mirror of
https://github.com/openwrt/openwrt.git
synced 2025-03-12 15:34:59 +00:00
Changelog: https://cdn.kernel.org/pub/linux/kernel/v6.x/ChangeLog-6.6.74 All patches automatically rebased. Build system: x86/64 Build-tested: bcm27xx/bcm2712, flogic/xiaomi_redmi-router-ax6000-ubootmod Run-tested: bcm27xx/bcm2712, flogic/xiaomi_redmi-router-ax6000-ubootmod Signed-off-by: John Audia <therealgraysky@proton.me> Link: https://github.com/openwrt/openwrt/pull/17708 Signed-off-by: Hauke Mehrtens <hauke@hauke-m.de>
673 lines
26 KiB
Diff
673 lines
26 KiB
Diff
From a6d835186331fa10a9b69841ea305a5cdba20cea Mon Sep 17 00:00:00 2001
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From: Iago Toral Quiroga <itoral@igalia.com>
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Date: Thu, 2 Mar 2023 11:49:46 +0100
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Subject: [PATCH 0555/1085] drm/v3d: fix up register addresses for V3D 7.x
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v2: fix kernel panic with debug-fs interface to list registers
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---
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drivers/gpu/drm/v3d/v3d_debugfs.c | 177 +++++++++++++++++-------------
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drivers/gpu/drm/v3d/v3d_gem.c | 3 +
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drivers/gpu/drm/v3d/v3d_irq.c | 47 ++++----
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drivers/gpu/drm/v3d/v3d_regs.h | 51 ++++++++-
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drivers/gpu/drm/v3d/v3d_sched.c | 41 ++++---
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5 files changed, 204 insertions(+), 115 deletions(-)
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--- a/drivers/gpu/drm/v3d/v3d_debugfs.c
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+++ b/drivers/gpu/drm/v3d/v3d_debugfs.c
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@@ -13,69 +13,83 @@
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#include "v3d_drv.h"
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#include "v3d_regs.h"
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-#define REGDEF(reg) { reg, #reg }
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+#define REGDEF(min_ver, max_ver, reg) { min_ver, max_ver, reg, #reg }
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struct v3d_reg_def {
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+ u32 min_ver;
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+ u32 max_ver;
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u32 reg;
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const char *name;
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};
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static const struct v3d_reg_def v3d_hub_reg_defs[] = {
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- REGDEF(V3D_HUB_AXICFG),
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- REGDEF(V3D_HUB_UIFCFG),
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- REGDEF(V3D_HUB_IDENT0),
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- REGDEF(V3D_HUB_IDENT1),
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- REGDEF(V3D_HUB_IDENT2),
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- REGDEF(V3D_HUB_IDENT3),
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- REGDEF(V3D_HUB_INT_STS),
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- REGDEF(V3D_HUB_INT_MSK_STS),
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-
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- REGDEF(V3D_MMU_CTL),
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- REGDEF(V3D_MMU_VIO_ADDR),
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- REGDEF(V3D_MMU_VIO_ID),
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- REGDEF(V3D_MMU_DEBUG_INFO),
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+ REGDEF(33, 42, V3D_HUB_AXICFG),
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+ REGDEF(33, 71, V3D_HUB_UIFCFG),
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+ REGDEF(33, 71, V3D_HUB_IDENT0),
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+ REGDEF(33, 71, V3D_HUB_IDENT1),
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+ REGDEF(33, 71, V3D_HUB_IDENT2),
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+ REGDEF(33, 71, V3D_HUB_IDENT3),
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+ REGDEF(33, 71, V3D_HUB_INT_STS),
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+ REGDEF(33, 71, V3D_HUB_INT_MSK_STS),
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+
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+ REGDEF(33, 71, V3D_MMU_CTL),
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+ REGDEF(33, 71, V3D_MMU_VIO_ADDR),
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+ REGDEF(33, 71, V3D_MMU_VIO_ID),
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+ REGDEF(33, 71, V3D_MMU_DEBUG_INFO),
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+
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+ REGDEF(71, 71, V3D_V7_GMP_STATUS),
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+ REGDEF(71, 71, V3D_V7_GMP_CFG),
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+ REGDEF(71, 71, V3D_V7_GMP_VIO_ADDR),
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};
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static const struct v3d_reg_def v3d_gca_reg_defs[] = {
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- REGDEF(V3D_GCA_SAFE_SHUTDOWN),
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- REGDEF(V3D_GCA_SAFE_SHUTDOWN_ACK),
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+ REGDEF(33, 33, V3D_GCA_SAFE_SHUTDOWN),
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+ REGDEF(33, 33, V3D_GCA_SAFE_SHUTDOWN_ACK),
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};
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static const struct v3d_reg_def v3d_core_reg_defs[] = {
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- REGDEF(V3D_CTL_IDENT0),
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- REGDEF(V3D_CTL_IDENT1),
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- REGDEF(V3D_CTL_IDENT2),
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- REGDEF(V3D_CTL_MISCCFG),
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- REGDEF(V3D_CTL_INT_STS),
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- REGDEF(V3D_CTL_INT_MSK_STS),
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- REGDEF(V3D_CLE_CT0CS),
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- REGDEF(V3D_CLE_CT0CA),
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- REGDEF(V3D_CLE_CT0EA),
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- REGDEF(V3D_CLE_CT1CS),
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- REGDEF(V3D_CLE_CT1CA),
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- REGDEF(V3D_CLE_CT1EA),
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-
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- REGDEF(V3D_PTB_BPCA),
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- REGDEF(V3D_PTB_BPCS),
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-
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- REGDEF(V3D_GMP_STATUS),
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- REGDEF(V3D_GMP_CFG),
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- REGDEF(V3D_GMP_VIO_ADDR),
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-
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- REGDEF(V3D_ERR_FDBGO),
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- REGDEF(V3D_ERR_FDBGB),
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- REGDEF(V3D_ERR_FDBGS),
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- REGDEF(V3D_ERR_STAT),
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+ REGDEF(33, 71, V3D_CTL_IDENT0),
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+ REGDEF(33, 71, V3D_CTL_IDENT1),
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+ REGDEF(33, 71, V3D_CTL_IDENT2),
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+ REGDEF(33, 71, V3D_CTL_MISCCFG),
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+ REGDEF(33, 71, V3D_CTL_INT_STS),
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+ REGDEF(33, 71, V3D_CTL_INT_MSK_STS),
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+ REGDEF(33, 71, V3D_CLE_CT0CS),
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+ REGDEF(33, 71, V3D_CLE_CT0CA),
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+ REGDEF(33, 71, V3D_CLE_CT0EA),
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+ REGDEF(33, 71, V3D_CLE_CT1CS),
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+ REGDEF(33, 71, V3D_CLE_CT1CA),
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+ REGDEF(33, 71, V3D_CLE_CT1EA),
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+
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+ REGDEF(33, 71, V3D_PTB_BPCA),
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+ REGDEF(33, 71, V3D_PTB_BPCS),
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+
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+ REGDEF(33, 41, V3D_GMP_STATUS),
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+ REGDEF(33, 41, V3D_GMP_CFG),
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+ REGDEF(33, 41, V3D_GMP_VIO_ADDR),
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+
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+ REGDEF(33, 71, V3D_ERR_FDBGO),
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+ REGDEF(33, 71, V3D_ERR_FDBGB),
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+ REGDEF(33, 71, V3D_ERR_FDBGS),
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+ REGDEF(33, 71, V3D_ERR_STAT),
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};
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static const struct v3d_reg_def v3d_csd_reg_defs[] = {
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- REGDEF(V3D_CSD_STATUS),
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- REGDEF(V3D_CSD_CURRENT_CFG0),
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- REGDEF(V3D_CSD_CURRENT_CFG1),
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- REGDEF(V3D_CSD_CURRENT_CFG2),
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- REGDEF(V3D_CSD_CURRENT_CFG3),
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- REGDEF(V3D_CSD_CURRENT_CFG4),
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- REGDEF(V3D_CSD_CURRENT_CFG5),
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- REGDEF(V3D_CSD_CURRENT_CFG6),
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+ REGDEF(41, 71, V3D_CSD_STATUS),
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+ REGDEF(41, 41, V3D_CSD_CURRENT_CFG0),
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+ REGDEF(41, 41, V3D_CSD_CURRENT_CFG1),
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+ REGDEF(41, 41, V3D_CSD_CURRENT_CFG2),
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+ REGDEF(41, 41, V3D_CSD_CURRENT_CFG3),
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+ REGDEF(41, 41, V3D_CSD_CURRENT_CFG4),
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+ REGDEF(41, 41, V3D_CSD_CURRENT_CFG5),
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+ REGDEF(41, 41, V3D_CSD_CURRENT_CFG6),
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+ REGDEF(71, 71, V3D_V7_CSD_CURRENT_CFG0),
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+ REGDEF(71, 71, V3D_V7_CSD_CURRENT_CFG1),
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+ REGDEF(71, 71, V3D_V7_CSD_CURRENT_CFG2),
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+ REGDEF(71, 71, V3D_V7_CSD_CURRENT_CFG3),
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+ REGDEF(71, 71, V3D_V7_CSD_CURRENT_CFG4),
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+ REGDEF(71, 71, V3D_V7_CSD_CURRENT_CFG5),
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+ REGDEF(71, 71, V3D_V7_CSD_CURRENT_CFG6),
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+ REGDEF(71, 71, V3D_V7_CSD_CURRENT_CFG7),
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};
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static int v3d_v3d_debugfs_regs(struct seq_file *m, void *unused)
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@@ -86,38 +100,41 @@ static int v3d_v3d_debugfs_regs(struct s
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int i, core;
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for (i = 0; i < ARRAY_SIZE(v3d_hub_reg_defs); i++) {
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- seq_printf(m, "%s (0x%04x): 0x%08x\n",
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- v3d_hub_reg_defs[i].name, v3d_hub_reg_defs[i].reg,
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- V3D_READ(v3d_hub_reg_defs[i].reg));
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+ const struct v3d_reg_def *def = &v3d_hub_reg_defs[i];
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+
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+ if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) {
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+ seq_printf(m, "%s (0x%04x): 0x%08x\n",
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+ def->name, def->reg, V3D_READ(def->reg));
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+ }
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}
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- if (v3d->ver < 41) {
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- for (i = 0; i < ARRAY_SIZE(v3d_gca_reg_defs); i++) {
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+ for (i = 0; i < ARRAY_SIZE(v3d_gca_reg_defs); i++) {
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+ const struct v3d_reg_def *def = &v3d_gca_reg_defs[i];
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+
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+ if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) {
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seq_printf(m, "%s (0x%04x): 0x%08x\n",
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- v3d_gca_reg_defs[i].name,
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- v3d_gca_reg_defs[i].reg,
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- V3D_GCA_READ(v3d_gca_reg_defs[i].reg));
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+ def->name, def->reg, V3D_GCA_READ(def->reg));
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}
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}
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for (core = 0; core < v3d->cores; core++) {
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for (i = 0; i < ARRAY_SIZE(v3d_core_reg_defs); i++) {
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- seq_printf(m, "core %d %s (0x%04x): 0x%08x\n",
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- core,
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- v3d_core_reg_defs[i].name,
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- v3d_core_reg_defs[i].reg,
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- V3D_CORE_READ(core,
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- v3d_core_reg_defs[i].reg));
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+ const struct v3d_reg_def *def = &v3d_core_reg_defs[i];
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+
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+ if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) {
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+ seq_printf(m, "core %d %s (0x%04x): 0x%08x\n",
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+ core, def->name, def->reg,
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+ V3D_CORE_READ(core, def->reg));
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+ }
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}
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- if (v3d_has_csd(v3d)) {
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- for (i = 0; i < ARRAY_SIZE(v3d_csd_reg_defs); i++) {
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+ for (i = 0; i < ARRAY_SIZE(v3d_csd_reg_defs); i++) {
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+ const struct v3d_reg_def *def = &v3d_csd_reg_defs[i];
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+
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+ if (v3d->ver >= def->min_ver && v3d->ver <= def->max_ver) {
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seq_printf(m, "core %d %s (0x%04x): 0x%08x\n",
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- core,
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- v3d_csd_reg_defs[i].name,
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- v3d_csd_reg_defs[i].reg,
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- V3D_CORE_READ(core,
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- v3d_csd_reg_defs[i].reg));
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+ core, def->name, def->reg,
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+ V3D_CORE_READ(core, def->reg));
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}
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}
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}
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@@ -148,8 +165,10 @@ static int v3d_v3d_debugfs_ident(struct
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str_yes_no(ident2 & V3D_HUB_IDENT2_WITH_MMU));
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seq_printf(m, "TFU: %s\n",
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str_yes_no(ident1 & V3D_HUB_IDENT1_WITH_TFU));
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- seq_printf(m, "TSY: %s\n",
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- str_yes_no(ident1 & V3D_HUB_IDENT1_WITH_TSY));
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+ if (v3d->ver <= 42) {
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+ seq_printf(m, "TSY: %s\n",
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+ str_yes_no(ident1 & V3D_HUB_IDENT1_WITH_TSY));
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+ }
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seq_printf(m, "MSO: %s\n",
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str_yes_no(ident1 & V3D_HUB_IDENT1_WITH_MSO));
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seq_printf(m, "L3C: %s (%dkb)\n",
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@@ -178,10 +197,14 @@ static int v3d_v3d_debugfs_ident(struct
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seq_printf(m, " QPUs: %d\n", nslc * qups);
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seq_printf(m, " Semaphores: %d\n",
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V3D_GET_FIELD(ident1, V3D_IDENT1_NSEM));
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- seq_printf(m, " BCG int: %d\n",
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- (ident2 & V3D_IDENT2_BCG_INT) != 0);
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- seq_printf(m, " Override TMU: %d\n",
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- (misccfg & V3D_MISCCFG_OVRTMUOUT) != 0);
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+ if (v3d->ver <= 42) {
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+ seq_printf(m, " BCG int: %d\n",
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+ (ident2 & V3D_IDENT2_BCG_INT) != 0);
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+ }
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+ if (v3d->ver < 40) {
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+ seq_printf(m, " Override TMU: %d\n",
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+ (misccfg & V3D_MISCCFG_OVRTMUOUT) != 0);
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+ }
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}
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return 0;
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@@ -289,8 +312,10 @@ static int v3d_measure_clock(struct seq_
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int measure_ms = 1000;
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if (v3d->ver >= 40) {
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+ int cycle_count_reg = v3d->ver < 71 ?
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+ V3D_PCTR_CYCLE_COUNT : V3D_V7_PCTR_CYCLE_COUNT;
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V3D_CORE_WRITE(core, V3D_V4_PCTR_0_SRC_0_3,
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- V3D_SET_FIELD(V3D_PCTR_CYCLE_COUNT,
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+ V3D_SET_FIELD(cycle_count_reg,
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V3D_PCTR_S0));
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V3D_CORE_WRITE(core, V3D_V4_PCTR_0_CLR, 1);
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V3D_CORE_WRITE(core, V3D_V4_PCTR_0_EN, 1);
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--- a/drivers/gpu/drm/v3d/v3d_gem.c
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+++ b/drivers/gpu/drm/v3d/v3d_gem.c
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@@ -89,6 +89,9 @@ v3d_init_hw_state(struct v3d_dev *v3d)
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static void
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v3d_idle_axi(struct v3d_dev *v3d, int core)
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{
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+ if (v3d->ver >= 71)
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+ return;
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+
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V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
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if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
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--- a/drivers/gpu/drm/v3d/v3d_irq.c
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+++ b/drivers/gpu/drm/v3d/v3d_irq.c
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@@ -20,16 +20,17 @@
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#include "v3d_regs.h"
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#include "v3d_trace.h"
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-#define V3D_CORE_IRQS ((u32)(V3D_INT_OUTOMEM | \
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- V3D_INT_FLDONE | \
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- V3D_INT_FRDONE | \
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- V3D_INT_CSDDONE | \
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- V3D_INT_GMPV))
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-
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-#define V3D_HUB_IRQS ((u32)(V3D_HUB_INT_MMU_WRV | \
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- V3D_HUB_INT_MMU_PTI | \
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- V3D_HUB_INT_MMU_CAP | \
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- V3D_HUB_INT_TFUC))
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+#define V3D_CORE_IRQS(ver) ((u32)(V3D_INT_OUTOMEM | \
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+ V3D_INT_FLDONE | \
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+ V3D_INT_FRDONE | \
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+ (ver < 71 ? V3D_INT_CSDDONE : V3D_V7_INT_CSDDONE) | \
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+ (ver < 71 ? V3D_INT_GMPV : 0)))
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+
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+#define V3D_HUB_IRQS(ver) ((u32)(V3D_HUB_INT_MMU_WRV | \
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+ V3D_HUB_INT_MMU_PTI | \
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+ V3D_HUB_INT_MMU_CAP | \
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+ V3D_HUB_INT_TFUC | \
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+ (ver >= 71 ? V3D_V7_HUB_INT_GMPV : 0)))
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static irqreturn_t
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v3d_hub_irq(int irq, void *arg);
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@@ -120,7 +121,8 @@ v3d_irq(int irq, void *arg)
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status = IRQ_HANDLED;
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}
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- if (intsts & V3D_INT_CSDDONE) {
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+ if ((v3d->ver < 71 && (intsts & V3D_INT_CSDDONE)) ||
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+ (v3d->ver >= 71 && (intsts & V3D_V7_INT_CSDDONE))) {
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struct v3d_fence *fence =
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to_v3d_fence(v3d->csd_job->base.irq_fence);
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v3d->gpu_queue_stats[V3D_CSD].last_exec_end = local_clock();
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@@ -134,7 +136,7 @@ v3d_irq(int irq, void *arg)
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/* We shouldn't be triggering these if we have GMP in
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* always-allowed mode.
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*/
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- if (intsts & V3D_INT_GMPV)
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+ if (v3d->ver < 71 && (intsts & V3D_INT_GMPV))
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dev_err(v3d->drm.dev, "GMP violation\n");
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/* V3D 4.2 wires the hub and core IRQs together, so if we &
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@@ -209,6 +211,11 @@ v3d_hub_irq(int irq, void *arg)
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status = IRQ_HANDLED;
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}
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+ if (v3d->ver >= 71 && intsts & V3D_V7_HUB_INT_GMPV) {
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+ dev_err(v3d->drm.dev, "GMP Violation\n");
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+ status = IRQ_HANDLED;
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+ }
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+
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return status;
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}
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@@ -223,8 +230,8 @@ v3d_irq_init(struct v3d_dev *v3d)
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* for us.
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*/
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for (core = 0; core < v3d->cores; core++)
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- V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS);
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- V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS);
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+ V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
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+ V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
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irq1 = platform_get_irq_optional(v3d_to_pdev(v3d), 1);
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if (irq1 == -EPROBE_DEFER)
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@@ -268,12 +275,12 @@ v3d_irq_enable(struct v3d_dev *v3d)
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/* Enable our set of interrupts, masking out any others. */
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for (core = 0; core < v3d->cores; core++) {
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- V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~V3D_CORE_IRQS);
|
|
- V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_CLR, V3D_CORE_IRQS);
|
|
+ V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_SET, ~V3D_CORE_IRQS(v3d->ver));
|
|
+ V3D_CORE_WRITE(core, V3D_CTL_INT_MSK_CLR, V3D_CORE_IRQS(v3d->ver));
|
|
}
|
|
|
|
- V3D_WRITE(V3D_HUB_INT_MSK_SET, ~V3D_HUB_IRQS);
|
|
- V3D_WRITE(V3D_HUB_INT_MSK_CLR, V3D_HUB_IRQS);
|
|
+ V3D_WRITE(V3D_HUB_INT_MSK_SET, ~V3D_HUB_IRQS(v3d->ver));
|
|
+ V3D_WRITE(V3D_HUB_INT_MSK_CLR, V3D_HUB_IRQS(v3d->ver));
|
|
}
|
|
|
|
void
|
|
@@ -288,8 +295,8 @@ v3d_irq_disable(struct v3d_dev *v3d)
|
|
|
|
/* Clear any pending interrupts we might have left. */
|
|
for (core = 0; core < v3d->cores; core++)
|
|
- V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS);
|
|
- V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS);
|
|
+ V3D_CORE_WRITE(core, V3D_CTL_INT_CLR, V3D_CORE_IRQS(v3d->ver));
|
|
+ V3D_WRITE(V3D_HUB_INT_CLR, V3D_HUB_IRQS(v3d->ver));
|
|
|
|
cancel_work_sync(&v3d->overflow_mem_work);
|
|
}
|
|
--- a/drivers/gpu/drm/v3d/v3d_regs.h
|
|
+++ b/drivers/gpu/drm/v3d/v3d_regs.h
|
|
@@ -57,6 +57,7 @@
|
|
#define V3D_HUB_INT_MSK_STS 0x0005c
|
|
#define V3D_HUB_INT_MSK_SET 0x00060
|
|
#define V3D_HUB_INT_MSK_CLR 0x00064
|
|
+# define V3D_V7_HUB_INT_GMPV BIT(6)
|
|
# define V3D_HUB_INT_MMU_WRV BIT(5)
|
|
# define V3D_HUB_INT_MMU_PTI BIT(4)
|
|
# define V3D_HUB_INT_MMU_CAP BIT(3)
|
|
@@ -64,6 +65,7 @@
|
|
# define V3D_HUB_INT_TFUC BIT(1)
|
|
# define V3D_HUB_INT_TFUF BIT(0)
|
|
|
|
+/* GCA registers only exist in V3D < 41 */
|
|
#define V3D_GCA_CACHE_CTRL 0x0000c
|
|
# define V3D_GCA_CACHE_CTRL_FLUSH BIT(0)
|
|
|
|
@@ -87,6 +89,7 @@
|
|
# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
|
|
|
|
#define V3D_TFU_CS 0x00400
|
|
+#define V3D_V7_TFU_CS 0x00700
|
|
/* Stops current job, empties input fifo. */
|
|
# define V3D_TFU_CS_TFURST BIT(31)
|
|
# define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16)
|
|
@@ -96,6 +99,7 @@
|
|
# define V3D_TFU_CS_BUSY BIT(0)
|
|
|
|
#define V3D_TFU_SU 0x00404
|
|
+#define V3D_V7_TFU_SU 0x00704
|
|
/* Interrupt when FINTTHR input slots are free (0 = disabled) */
|
|
# define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8)
|
|
# define V3D_TFU_SU_FINTTHR_SHIFT 8
|
|
@@ -107,38 +111,53 @@
|
|
# define V3D_TFU_SU_THROTTLE_SHIFT 0
|
|
|
|
#define V3D_TFU_ICFG 0x00408
|
|
+#define V3D_V7_TFU_ICFG 0x00708
|
|
/* Interrupt when the conversion is complete. */
|
|
# define V3D_TFU_ICFG_IOC BIT(0)
|
|
|
|
/* Input Image Address */
|
|
#define V3D_TFU_IIA 0x0040c
|
|
+#define V3D_V7_TFU_IIA 0x0070c
|
|
/* Input Chroma Address */
|
|
#define V3D_TFU_ICA 0x00410
|
|
+#define V3D_V7_TFU_ICA 0x00710
|
|
/* Input Image Stride */
|
|
#define V3D_TFU_IIS 0x00414
|
|
+#define V3D_V7_TFU_IIS 0x00714
|
|
/* Input Image U-Plane Address */
|
|
#define V3D_TFU_IUA 0x00418
|
|
+#define V3D_V7_TFU_IUA 0x00718
|
|
+/* Image output config (VD 7.x only) */
|
|
+#define V3D_V7_TFU_IOC 0x0071c
|
|
/* Output Image Address */
|
|
#define V3D_TFU_IOA 0x0041c
|
|
+#define V3D_V7_TFU_IOA 0x00720
|
|
/* Image Output Size */
|
|
#define V3D_TFU_IOS 0x00420
|
|
+#define V3D_V7_TFU_IOS 0x00724
|
|
/* TFU YUV Coefficient 0 */
|
|
#define V3D_TFU_COEF0 0x00424
|
|
-/* Use these regs instead of the defaults. */
|
|
+#define V3D_V7_TFU_COEF0 0x00728
|
|
+/* Use these regs instead of the defaults (V3D 4.x only) */
|
|
# define V3D_TFU_COEF0_USECOEF BIT(31)
|
|
/* TFU YUV Coefficient 1 */
|
|
#define V3D_TFU_COEF1 0x00428
|
|
+#define V3D_V7_TFU_COEF1 0x0072c
|
|
/* TFU YUV Coefficient 2 */
|
|
#define V3D_TFU_COEF2 0x0042c
|
|
+#define V3D_V7_TFU_COEF2 0x00730
|
|
/* TFU YUV Coefficient 3 */
|
|
#define V3D_TFU_COEF3 0x00430
|
|
+#define V3D_V7_TFU_COEF3 0x00734
|
|
|
|
+/* V3D 4.x only */
|
|
#define V3D_TFU_CRC 0x00434
|
|
|
|
/* Per-MMU registers. */
|
|
|
|
#define V3D_MMUC_CONTROL 0x01000
|
|
# define V3D_MMUC_CONTROL_CLEAR BIT(3)
|
|
+# define V3D_V7_MMUC_CONTROL_CLEAR BIT(11)
|
|
# define V3D_MMUC_CONTROL_FLUSHING BIT(2)
|
|
# define V3D_MMUC_CONTROL_FLUSH BIT(1)
|
|
# define V3D_MMUC_CONTROL_ENABLE BIT(0)
|
|
@@ -246,7 +265,6 @@
|
|
|
|
#define V3D_CTL_L2TCACTL 0x00030
|
|
# define V3D_L2TCACTL_TMUWCF BIT(8)
|
|
-# define V3D_L2TCACTL_L2T_NO_WM BIT(4)
|
|
/* Invalidates cache lines. */
|
|
# define V3D_L2TCACTL_FLM_FLUSH 0
|
|
/* Removes cachelines without writing dirty lines back. */
|
|
@@ -268,7 +286,9 @@
|
|
# define V3D_INT_QPU_MASK V3D_MASK(27, 16)
|
|
# define V3D_INT_QPU_SHIFT 16
|
|
# define V3D_INT_CSDDONE BIT(7)
|
|
+# define V3D_V7_INT_CSDDONE BIT(6)
|
|
# define V3D_INT_PCTR BIT(6)
|
|
+# define V3D_V7_INT_PCTR BIT(5)
|
|
# define V3D_INT_GMPV BIT(5)
|
|
# define V3D_INT_TRFB BIT(4)
|
|
# define V3D_INT_SPILLUSE BIT(3)
|
|
@@ -350,14 +370,19 @@
|
|
#define V3D_V4_PCTR_0_SRC_X(x) (V3D_V4_PCTR_0_SRC_0_3 + \
|
|
4 * (x))
|
|
# define V3D_PCTR_S0_MASK V3D_MASK(6, 0)
|
|
+# define V3D_V7_PCTR_S0_MASK V3D_MASK(7, 0)
|
|
# define V3D_PCTR_S0_SHIFT 0
|
|
# define V3D_PCTR_S1_MASK V3D_MASK(14, 8)
|
|
+# define V3D_V7_PCTR_S1_MASK V3D_MASK(15, 8)
|
|
# define V3D_PCTR_S1_SHIFT 8
|
|
# define V3D_PCTR_S2_MASK V3D_MASK(22, 16)
|
|
+# define V3D_V7_PCTR_S2_MASK V3D_MASK(23, 16)
|
|
# define V3D_PCTR_S2_SHIFT 16
|
|
# define V3D_PCTR_S3_MASK V3D_MASK(30, 24)
|
|
+# define V3D_V7_PCTR_S3_MASK V3D_MASK(31, 24)
|
|
# define V3D_PCTR_S3_SHIFT 24
|
|
# define V3D_PCTR_CYCLE_COUNT 32
|
|
+# define V3D_V7_PCTR_CYCLE_COUNT 0
|
|
|
|
/* Output values of the counters. */
|
|
#define V3D_PCTR_0_PCTR0 0x00680
|
|
@@ -365,6 +390,7 @@
|
|
#define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \
|
|
4 * (x))
|
|
#define V3D_GMP_STATUS 0x00800
|
|
+#define V3D_V7_GMP_STATUS 0x00600
|
|
# define V3D_GMP_STATUS_GMPRST BIT(31)
|
|
# define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24)
|
|
# define V3D_GMP_STATUS_WR_COUNT_SHIFT 24
|
|
@@ -378,12 +404,14 @@
|
|
# define V3D_GMP_STATUS_VIO BIT(0)
|
|
|
|
#define V3D_GMP_CFG 0x00804
|
|
+#define V3D_V7_GMP_CFG 0x00604
|
|
# define V3D_GMP_CFG_LBURSTEN BIT(3)
|
|
# define V3D_GMP_CFG_PGCRSEN BIT()
|
|
# define V3D_GMP_CFG_STOP_REQ BIT(1)
|
|
# define V3D_GMP_CFG_PROT_ENABLE BIT(0)
|
|
|
|
#define V3D_GMP_VIO_ADDR 0x00808
|
|
+#define V3D_V7_GMP_VIO_ADDR 0x00608
|
|
#define V3D_GMP_VIO_TYPE 0x0080c
|
|
#define V3D_GMP_TABLE_ADDR 0x00810
|
|
#define V3D_GMP_CLEAR_LOAD 0x00814
|
|
@@ -399,24 +427,28 @@
|
|
# define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0)
|
|
|
|
#define V3D_CSD_QUEUED_CFG0 0x00904
|
|
+#define V3D_V7_CSD_QUEUED_CFG0 0x00930
|
|
# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16)
|
|
# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16
|
|
# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0)
|
|
# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0
|
|
|
|
#define V3D_CSD_QUEUED_CFG1 0x00908
|
|
+#define V3D_V7_CSD_QUEUED_CFG1 0x00934
|
|
# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16)
|
|
# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16
|
|
# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0)
|
|
# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0
|
|
|
|
#define V3D_CSD_QUEUED_CFG2 0x0090c
|
|
+#define V3D_V7_CSD_QUEUED_CFG2 0x00938
|
|
# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16)
|
|
# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16
|
|
# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0)
|
|
# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0
|
|
|
|
#define V3D_CSD_QUEUED_CFG3 0x00910
|
|
+#define V3D_V7_CSD_QUEUED_CFG3 0x0093c
|
|
# define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26)
|
|
# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20)
|
|
# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20
|
|
@@ -429,22 +461,36 @@
|
|
|
|
/* Number of batches, minus 1 */
|
|
#define V3D_CSD_QUEUED_CFG4 0x00914
|
|
+#define V3D_V7_CSD_QUEUED_CFG4 0x00940
|
|
|
|
/* Shader address, pnan, singleseg, threading, like a shader record. */
|
|
#define V3D_CSD_QUEUED_CFG5 0x00918
|
|
+#define V3D_V7_CSD_QUEUED_CFG5 0x00944
|
|
|
|
/* Uniforms address (4 byte aligned) */
|
|
#define V3D_CSD_QUEUED_CFG6 0x0091c
|
|
+#define V3D_V7_CSD_QUEUED_CFG6 0x00948
|
|
+
|
|
+#define V3D_V7_CSD_QUEUED_CFG7 0x0094c
|
|
|
|
#define V3D_CSD_CURRENT_CFG0 0x00920
|
|
+#define V3D_V7_CSD_CURRENT_CFG0 0x00958
|
|
#define V3D_CSD_CURRENT_CFG1 0x00924
|
|
+#define V3D_V7_CSD_CURRENT_CFG1 0x0095c
|
|
#define V3D_CSD_CURRENT_CFG2 0x00928
|
|
+#define V3D_V7_CSD_CURRENT_CFG2 0x00960
|
|
#define V3D_CSD_CURRENT_CFG3 0x0092c
|
|
+#define V3D_V7_CSD_CURRENT_CFG3 0x00964
|
|
#define V3D_CSD_CURRENT_CFG4 0x00930
|
|
+#define V3D_V7_CSD_CURRENT_CFG4 0x00968
|
|
#define V3D_CSD_CURRENT_CFG5 0x00934
|
|
+#define V3D_V7_CSD_CURRENT_CFG5 0x0096c
|
|
#define V3D_CSD_CURRENT_CFG6 0x00938
|
|
+#define V3D_V7_CSD_CURRENT_CFG6 0x00970
|
|
+#define V3D_V7_CSD_CURRENT_CFG7 0x00974
|
|
|
|
#define V3D_CSD_CURRENT_ID0 0x0093c
|
|
+#define V3D_V7_CSD_CURRENT_ID0 0x00978
|
|
# define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16)
|
|
# define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16
|
|
# define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8)
|
|
@@ -453,6 +499,7 @@
|
|
# define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0
|
|
|
|
#define V3D_CSD_CURRENT_ID1 0x00940
|
|
+#define V3D_V7_CSD_CURRENT_ID1 0x0097c
|
|
# define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16)
|
|
# define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16
|
|
# define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0)
|
|
--- a/drivers/gpu/drm/v3d/v3d_sched.c
|
|
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
|
|
@@ -282,6 +282,8 @@ static struct dma_fence *v3d_render_job_
|
|
return fence;
|
|
}
|
|
|
|
+#define V3D_TFU_REG(name) ((v3d->ver < 71) ? V3D_TFU_ ## name : V3D_V7_TFU_ ## name)
|
|
+
|
|
static struct dma_fence *
|
|
v3d_tfu_job_run(struct drm_sched_job *sched_job)
|
|
{
|
|
@@ -302,20 +304,22 @@ v3d_tfu_job_run(struct drm_sched_job *sc
|
|
trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
|
|
|
|
v3d_sched_stats_add_job(&v3d->gpu_queue_stats[V3D_TFU], sched_job);
|
|
- V3D_WRITE(V3D_TFU_IIA, job->args.iia);
|
|
- V3D_WRITE(V3D_TFU_IIS, job->args.iis);
|
|
- V3D_WRITE(V3D_TFU_ICA, job->args.ica);
|
|
- V3D_WRITE(V3D_TFU_IUA, job->args.iua);
|
|
- V3D_WRITE(V3D_TFU_IOA, job->args.ioa);
|
|
- V3D_WRITE(V3D_TFU_IOS, job->args.ios);
|
|
- V3D_WRITE(V3D_TFU_COEF0, job->args.coef[0]);
|
|
- if (job->args.coef[0] & V3D_TFU_COEF0_USECOEF) {
|
|
- V3D_WRITE(V3D_TFU_COEF1, job->args.coef[1]);
|
|
- V3D_WRITE(V3D_TFU_COEF2, job->args.coef[2]);
|
|
- V3D_WRITE(V3D_TFU_COEF3, job->args.coef[3]);
|
|
+ V3D_WRITE(V3D_TFU_REG(IIA), job->args.iia);
|
|
+ V3D_WRITE(V3D_TFU_REG(IIS), job->args.iis);
|
|
+ V3D_WRITE(V3D_TFU_REG(ICA), job->args.ica);
|
|
+ V3D_WRITE(V3D_TFU_REG(IUA), job->args.iua);
|
|
+ V3D_WRITE(V3D_TFU_REG(IOA), job->args.ioa);
|
|
+ if (v3d->ver >= 71)
|
|
+ V3D_WRITE(V3D_V7_TFU_IOC, job->args.v71.ioc);
|
|
+ V3D_WRITE(V3D_TFU_REG(IOS), job->args.ios);
|
|
+ V3D_WRITE(V3D_TFU_REG(COEF0), job->args.coef[0]);
|
|
+ if (v3d->ver >= 71 || (job->args.coef[0] & V3D_TFU_COEF0_USECOEF)) {
|
|
+ V3D_WRITE(V3D_TFU_REG(COEF1), job->args.coef[1]);
|
|
+ V3D_WRITE(V3D_TFU_REG(COEF2), job->args.coef[2]);
|
|
+ V3D_WRITE(V3D_TFU_REG(COEF3), job->args.coef[3]);
|
|
}
|
|
/* ICFG kicks off the job. */
|
|
- V3D_WRITE(V3D_TFU_ICFG, job->args.icfg | V3D_TFU_ICFG_IOC);
|
|
+ V3D_WRITE(V3D_TFU_REG(ICFG), job->args.icfg | V3D_TFU_ICFG_IOC);
|
|
|
|
return fence;
|
|
}
|
|
@@ -327,7 +331,7 @@ v3d_csd_job_run(struct drm_sched_job *sc
|
|
struct v3d_dev *v3d = job->base.v3d;
|
|
struct drm_device *dev = &v3d->drm;
|
|
struct dma_fence *fence;
|
|
- int i;
|
|
+ int i, csd_cfg0_reg, csd_cfg_reg_count;
|
|
|
|
v3d->csd_job = job;
|
|
|
|
@@ -346,10 +350,12 @@ v3d_csd_job_run(struct drm_sched_job *sc
|
|
v3d_sched_stats_add_job(&v3d->gpu_queue_stats[V3D_CSD], sched_job);
|
|
v3d_switch_perfmon(v3d, &job->base);
|
|
|
|
- for (i = 1; i <= 6; i++)
|
|
- V3D_CORE_WRITE(0, V3D_CSD_QUEUED_CFG0 + 4 * i, job->args.cfg[i]);
|
|
+ csd_cfg0_reg = v3d->ver < 71 ? V3D_CSD_QUEUED_CFG0 : V3D_V7_CSD_QUEUED_CFG0;
|
|
+ csd_cfg_reg_count = v3d->ver < 71 ? 6 : 7;
|
|
+ for (i = 1; i <= csd_cfg_reg_count; i++)
|
|
+ V3D_CORE_WRITE(0, csd_cfg0_reg + 4 * i, job->args.cfg[i]);
|
|
/* CFG0 write kicks off the job. */
|
|
- V3D_CORE_WRITE(0, V3D_CSD_QUEUED_CFG0, job->args.cfg[0]);
|
|
+ V3D_CORE_WRITE(0, csd_cfg0_reg, job->args.cfg[0]);
|
|
|
|
return fence;
|
|
}
|
|
@@ -452,7 +458,8 @@ v3d_csd_job_timedout(struct drm_sched_jo
|
|
{
|
|
struct v3d_csd_job *job = to_csd_job(sched_job);
|
|
struct v3d_dev *v3d = job->base.v3d;
|
|
- u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4);
|
|
+ u32 batches = V3D_CORE_READ(0, (v3d->ver < 71 ? V3D_CSD_CURRENT_CFG4 :
|
|
+ V3D_V7_CSD_CURRENT_CFG4));
|
|
|
|
/* If we've made progress, skip reset and let the timer get
|
|
* rearmed.
|