Note this code has issues with signed/unsigned chars. They should become uint8_t's if they hold binary data, otherwise just char. If they ARE binary then it is broken because it calls strlen() on them.
This requires building with _GNU_SOURCE to get access to struct ucred on Linux. Previously the test failed on every platform except glibc <2.8 or so.
Building with _GNU_SOURCE causes TRUE to be defined so we can't use this as a variable anymore, and MIN/MAX so don't define our own.
- if --disable-voiptest is given, does not test for VoIP headers and libraries,
and sets HAVE_VOIPTEST=0 (as before)
- if --enable-voiptest is given, tests for VoIP headers and libraries,
and fails with an error if any are missing
- if neither option is given, behaviour is opportunistic: tests for VoIP
headers and libraries and sets HAVE_VOIPTEST accordingly
- now './autoconf && ./configure && make' will produce ./dna executable
- added various missing libraries to configure.in
- fixed nacl CFLAGS and LDFLAGS settings in configure.in
- make git ignore autoconf and configure detritus
for building on other platforms (i.e., configure framework, including
the .in files that are needed to build configure and Makefile, and the
sqlite code that is required for stand-alone building without external
dependencies, e.g., on non-android platforms, and looking ahead to
symbian where we will need a single self-contained binary as we cannot
assume the presence of an sqlite3 library as we can on android).
Any further changes to the build environment should not be committed
until it has been verified that building from a clean checkout on osx,
followed by configure and make actually works.
- Remove nacl-gcc-prep, it's now in nacl
- Sort sources and have 1 per line.
- Add missing source files.
- Use naclinc.txt and nacllib.txt generated by nacl/nacl-gcc-prep
- Update ignore file now nacl files don't pollute this directory.
Fixed Linux assumptions.
Added parsing of overlay mesh interface specification from command line.
Separated overlay mesh code out into several files.
Overlay mesh is still far from working, but the infrastructure is coming together.