openwrt/target/linux/bcm27xx/patches-4.19/950-0510-drm-v3d-Rename-the-fence-signaled-from-IRQs-to-irq_f.patch
Adrian Schmutzler 7d7aa2fd92 brcm2708: rename target to bcm27xx
This change makes the names of Broadcom targets consistent by using
the common notation based on SoC/CPU ID (which is used internally
anyway), bcmXXXX instead of brcmXXXX.
This is even used for target TITLE in make menuconfig already,
only the short target name used brcm so far.

Despite, since subtargets range from bcm2708 to bcm2711, it seems
appropriate to use bcm27xx instead of bcm2708 (again, as already done
for BOARDNAME).

This also renames the packages brcm2708-userland and brcm2708-gpu-fw.

Signed-off-by: Adrian Schmutzler <freifunk@adrianschmutzler.de>
Acked-by: Álvaro Fernández Rojas <noltari@gmail.com>
2020-02-14 14:10:51 +01:00

118 lines
3.6 KiB
Diff

From 0d00e0340c1aa9ce36bdff46f927916fe4903cee Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Thu, 27 Dec 2018 14:04:44 -0800
Subject: [PATCH] drm/v3d: Rename the fence signaled from IRQs to
"irq_fence".
We have another thing called the "done fence" that tracks when the
scheduler considers the job done, and having the shared name was
confusing.
Signed-off-by: Eric Anholt <eric@anholt.net>
---
drivers/gpu/drm/v3d/v3d_drv.h | 4 ++--
drivers/gpu/drm/v3d/v3d_gem.c | 6 +++---
drivers/gpu/drm/v3d/v3d_irq.c | 6 +++---
drivers/gpu/drm/v3d/v3d_sched.c | 12 ++++++------
4 files changed, 14 insertions(+), 14 deletions(-)
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -182,7 +182,7 @@ struct v3d_job {
struct dma_fence *in_fence;
/* v3d fence to be signaled by IRQ handler when the job is complete. */
- struct dma_fence *done_fence;
+ struct dma_fence *irq_fence;
/* GPU virtual addresses of the start/end of the CL job. */
u32 start, end;
@@ -229,7 +229,7 @@ struct v3d_tfu_job {
struct dma_fence *in_fence;
/* v3d fence to be signaled by IRQ handler when the job is complete. */
- struct dma_fence *done_fence;
+ struct dma_fence *irq_fence;
struct v3d_dev *v3d;
--- a/drivers/gpu/drm/v3d/v3d_gem.c
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -381,8 +381,8 @@ v3d_exec_cleanup(struct kref *ref)
dma_fence_put(exec->bin.in_fence);
dma_fence_put(exec->render.in_fence);
- dma_fence_put(exec->bin.done_fence);
- dma_fence_put(exec->render.done_fence);
+ dma_fence_put(exec->bin.irq_fence);
+ dma_fence_put(exec->render.irq_fence);
dma_fence_put(exec->bin_done_fence);
dma_fence_put(exec->render_done_fence);
@@ -411,7 +411,7 @@ v3d_tfu_job_cleanup(struct kref *ref)
unsigned int i;
dma_fence_put(job->in_fence);
- dma_fence_put(job->done_fence);
+ dma_fence_put(job->irq_fence);
for (i = 0; i < ARRAY_SIZE(job->bo); i++) {
if (job->bo[i])
--- a/drivers/gpu/drm/v3d/v3d_irq.c
+++ b/drivers/gpu/drm/v3d/v3d_irq.c
@@ -93,7 +93,7 @@ v3d_irq(int irq, void *arg)
if (intsts & V3D_INT_FLDONE) {
struct v3d_fence *fence =
- to_v3d_fence(v3d->bin_job->bin.done_fence);
+ to_v3d_fence(v3d->bin_job->bin.irq_fence);
trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);
@@ -102,7 +102,7 @@ v3d_irq(int irq, void *arg)
if (intsts & V3D_INT_FRDONE) {
struct v3d_fence *fence =
- to_v3d_fence(v3d->render_job->render.done_fence);
+ to_v3d_fence(v3d->render_job->render.irq_fence);
trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);
@@ -138,7 +138,7 @@ v3d_hub_irq(int irq, void *arg)
if (intsts & V3D_HUB_INT_TFUC) {
struct v3d_fence *fence =
- to_v3d_fence(v3d->tfu_job->done_fence);
+ to_v3d_fence(v3d->tfu_job->irq_fence);
trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -152,9 +152,9 @@ static struct dma_fence *v3d_job_run(str
if (IS_ERR(fence))
return NULL;
- if (job->done_fence)
- dma_fence_put(job->done_fence);
- job->done_fence = dma_fence_get(fence);
+ if (job->irq_fence)
+ dma_fence_put(job->irq_fence);
+ job->irq_fence = dma_fence_get(fence);
trace_v3d_submit_cl(dev, q == V3D_RENDER, to_v3d_fence(fence)->seqno,
job->start, job->end);
@@ -195,9 +195,9 @@ v3d_tfu_job_run(struct drm_sched_job *sc
return NULL;
v3d->tfu_job = job;
- if (job->done_fence)
- dma_fence_put(job->done_fence);
- job->done_fence = dma_fence_get(fence);
+ if (job->irq_fence)
+ dma_fence_put(job->irq_fence);
+ job->irq_fence = dma_fence_get(fence);
trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);