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4295485719
Boot tested on Raspberry Pi B+ (BCM2708) and Raspberry Pi 2 (BCM2709) Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
65 lines
2.0 KiB
Diff
65 lines
2.0 KiB
Diff
From b9b60a044a52d5de6e9bc6c6703e2ac8cb7cc9c5 Mon Sep 17 00:00:00 2001
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From: Eric Anholt <eric@anholt.net>
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Date: Mon, 3 Dec 2018 14:24:34 -0800
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Subject: [PATCH 574/703] drm/v3d: Drop unused v3d_flush_caches().
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Now that I've specified how the end-of-pipeline flushing should work,
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we're never going to use this function.
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Signed-off-by: Eric Anholt <eric@anholt.net>
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Reviewed-by: Dave Emett <david.emett@broadcom.com>
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Link: https://patchwork.freedesktop.org/patch/msgid/20181203222438.25417-2-eric@anholt.net
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(cherry picked from commit 2aa34fd5c7754824cf5488b61ac644f30d3c5c85)
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---
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drivers/gpu/drm/v3d/v3d_drv.h | 1 -
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drivers/gpu/drm/v3d/v3d_gem.c | 21 ---------------------
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2 files changed, 22 deletions(-)
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--- a/drivers/gpu/drm/v3d/v3d_drv.h
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+++ b/drivers/gpu/drm/v3d/v3d_drv.h
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@@ -308,7 +308,6 @@ void v3d_exec_put(struct v3d_exec_info *
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void v3d_tfu_job_put(struct v3d_tfu_job *exec);
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void v3d_reset(struct v3d_dev *v3d);
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void v3d_invalidate_caches(struct v3d_dev *v3d);
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-void v3d_flush_caches(struct v3d_dev *v3d);
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/* v3d_irq.c */
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int v3d_irq_init(struct v3d_dev *v3d);
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--- a/drivers/gpu/drm/v3d/v3d_gem.c
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+++ b/drivers/gpu/drm/v3d/v3d_gem.c
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@@ -175,20 +175,6 @@ v3d_invalidate_slices(struct v3d_dev *v3
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V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
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}
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-/* Invalidates texture L2 cachelines */
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-static void
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-v3d_invalidate_l2t(struct v3d_dev *v3d, int core)
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-{
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- V3D_CORE_WRITE(core,
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- V3D_CTL_L2TCACTL,
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- V3D_L2TCACTL_L2TFLS |
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- V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAR, V3D_L2TCACTL_FLM));
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- if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
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- V3D_L2TCACTL_L2TFLS), 100)) {
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- DRM_ERROR("Timeout waiting for L2T invalidate\n");
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- }
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-}
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-
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void
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v3d_invalidate_caches(struct v3d_dev *v3d)
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{
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@@ -199,13 +185,6 @@ v3d_invalidate_caches(struct v3d_dev *v3
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v3d_flush_l2t(v3d, 0);
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}
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-void
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-v3d_flush_caches(struct v3d_dev *v3d)
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-{
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- v3d_invalidate_l1td(v3d, 0);
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- v3d_invalidate_l2t(v3d, 0);
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-}
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-
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static void
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v3d_attach_object_fences(struct v3d_bo **bos, int bo_count,
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struct dma_fence *fence)
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