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This change makes the names of Broadcom targets consistent by using the common notation based on SoC/CPU ID (which is used internally anyway), bcmXXXX instead of brcmXXXX. This is even used for target TITLE in make menuconfig already, only the short target name used brcm so far. Despite, since subtargets range from bcm2708 to bcm2711, it seems appropriate to use bcm27xx instead of bcm2708 (again, as already done for BOARDNAME). This also renames the packages brcm2708-userland and brcm2708-gpu-fw. Signed-off-by: Adrian Schmutzler <freifunk@adrianschmutzler.de> Acked-by: Álvaro Fernández Rojas <noltari@gmail.com>
107 lines
4.3 KiB
Diff
107 lines
4.3 KiB
Diff
From 18f93916e42ea25fc77cab20d1e038620e33d741 Mon Sep 17 00:00:00 2001
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From: Eric Anholt <eric@anholt.net>
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Date: Fri, 28 Sep 2018 16:21:24 -0700
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Subject: [PATCH] drm/v3d: Add a little debugfs entry for measuring the
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core clock.
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This adds just enough performance counter support to measure the
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clock. We don't have linux kernel drivers for the clock driving the
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HW, and this was useful for determining that the V3D HW is running on
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a slow clock, not that the driver was slow.
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Signed-off-by: Eric Anholt <eric@anholt.net>
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Link: https://patchwork.freedesktop.org/patch/msgid/20180928232126.4332-2-eric@anholt.net
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Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com>
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(cherry picked from commit 6915c9a525e575732429c22b28eb11871a29374b)
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---
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drivers/gpu/drm/v3d/v3d_debugfs.c | 35 +++++++++++++++++++++++++++++++
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drivers/gpu/drm/v3d/v3d_regs.h | 30 ++++++++++++++++++++++++++
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2 files changed, 65 insertions(+)
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--- a/drivers/gpu/drm/v3d/v3d_debugfs.c
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+++ b/drivers/gpu/drm/v3d/v3d_debugfs.c
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@@ -179,9 +179,44 @@ static int v3d_debugfs_bo_stats(struct s
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return 0;
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}
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+static int v3d_measure_clock(struct seq_file *m, void *unused)
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+{
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+ struct drm_info_node *node = (struct drm_info_node *)m->private;
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+ struct drm_device *dev = node->minor->dev;
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+ struct v3d_dev *v3d = to_v3d_dev(dev);
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+ uint32_t cycles;
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+ int core = 0;
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+ int measure_ms = 1000;
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+
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+ if (v3d->ver >= 40) {
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+ V3D_CORE_WRITE(core, V3D_V4_PCTR_0_SRC_0_3,
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+ V3D_SET_FIELD(V3D_PCTR_CYCLE_COUNT,
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+ V3D_PCTR_S0));
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+ V3D_CORE_WRITE(core, V3D_V4_PCTR_0_CLR, 1);
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+ V3D_CORE_WRITE(core, V3D_V4_PCTR_0_EN, 1);
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+ } else {
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+ V3D_CORE_WRITE(core, V3D_V3_PCTR_0_PCTRS0,
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+ V3D_PCTR_CYCLE_COUNT);
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+ V3D_CORE_WRITE(core, V3D_V3_PCTR_0_CLR, 1);
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+ V3D_CORE_WRITE(core, V3D_V3_PCTR_0_EN,
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+ V3D_V3_PCTR_0_EN_ENABLE |
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+ 1);
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+ }
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+ msleep(measure_ms);
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+ cycles = V3D_CORE_READ(core, V3D_PCTR_0_PCTR0);
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+
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+ seq_printf(m, "cycles: %d (%d.%d Mhz)\n",
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+ cycles,
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+ cycles / (measure_ms * 1000),
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+ (cycles / (measure_ms * 100)) % 10);
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+
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+ return 0;
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+}
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+
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static const struct drm_info_list v3d_debugfs_list[] = {
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{"v3d_ident", v3d_v3d_debugfs_ident, 0},
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{"v3d_regs", v3d_v3d_debugfs_regs, 0},
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+ {"measure_clock", v3d_measure_clock, 0},
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{"bo_stats", v3d_debugfs_bo_stats, 0},
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};
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--- a/drivers/gpu/drm/v3d/v3d_regs.h
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+++ b/drivers/gpu/drm/v3d/v3d_regs.h
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@@ -267,6 +267,36 @@
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# define V3D_PTB_BXCF_RWORDERDISA BIT(1)
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# define V3D_PTB_BXCF_CLIPDISA BIT(0)
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+#define V3D_V3_PCTR_0_EN 0x00674
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+#define V3D_V3_PCTR_0_EN_ENABLE BIT(31)
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+#define V3D_V4_PCTR_0_EN 0x00650
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+/* When a bit is set, resets the counter to 0. */
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+#define V3D_V3_PCTR_0_CLR 0x00670
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+#define V3D_V4_PCTR_0_CLR 0x00654
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+#define V3D_PCTR_0_OVERFLOW 0x00658
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+
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+#define V3D_V3_PCTR_0_PCTRS0 0x00684
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+#define V3D_V3_PCTR_0_PCTRS15 0x00660
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+#define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \
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+ 4 * (x))
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+/* Each src reg muxes four counters each. */
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+#define V3D_V4_PCTR_0_SRC_0_3 0x00660
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+#define V3D_V4_PCTR_0_SRC_28_31 0x0067c
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+# define V3D_PCTR_S0_MASK V3D_MASK(6, 0)
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+# define V3D_PCTR_S0_SHIFT 0
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+# define V3D_PCTR_S1_MASK V3D_MASK(14, 8)
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+# define V3D_PCTR_S1_SHIFT 8
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+# define V3D_PCTR_S2_MASK V3D_MASK(22, 16)
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+# define V3D_PCTR_S2_SHIFT 16
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+# define V3D_PCTR_S3_MASK V3D_MASK(30, 24)
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+# define V3D_PCTR_S3_SHIFT 24
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+# define V3D_PCTR_CYCLE_COUNT 32
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+
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+/* Output values of the counters. */
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+#define V3D_PCTR_0_PCTR0 0x00680
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+#define V3D_PCTR_0_PCTR31 0x006fc
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+#define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \
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+ 4 * (x))
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#define V3D_GMP_STATUS 0x00800
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# define V3D_GMP_STATUS_GMPRST BIT(31)
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# define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24)
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