; } int vomp_codec_timespan(int c) { switch(c) { case VOMP_CODEC_NONE: return 1; case VOMP_CODEC_CODEC2_2400: return 20; case VOMP_CODEC_CODEC2_1400: return 40; case VOMP_CODEC_GSMHALF: return 20; case VOMP_CODEC_GSMFULL: return 20; case VOMP_CODEC_16SIGNED: return 20; case VOMP_CODEC_8ULAW: return 20; case VOMP_CODEC_8ALAW: return 20; case VOMP_CODEC_PCM: return 20; case VOMP_CODEC_DTMF: return 80; case VOMP_CODEC_ENGAGED: return 20; case VOMP_CODEC_ONHOLD: return 20; case VOMP_CODEC_CALLERID: return 0; } return -1; } int app_vomp_status(int argc, const char *const *argv, struct command_line_option *o) { overlay_mdp_frame mdp; bzero(&mdp,sizeof(mdp)); mdp.packetTypeAndFlags=MDP_VOMPEVENT; mdp.vompevent.flags=VOMPEVENT_CALLINFO; if (overlay_mdp_send(&mdp,MDP_AWAITREPLY,5000)) { WHY("Current call state information request failed."); if (mdp.packetTypeAndFlags==MDP_ERROR&&mdp.error.error) fprintf(stderr,"MDP: error=%d, message='%s'\n", mdp.error.error,mdp.error.message); overlay_mdp_client_done(); return -1; } if (mdp.packetTypeAndFlags!=MDP_VOMPEVENT) { WHYF("Received incorrect reply type from server (received MDP message type 0x%04x)\n",mdp.packetTypeAndFlags); overlay_mdp_client_done(); return -1; } if (mdp.vompevent.flags!=VOMPEVENT_CALLINFO) { WHYF("Received incorrect reply type from server (received VoMP message type 0x%04x)\n",mdp.vompevent.flags); overlay_mdp_client_done(); return -1; } int i; int count=0; overlay_mdp_frame mdp2; bzero(&mdp2,sizeof(mdp2)); for(i=0;i"); else { if (mdp2.vompevent.call_session_token!=mdp.vompevent.other_calls_sessions[i]) fprintf(stderr,"", mdp.packetTypeAndFlags,mdp.vompevent.flags, mdp2.vompevent.call_session_token); else { fprintf(stderr,"%s* -> %s* (%s -> %s)", overlay_render_sid_prefix(mdp2.vompevent.local_sid,6), overlay_render_sid_prefix(mdp2.vompevent.remote_sid,6), strlen(mdp2.vompevent.local_did) ?mdp2.vompevent.local_did:"", strlen(mdp2.vompevent.remote_did) ?mdp2.vompevent.remote_did:""); } int i; fprintf(stderr," supports"); for(i=0;i<256;i++) if (mdp2.vompevent.supported_codecs[i]) fprintf(stderr," %s",vomp_describe_codec(i)); } fprintf(stderr,"\n"); } fprintf(stderr,"%d live call descriptors.\n",count); return overlay_mdp_client_done(); } int app_vomp_dial(int argc, const char *const *argv, struct command_line_option *o) { const char *sid,*did,*callerid; cli_arg(argc, argv, o, "sid", &sid, NULL, ""); cli_arg(argc, argv, o, "did", &did, NULL, ""); cli_arg(argc, argv, o, "callerid", &callerid, NULL, NULL); overlay_mdp_frame mdp; bzero(&mdp,sizeof(mdp)); mdp.packetTypeAndFlags=MDP_VOMPEVENT; mdp.vompevent.flags=VOMPEVENT_DIAL; if (overlay_mdp_getmyaddr(0,&mdp.vompevent.local_sid[0])) return -1; stowSid(&mdp.vompevent.remote_sid[0],0,sid); printf("local_sid=%s\n",overlay_render_sid(mdp.vompevent.local_sid)); printf("remote_sid=%s from %s\n", overlay_render_sid(mdp.vompevent.remote_sid),sid); if (overlay_mdp_send(&mdp,MDP_AWAITREPLY,5000)) { WHY("Dial request failed."); } if (mdp.packetTypeAndFlags==MDP_ERROR&&mdp.error.error) fprintf(stderr,"Dial request failed: error=%d, message='%s'\n", mdp.error.error,mdp.error.message); else printf("Dial request accepted.\n"); return overlay_mdp_client_done(); } int vomp_parse_dtmf_digit(char c) { if (c>='0'&&c<='9') return c-0x30; switch (c) { case 'a': case 'A': return 0xa; case 'b': case 'B': return 0xb; case 'c': case 'C': return 0xc; case 'd': case 'D': return 0xd; case '*': return 0xe; case '#': return 0xf; } return -1; } char vomp_dtmf_digit_to_char(int digit) { if (digit<0) return '?'; if (digit<10) return '0'+digit; if (digit<0xe) return 'A'+digit-0xa; if (digit==0xe) return '*'; if (digit==0xf) return '#'; return '?'; } int app_vomp_dtmf(int argc, const char *const *argv, struct command_line_option *o) { const char *call_token; const char *digits; cli_arg(argc, argv, o, "call", &call_token, NULL, ""); cli_arg(argc, argv, o, "digits", &digits,NULL,""); overlay_mdp_frame mdp; bzero(&mdp,sizeof(mdp)); mdp.packetTypeAndFlags=MDP_VOMPEVENT; mdp.vompevent.flags=VOMPEVENT_AUDIOPACKET; mdp.vompevent.call_session_token=strtol(call_token,NULL,16); /* One digit per sample block. */ mdp.vompevent.audio_sample_codec=VOMP_CODEC_DTMF; mdp.vompevent.audio_sample_bytes=1; int i; for(i=0;i0) if (!overlay_mdp_recv(&rx,&ttl)) { switch(rx.packetTypeAndFlags) { case MDP_ERROR: fprintf(stderr,"MDP Server error #%d: '%s'\n", rx.error.error,rx.error.message); break; case MDP_VOMPEVENT: fprintf(stderr,"VoMP call descriptor %06x %s:%s", rx.vompevent.call_session_token, vomp_describe_state(rx.vompevent.local_state), vomp_describe_state(rx.vompevent.remote_state)); if (rx.vompevent.flags&VOMPEVENT_RINGING) fprintf(stderr," RINGING"); if (rx.vompevent.flags&VOMPEVENT_CALLENDED) fprintf(stderr," CALLENDED"); if (rx.vompevent.flags&VOMPEVENT_CALLREJECT) fprintf(stderr," CALLREJECTED"); if (rx.vompevent.flags&VOMPEVENT_CALLCREATED) fprintf(stderr," CREATED"); if (rx.vompevent.flags&VOMPEVENT_AUDIOSTREAMING) fprintf(stderr," AUDIOSTREAMING"); int i; fprintf(stderr," codecs:"); for(i=0;i<256;i++) if (rx.vompevent.supported_codecs[i]) fprintf(stderr," %s",vomp_describe_codec(i)); fprintf(stderr,"\n"); if (rx.vompevent.audio_sample_codec) { fprintf(stderr," attached audio sample: codec=%s, len=%d\n", vomp_describe_codec(rx.vompevent.audio_sample_codec), rx.vompevent.audio_sample_bytes); fprintf(stderr," sample covers %lldms - %lldms of call.\n", rx.vompevent.audio_sample_starttime, rx.vompevent.audio_sample_endtime); } break; default: fprintf(stderr,"Unknown message (type=0x%02x)\n",rx.packetTypeAndFlags); } } } mdp.packetTypeAndFlags=MDP_VOMPEVENT; mdp.vompevent.flags=VOMPEVENT_WITHDRAWINTEREST; if (overlay_mdp_send(&mdp,MDP_AWAITREPLY,5000)) { WHY("Failed to deregister interest in telephony events."); overlay_mdp_client_done(); return -1; } if (mdp.packetTypeAndFlags==MDP_ERROR&&mdp.error.error) { fprintf(stderr," MDP Server error #%d: '%s'\n", mdp.error.error,mdp.error.message); } return overlay_mdp_client_done(); } int vomp_tick() { /* Send any reminder packets for call state, and also process any audio. */ unsigned long long now=overlay_gettime_ms(); int i; for(i=0;ivomp_call_states[i].next_status_time) { vomp_send_status(&vomp_call_states[i],VOMP_FORCETELLREMOTE,NULL); vomp_call_states[i].next_status_time=now+VOMP_CALL_STATUS_INTERVAL; } /* See if any calls need to begin expiring (current timeout is set at 2 minutes) */ if (vomp_call_states[i].local.state