serval-dna/overlay_packet.h

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/*
Serval DNA MDP overlay frame
Copyright (C) 2012 Serval Project Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __SERVAL_DNA__OVERLAY_PACKET_H
#define __SERVAL_DNA__OVERLAY_PACKET_H
#include "overlay_address.h"
#include "serval.h"
#include "conf.h"
#define FRAME_NOT_SENT -1
#define FRAME_DONT_SEND -2
#define MAX_PACKET_DESTINATIONS OVERLAY_MAX_INTERFACES
struct packet_destination{
// if we've sent this packet once, what was the envelope sequence number?
int sent_sequence;
// track when we last sent this packet. if we don't get an ack, send it again.
time_ms_t transmit_time;
// the actual out going stream for this packet
struct network_destination *destination;
};
struct overlay_frame {
// packet queue pointers
struct overlay_frame *prev;
struct overlay_frame *next;
// when did we insert into the queue?
time_ms_t enqueued_at;
// deprecated, all future "types" should just be assigned port numbers
unsigned int type;
// encrypted? signed?
unsigned int modifiers;
unsigned char ttl;
// Which QOS queue?
unsigned char queue;
// Should we keep trying until acked?
char resend;
// callback and context just before packet sending
void *send_context;
int (*send_hook)(struct overlay_frame *, int seq, void *context);
// when should we send it?
time_ms_t delay_until;
// where should we send it?
struct packet_destination destinations[MAX_PACKET_DESTINATIONS];
int destination_count;
// how often have we sent it?
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int transmit_count;
// each payload gets a sequence number that is reused on retransmission
int32_t mdp_sequence;
// packet addressing;
// where did this packet originate?
struct subscriber *source;
// where is this packet destined for
// for broadcast packets, the destination will be null and the broadcast_id will be set if ttl>1
struct subscriber *destination;
struct broadcast broadcast_id;
// where is this packet going next?
struct subscriber *next_hop;
// should we force the next packet header to include our full public key?
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int source_full;
// how did we receive this packet?
struct overlay_interface *interface;
// packet envelope header;
// Was it a unicast frame
char unicast;
// what encoding version was used / should be used?
int packet_version;
// which interface did the previous hop sent it from?
int sender_interface;
// Raw wire format of the payload, probably encrypted or signed.
struct overlay_buffer *payload;
};
// simple representation for passing mdp packet header details
struct internal_mdp_header{
struct subscriber *source;
mdp_port_t source_port;
struct subscriber *destination;
mdp_port_t destination_port;
uint8_t ttl;
uint8_t qos;
uint8_t crypt_flags; // combination of MDP_FLAG_NO_CRYPT & MDP_FLAG_NO_SIGN flags
struct overlay_interface *receive_interface;
};
int op_free(struct overlay_frame *p);
struct overlay_frame *op_dup(struct overlay_frame *f);
int reload_mdp_packet_rules(void);
#endif //__SERVAL_DNA__OVERLAY_PACKET_H