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011f2c26f1
As usual these patches were extracted and rebased from the raspberry pi repo: https://github.com/raspberrypi/linux/tree/rpi-4.4.y Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
82 lines
2.6 KiB
Diff
82 lines
2.6 KiB
Diff
From 15d0cf1b80d818770bc1fa70ac58e1ee8551617b Mon Sep 17 00:00:00 2001
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From: Eric Anholt <eric@anholt.net>
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Date: Mon, 8 Feb 2016 11:19:14 -0800
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Subject: [PATCH] drm/vc4: Fix spurious GPU resets due to BO reuse.
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We were tracking the "where are the head pointers pointing" globally,
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so if another job reused the same BOs and execution was at the same
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point as last time we checked, we'd stop and trigger a reset even
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though the GPU had made progress.
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Signed-off-by: Eric Anholt <eric@anholt.net>
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(cherry picked from commit c4ce60dc30912df09b2438f1e5594eae1ef64d1e)
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---
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drivers/gpu/drm/vc4/vc4_drv.h | 6 +++++-
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drivers/gpu/drm/vc4/vc4_gem.c | 19 ++++++++++++++-----
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2 files changed, 19 insertions(+), 6 deletions(-)
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--- a/drivers/gpu/drm/vc4/vc4_drv.h
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+++ b/drivers/gpu/drm/vc4/vc4_drv.h
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@@ -93,7 +93,6 @@ struct vc4_dev {
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struct work_struct overflow_mem_work;
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struct {
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- uint32_t last_ct0ca, last_ct1ca;
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struct timer_list timer;
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struct work_struct reset_work;
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} hangcheck;
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@@ -203,6 +202,11 @@ struct vc4_exec_info {
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/* Sequence number for this bin/render job. */
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uint64_t seqno;
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+ /* Last current addresses the hardware was processing when the
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+ * hangcheck timer checked on us.
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+ */
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+ uint32_t last_ct0ca, last_ct1ca;
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+
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/* Kernel-space copy of the ioctl arguments */
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struct drm_vc4_submit_cl *args;
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--- a/drivers/gpu/drm/vc4/vc4_gem.c
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+++ b/drivers/gpu/drm/vc4/vc4_gem.c
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@@ -271,10 +271,17 @@ vc4_hangcheck_elapsed(unsigned long data
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struct drm_device *dev = (struct drm_device *)data;
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struct vc4_dev *vc4 = to_vc4_dev(dev);
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uint32_t ct0ca, ct1ca;
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+ unsigned long irqflags;
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+ struct vc4_exec_info *exec;
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+
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+ spin_lock_irqsave(&vc4->job_lock, irqflags);
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+ exec = vc4_first_job(vc4);
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/* If idle, we can stop watching for hangs. */
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- if (list_empty(&vc4->job_list))
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+ if (!exec) {
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+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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return;
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+ }
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ct0ca = V3D_READ(V3D_CTNCA(0));
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ct1ca = V3D_READ(V3D_CTNCA(1));
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@@ -282,14 +289,16 @@ vc4_hangcheck_elapsed(unsigned long data
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/* If we've made any progress in execution, rearm the timer
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* and wait.
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*/
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- if (ct0ca != vc4->hangcheck.last_ct0ca ||
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- ct1ca != vc4->hangcheck.last_ct1ca) {
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- vc4->hangcheck.last_ct0ca = ct0ca;
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- vc4->hangcheck.last_ct1ca = ct1ca;
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+ if (ct0ca != exec->last_ct0ca || ct1ca != exec->last_ct1ca) {
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+ exec->last_ct0ca = ct0ca;
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+ exec->last_ct1ca = ct1ca;
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+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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vc4_queue_hangcheck(dev);
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return;
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}
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+ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
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+
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/* We've gone too long with no progress, reset. This has to
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* be done from a work struct, since resetting can sleep and
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* this timer hook isn't allowed to.
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